using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LethalUkraine")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("A template for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+e58a2b2fd955c62505237d125e3c908080cedcc1")]
[assembly: AssemblyProduct("LethalUkraine")]
[assembly: AssemblyTitle("LethalUkraine")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LethalUkraine
{
[HarmonyPatch(typeof(RoundManager))]
public class AtbCompanyPatch
{
[HarmonyPostfix]
[HarmonyPatch(typeof(RoundManager), "RefreshEnemiesList")]
private static void RefreshEnemiesList(RoundManager __instance)
{
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
LethalUkrainePlugin.logger.LogInfo((object)"Spawning atb logo");
if (((Object)__instance.currentLevel).name == "CompanyBuildingLevel" && !HasAtb())
{
LethalUkrainePlugin.logger.LogInfo((object)"Spawning atb logo 2");
Object.Instantiate<GameObject>(getAtbLogo(), new Vector3(-28.1707f, 3.4476f, -31.9498f), Quaternion.Euler(0f, -90f, 0f)).GetComponent<NetworkObject>().Spawn(false);
}
}
private static bool HasAtb()
{
return Object.FindObjectsOfType<GameObject>().Count(delegate(GameObject o)
{
string name = ((Object)o).name;
return (name == "atb(Clone)" || name == "atb") ? true : false;
}) > 0;
}
private static GameObject getAtbLogo()
{
return AssetBundle.GetAllLoadedAssetBundles().First((AssetBundle assetBundle) => ((Object)assetBundle).name == "lethalukraine").LoadAsset<GameObject>("assets/atb.prefab");
}
}
public class DebugMenu : MonoBehaviour
{
}
[HarmonyPatch]
public class DebugMenuPatch
{
[HarmonyPatch(typeof(StartOfRound), "Start")]
[HarmonyPostfix]
public static void Start(StartOfRound __instance)
{
}
}
public class FlagItem : GrabbableObject
{
public AudioClip AudioClip;
public override void EquipItem()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
LethalUkrainePlugin.logger.LogInfo((object)"playing sound");
((Component)this).GetComponent<AudioSource>().PlayOneShot(AudioClip);
Object.FindObjectOfType<RoundManager>().PlayAudibleNoise(((Component)this).transform.position, 50f, 0.9f, 0, false, 0);
}
public override void OnHitGround()
{
LethalUkrainePlugin.logger.LogInfo((object)"stopped sound :(");
((Component)this).gameObject.GetComponent<AudioSource>().Stop();
}
}
[BepInPlugin("LethalUkraine", "LethalUkraine", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class LethalUkrainePlugin : BaseUnityPlugin
{
public static LethalUkrainePlugin Instance;
public static ManualLogSource logger;
public static GameObject atb;
private readonly Harmony harmony = new Harmony("Teheidoma.LethalUkraine");
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
logger = ((BaseUnityPlugin)this).Logger;
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin LethalUkraine is loaded!");
AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "lethalukraine"));
if ((Object)(object)val == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"failed to load assets");
return;
}
Item obj = val.LoadAsset<Item>("assets/flag.asset");
NetworkPrefabs.RegisterNetworkPrefab(obj.spawnPrefab);
Items.RegisterScrap(obj, 60, (LevelTypes)(-1));
atb = val.LoadAsset<GameObject>("assets/atb.asset");
Item obj2 = val.LoadAsset<Item>("assets/revo.asset");
NetworkPrefabs.RegisterNetworkPrefab(obj2.spawnPrefab);
Items.RegisterShopItem(obj2, 30);
Item obj3 = val.LoadAsset<Item>("assets/salut.asset");
NetworkPrefabs.RegisterNetworkPrefab(obj3.spawnPrefab);
Items.RegisterShopItem(obj3, 20);
harmony.PatchAll(typeof(AtbCompanyPatch));
NetcodePatcher();
}
private static void NetcodePatcher()
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
for (int i = 0; i < types.Length; i++)
{
MethodInfo[] methods = types[i].GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
foreach (MethodInfo methodInfo in methods)
{
if (methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false).Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
}
[HarmonyPatch]
internal class PesPatronPatch
{
[HarmonyPatch(typeof(HoarderBugAI), "Start")]
[HarmonyPostfix]
private static void CreatePesPatron(HoarderBugAI __instance)
{
Renderer[] componentsInChildren = ((Component)((Component)__instance).transform.Find("HoarderBugModel")).GetComponentsInChildren<Renderer>();
for (int i = 0; i < componentsInChildren.Length; i++)
{
componentsInChildren[i].enabled = false;
}
Object.Instantiate<GameObject>(getPesPatronPrefab(), ((Component)((Component)__instance).gameObject.transform).transform);
((Object)((Component)__instance).gameObject.transform).name = "Pes Patron";
((Component)((Component)__instance).gameObject.transform.Find("Scan Node")).GetComponent<ScanNodeProperties>().headerText = "Pes Patron";
}
[HarmonyPatch(typeof(RoundManager), "GenerateNewLevelClientRpc")]
public static void GameStart(RoundManager __instance, int randomSeed, int levelID)
{
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
if (levelID == 3)
{
EnemyType val = Resources.FindObjectsOfTypeAll<EnemyType>().First((EnemyType type) => type.enemyName == "Hoarding bug");
__instance.SpawnEnemyGameObject(((Component)__instance.playersManager.localPlayerController).transform.position, 0f, 1, val);
}
}
private static GameObject getPesPatronPrefab()
{
return AssetBundle.GetAllLoadedAssetBundles().First((AssetBundle assetBundle) => ((Object)assetBundle).name == "lethalukraine").LoadAsset<GameObject>("assets/atb.prefab");
}
}
public class RevoBuff : NetworkBehaviour
{
public float secondsLeft;
public float originalSpeed;
private PlayerControllerB _playerController;
public void Start()
{
_playerController = ((Component)this).GetComponent<PlayerControllerB>();
((MonoBehaviour)this).StartCoroutine(SpeedUp(_playerController));
}
public override void OnDestroy()
{
if (Math.Abs(_playerController.movementSpeed - originalSpeed) > 0.1f)
{
_playerController.movementSpeed = originalSpeed;
}
}
private IEnumerator SpeedUp(PlayerControllerB player)
{
originalSpeed = player.movementSpeed;
LethalUkrainePlugin.logger.LogInfo((object)("PLAYER " + player.playerUsername + " buffed with REVASIK"));
player.movementSpeed *= 3f;
for (float buffTime = 180f; buffTime > 0f; buffTime -= 1f)
{
secondsLeft = buffTime;
yield return (object)new WaitForSeconds(1f);
}
LethalUkrainePlugin.logger.LogInfo((object)("PLAYER " + player.playerUsername + " end buff with REVASIK"));
player.movementSpeed = originalSpeed;
EndEffectServerRpc();
}
[ServerRpc]
public void EndEffectServerRpc()
{
EndEffectClientRpc();
}
[ClientRpc]
public void EndEffectClientRpc()
{
Object.Destroy((Object)(object)this);
}
}
public class RevoItem : GrabbableObject
{
public override void ItemActivate(bool used, bool buttonDown = true)
{
if (Object.op_Implicit((Object)(object)((Component)base.playerHeldBy).GetComponent<RevoBuff>()))
{
LethalUkrainePlugin.logger.LogInfo((object)"PLAYER ALREADY HAVE BUFF");
return;
}
base.playerHeldBy.activatingItem = true;
LethalUkrainePlugin.logger.LogInfo((object)"ITEM CONSUMED");
UseRevoServerRpc();
}
[ServerRpc(RequireOwnership = false)]
public void UseRevoServerRpc()
{
LethalUkrainePlugin.logger.LogInfo((object)"ServerRPC revo");
UseRevoClientRpc();
}
[ClientRpc]
private void UseRevoClientRpc()
{
LethalUkrainePlugin.logger.LogInfo((object)"ClientRPC revo");
if ((Object)(object)base.playerHeldBy != (Object)null)
{
base.playerHeldBy.activatingItem = false;
((Component)base.playerHeldBy).gameObject.AddComponent<RevoBuff>();
base.playerHeldBy.DestroyItemInSlotAndSync(base.playerHeldBy.currentItemSlot);
}
}
}
public class SalutItem : GrabbableObject
{
public bool LookAt = true;
public override void ItemActivate(bool used, bool buttonDown = true)
{
LethalUkrainePlugin.logger.LogInfo((object)"Activate Salut");
if ((Object)(object)base.playerHeldBy != (Object)null)
{
SalutHealServerRpc();
}
}
[ServerRpc]
public void SalutHealServerRpc()
{
LethalUkrainePlugin.logger.LogInfo((object)"Activate Salut server");
SalutHealClientRpc();
}
[ClientRpc]
private void SalutHealClientRpc()
{
LethalUkrainePlugin.logger.LogInfo((object)"Activate client");
base.playerHeldBy.health = 100;
base.playerHeldBy.criticallyInjured = false;
base.playerHeldBy.bleedingHeavily = false;
base.playerHeldBy.DestroyItemInSlot(base.playerHeldBy.currentItemSlot);
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "LethalUkraine";
public const string PLUGIN_NAME = "LethalUkraine";
public const string PLUGIN_VERSION = "1.0.0";
}
}