using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("MoreBees")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MoreBees")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3f0c9dae-feda-4a22-8a72-6fd44834ed41")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MoreBees
{
public static class PluginInfo
{
public const string modName = "MoreBees";
public const string modVersion = "1.2.0";
public const string modGUID = "the3venthoriz0n.MoreBees";
}
[BepInPlugin("the3venthoriz0n.MoreBees", "MoreBees", "1.2.0")]
public class Plugin : BaseUnityPlugin
{
public static ManualLogSource StaticLogger;
public void Awake()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
StaticLogger = ((BaseUnityPlugin)this).Logger;
Harmony val = new Harmony("the3venthoriz0n.MoreBees");
try
{
val.PatchAll();
StaticLogger.LogInfo((object)"MoreBees 1.2.0 is loaded.");
}
catch (Exception ex)
{
StaticLogger.LogError((object)("Failed to patch: " + ex));
}
}
}
}
namespace MoreBees.Patches
{
[HarmonyPatch]
public class MoreBees
{
private static FieldInfo currentLevelField;
static MoreBees()
{
currentLevelField = AccessTools.Field(typeof(RoundManager), "currentLevel");
}
[HarmonyPatch(typeof(RoundManager), "SpawnDaytimeEnemiesOutside")]
[HarmonyPrefix]
private static void ChooseDaytimeEnemies(RoundManager __instance)
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Expected O, but got Unknown
if (currentLevelField != null)
{
SelectableLevel val = (SelectableLevel)currentLevelField.GetValue(__instance);
if ((Object)(object)val != (Object)null)
{
val.maxDaytimeEnemyPowerCount = 70;
List<SpawnableEnemyWithRarity> daytimeEnemies = val.DaytimeEnemies;
Debug.LogWarning((object)$"--------------------Number of DaytimeEnemies: {daytimeEnemies.Count}");
{
foreach (SpawnableEnemyWithRarity item in daytimeEnemies)
{
if (((Object)item.enemyType).name == "RedLocustBees")
{
item.rarity = 100;
}
else
{
item.rarity = 0;
}
}
return;
}
}
Debug.LogError((object)"currentLevel is NULL");
}
else
{
Debug.LogError((object)"CurrentLevelField is NULL");
}
}
[HarmonyPatch(typeof(RoundManager), "SpawnDaytimeEnemiesOutside")]
[HarmonyPostfix]
private static void MoreDaytimeEnemies(RoundManager __instance)
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
float num = 100f;
GameObject[] array = GameObject.FindGameObjectsWithTag("OutsideAINode");
if (!(currentLevelField != null))
{
return;
}
SelectableLevel val = (SelectableLevel)currentLevelField.GetValue(__instance);
foreach (SpawnableEnemyWithRarity daytimeEnemy in __instance.currentLevel.DaytimeEnemies)
{
int num2 = (daytimeEnemy.enemyType.MaxCount = val.maxDaytimeEnemyPowerCount);
MethodInfo methodInfo = AccessTools.Method(typeof(RoundManager), "SpawnRandomDaytimeEnemy", new Type[2]
{
typeof(GameObject[]),
typeof(float)
}, (Type[])null);
if (!(methodInfo != null))
{
continue;
}
for (int i = 0; i < num2; i++)
{
object? obj = methodInfo.Invoke(__instance, new object[2] { array, num });
GameObject val2 = (GameObject)((obj is GameObject) ? obj : null);
if ((Object)(object)val2 != (Object)null)
{
Debug.LogWarning((object)"BUZZ");
__instance.SpawnedEnemies.Add(val2.GetComponent<EnemyAI>());
EnemyType enemyType = val2.GetComponent<EnemyAI>().enemyType;
enemyType.numberSpawned++;
continue;
}
break;
}
}
}
}
[HarmonyPatch]
public class MoreSprint
{
[HarmonyPatch(typeof(PlayerControllerB), "Update")]
[HarmonyPostfix]
private static void MoreSprintPatch(ref float ___sprintMeter, PlayerControllerB __instance)
{
if ((Object)(object)__instance.currentlyHeldObjectServer != (Object)null)
{
string name = ((Object)__instance.currentlyHeldObjectServer).name;
if (name == "RedLocustHive(Clone)")
{
___sprintMeter = 1f;
}
}
}
}
[HarmonyPatch]
public class MoreTentacles
{
[HarmonyPatch(typeof(DepositItemsDesk), "SetCompanyMood")]
[HarmonyPostfix]
private static void MoreTentaclesPatch(ref CompanyMood ___currentMood, ref float ___noiseBehindWallVolume)
{
___currentMood.desiresSilence = true;
___currentMood.sensitivity = 10f;
___currentMood.irritability = 10f;
___currentMood.judgementSpeed = 10f;
___currentMood.timeToWaitBeforeGrabbingItem = 1f;
___currentMood.startingPatience = 0f;
___noiseBehindWallVolume = 10f;
}
}
}