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theMenagerie-LiminalPools-1.0.5 icon

LiminalPools

Adds a dungeon to lethal company based off of Jared Pike's 'dream pools'.

Date uploaded 8 months ago
Version 1.0.5
Download link theMenagerie-LiminalPools-1.0.5.zip
Downloads 11074
Dependency string theMenagerie-LiminalPools-1.0.5

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
Evaisa-LethalLib-0.15.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.15.1
IAmBatby-LethalLevelLoader-1.2.2 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.2.2

README

Liminal Pool Dungeon for Lethal Company

An interior mod for Lethal Company

If you are are curious about how I did anything, feel free to message me on discord: drako1245
I'm usually happy to help, but I am very inexperienced so I may not have the answer for everything

This mod adds a liminal pools themed dungeon to lethal company. Includes:

  • Functional water inside
  • Apparatus and light function
  • 13 Unique tiles

Future Additions:

  • Ambient music
  • Improve pathing
  • Opening stinger
  • Alternate vents (?)
  • Improved water shader
  • Custom scrap (?)

Known Issues:

  • Turrets can sometimes shoot through walls
  • Doors in starting room can be locked

Configuration

Reading the config explains the config. There are detailed instructions in the config to guide you to configuring the mod correctly. By default, the interior appears on paid moons with a rarity of 200, but that is configurable.

Manual Installation

First make sure you have BepInEx installed to your lethal company instance on steam, there are plenty of tutorials on youtube to figure out how to do that if you don't know how. Once you have that set up, install Evaisa's LethalLib mod, IAmBatby's LethalLevelLoader mod, and Evaisa's HookGenPatcher (This goes in patchers instead of plugins). Finally download LiminalPools.zip and extract it into your plugins folder. Once it has been run once a config file will generate and you can tailor your experience to your liking or just leave it default.

Dependencies

Credits

Please go checkout all of their mods they are all fantastic modders and people!

Images

CHANGELOG

1.0.0

  • Initial Release

1.0.1

  • Small bug fix regarding naming convention
  • Added images to README.md
  • Fixed old sentence in README.md
  • Fixed Giant Exploding Cow interaction with chairs

1.0.2

  • Typo...

1.0.3

  • Updated README.md to have better instructions for configuration
  • Updated README.md to comment on interaction between CullFactory and LiminalPools
  • Removed a small amount of sanity from theMenagerie...

1.0.4

  • The long awaited CullFactory fix (Woohoo!)
  • Removed deprecated text from README.md
  • Fixed README.md links to Evaisa's HookGenPatcher from Valheim's HookGenPatcher (Sorry Evaisa)
  • Changed default config values to be more providing for people who don't configure mods
  • Reworked the water script to better suit my needs

1.0.5

  • I don't want to talk about it

1.0.6

  • Spray paint fix
  • Fixed issue with turrets shooting through walls
  • Eliminated the last light of resistance. None remain.
  • Assorted README.md changes

1.0.7

  • Modified some prefabs to match the scale of the game
  • Made the FunnyFireExitTM reachable if there is 1 fire exit (You're welcome We Need To Go Deeper users <3)
  • Fixed an issue with the config not working for modded moons
  • Fixed an issue where exiting the facility while in water made you permanantly "in water"
  • Decreased the odds of entrance doors being locked, working on actual fix
  • Added breaker spawns to specific tiles
  • Modified the volume of water
  • Decreased the hinderance of the water
  • Spike trap added to tiles
  • Removed a problematic kill box
  • Added prevention against props spawning in unreachable areas
  • Added more "General Scrap Spawns" so tiles feel less sparse of loot
  • Added 3 staircases to apparatus room to prevent soft locking
  • Changed default config settings (For configuration in the future, use Lethal Level Loader's config file)

1.0.8

  • Fixed an issue with default configuration values
  • Fixed an issue with inverse teleporter teleporting you into Guam
  • Updated README.md a skosh

1.0.9

  • Added custom apparatus
  • Added new rooms
  • Reworked water shader slightly
  • Fixed miscellanious bugs
  • Updated README.md

1.0.10

  • Fixed an issue with fire exits in new tiles
  • Fixed a networking issue with the water

1.0.11

  • Fixed a sync issue with apparatus
  • Started cooking a big one

1.0.12

  • Fixed a few animation issues
  • Fixed a sync issue with lighting

1.0.13

  • Added reflections to water
  • Added refraction to water
  • Added reflections to tile
  • Added configuration options for reflections
  • Added accessibility options for people who can not smell (smeerJ)
  • Fixed door colliders
  • Fixed a bug with the breaker where it could spawn in the wall
  • Fixed a bug with apparatus causing it to despawn when the lobby closed
  • Fixed a bug with apparatus where grabbing it could soft lock your game
  • Fixed a bug with lockpickers not appearing in the correct position on doorways
  • Fixed apparatus room animations
  • Updated some colliders preventing enemies from pathing correctly
  • Updated dungeon scale