using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ApparatusMeltdownMusic")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ApparatusMeltdownMusic")]
[assembly: AssemblyTitle("ApparatusMeltdownMusic")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
[BepInPlugin("thatkidhector.apparatusmeltdownmusic", "ApparatusMeltdownMusic", "1.0.0")]
public class ApparatusMeltdownMusic : BaseUnityPlugin
{
[CompilerGenerated]
private sealed class <PlayRandomMusic>d__5 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public ApparatusMeltdownMusic <>4__this;
private string <selectedMusic>5__1;
private string <filePath>5__2;
private UnityWebRequest <uwr>5__3;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <PlayRandomMusic>d__5(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 2) <= 1u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<selectedMusic>5__1 = null;
<filePath>5__2 = null;
<uwr>5__3 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Expected O, but got Unknown
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
//IL_0114: Invalid comparison between Unknown and I4
bool result;
try
{
switch (<>1__state)
{
default:
result = false;
goto end_IL_0000;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(2f);
<>1__state = 1;
result = true;
goto end_IL_0000;
case 1:
<>1__state = -1;
if (<>4__this.musicFiles.Length == 0)
{
result = false;
}
else
{
<selectedMusic>5__1 = <>4__this.musicFiles[Random.Range(0, <>4__this.musicFiles.Length)];
<filePath>5__2 = "file:///" + <selectedMusic>5__1.Replace("\\", "/");
<uwr>5__3 = UnityWebRequestMultimedia.GetAudioClip(<filePath>5__2, (AudioType)14);
<>1__state = -3;
<>2__current = <uwr>5__3.SendWebRequest();
<>1__state = 2;
result = true;
}
goto end_IL_0000;
case 2:
<>1__state = -3;
if ((int)<uwr>5__3.result == 1)
{
<>4__this.audioSource.clip = DownloadHandlerAudioClip.GetContent(<uwr>5__3);
<>4__this.audioSource.Play();
<>4__this.isPlaying = true;
break;
}
((BaseUnityPlugin)<>4__this).Logger.LogError((object)("No se pudo cargar el audio: " + <uwr>5__3.error));
result = false;
<>m__Finally1();
goto end_IL_0000;
case 3:
<>1__state = -3;
break;
}
if (<>4__this.audioSource.isPlaying)
{
<>2__current = null;
<>1__state = 3;
result = true;
}
else
{
<>4__this.isPlaying = false;
<>m__Finally1();
<uwr>5__3 = null;
result = false;
}
end_IL_0000:;
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
return result;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<uwr>5__3 != null)
{
((IDisposable)<uwr>5__3).Dispose();
}
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <WatchForApparatusPickup>d__4 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public ApparatusMeltdownMusic <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <WatchForApparatusPickup>d__4(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
break;
case 1:
<>1__state = -1;
break;
}
if (<>4__this.CheckEndCondition() && <>4__this.isPlaying)
{
<>4__this.audioSource.Stop();
<>4__this.isPlaying = false;
}
<>2__current = (object)new WaitForSeconds(0.5f);
<>1__state = 1;
return true;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private AudioSource audioSource;
private string[] musicFiles = new string[0];
private bool isPlaying = false;
private void Awake()
{
audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
audioSource.loop = false;
string path = Path.Combine(Paths.PluginPath, "ApparatusMeltdownMusic", "Music");
if (Directory.Exists(path))
{
musicFiles = Directory.GetFiles(path, "*.ogg");
if (musicFiles.Length == 0)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"No se encontraron archivos .ogg en la carpeta Music.");
}
}
else
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"No se encontró la carpeta Music. Crea 'BepInEx/plugins/ApparatusMeltdownMusic/Music' y añade tus .ogg.");
}
((MonoBehaviour)this).StartCoroutine(WatchForApparatusPickup());
}
[IteratorStateMachine(typeof(<WatchForApparatusPickup>d__4))]
private IEnumerator WatchForApparatusPickup()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <WatchForApparatusPickup>d__4(0)
{
<>4__this = this
};
}
[IteratorStateMachine(typeof(<PlayRandomMusic>d__5))]
private IEnumerator PlayRandomMusic()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <PlayRandomMusic>d__5(0)
{
<>4__this = this
};
}
public void StopMusic()
{
if (audioSource.isPlaying)
{
audioSource.Stop();
isPlaying = false;
}
}
private bool CheckEndCondition()
{
return false;
}
}