Decompiled source of EchoSense v1.0.1

EchoSense.dll

Decompiled 9 months ago
using System;
using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CustomPostProcessingAPI;
using EchoProject.Properties;
using Microsoft.CodeAnalysis;
using MonoMod.RuntimeDetour;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Rendering.HighDefinition;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("EchoSense")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+cae25b75a8eb7a927d45b3f3931b09e54afde749")]
[assembly: AssemblyProduct("EchoSense")]
[assembly: AssemblyTitle("EchoSense")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace EchoProject
{
	[BepInPlugin("grug.lethalcompany.EchoSense", "EchoSense", "1.0.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class EchoPlugin : BaseUnityPlugin
	{
		public const string modGuid = "grug.lethalcompany.EchoSense";

		public const string modName = "EchoSense";

		public static ManualLogSource mls;

		public static AssetBundle assetBundle = AssetBundle.LoadFromMemory(Resources.sonarbundle);

		public static Material assetMat = assetBundle.LoadAsset<Material>("Assets/fulscreen stuff/FS_Material.mat");

		public static FullScreenCustomPass? sonarPass;

		public static ConfigEntry<float>? sonarSpeed;

		public static ConfigEntry<string>? sonarColor;

		public static ConfigEntry<float>? sonarRange;

		public static ConfigEntry<bool>? nightmareMode;

		public static Hook? hudManagerHook;

		public static Hook? startOfRoundHook;

		public static Hook? hudManagerUpdateHook;

		public void Awake()
		{
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bc: Expected O, but got Unknown
			//IL_01f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fe: Expected O, but got Unknown
			mls = ((BaseUnityPlugin)this).Logger;
			assetMat.SetFloat("_Distance", 100f);
			sonarSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("Sonar settings", "Sonar speed", 15f, "How fast the sonar expands");
			sonarColor = ((BaseUnityPlugin)this).Config.Bind<string>("Sonar settings", "Sonar Color", "0,9,255", "255,0,0 for red, 0,255,0 for green, 0,0,255 for blue");
			sonarRange = ((BaseUnityPlugin)this).Config.Bind<float>("Sonar settings", "Sonar Range", 50f, "How far the sonar goes");
			nightmareMode = ((BaseUnityPlugin)this).Config.Bind<bool>("Sonar settings", "Nightmare mode", false, "Only for the brave hearted");
			string[] array = sonarColor.Value.Split(',');
			int[] array2 = new int[3];
			int.TryParse(array[0], out array2[0]);
			int.TryParse(array[1], out array2[1]);
			int.TryParse(array[2], out array2[2]);
			if (nightmareMode.Value)
			{
				assetMat.SetInt("_Fade", 1);
				assetMat.SetFloat("_FadeOffset", -1f);
			}
			assetMat.SetFloat("_FadeAfter", sonarRange.Value);
			assetMat.SetColor("_BorderColor", new Color((float)array2[0] / 255f, (float)array2[1] / 255f, (float)array2[2] / 255f));
			hudManagerHook = new Hook((MethodBase)typeof(HUDManager).GetMethod("PingScan_performed", (BindingFlags)2147483647), (Delegate)(Action<Action<HUDManager, CallbackContext>, HUDManager, CallbackContext>)delegate(Action<HUDManager, CallbackContext> original, HUDManager self, CallbackContext context)
			{
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0034: Unknown result type (might be due to invalid IL or missing references)
				//IL_0041: Unknown result type (might be due to invalid IL or missing references)
				assetMat.SetFloat("_Distance", 0f);
				assetMat.SetVector("_Position", Vector4.op_Implicit(((Component)StartOfRound.Instance.localPlayerController).transform.position));
				original(self, context);
			});
			hudManagerUpdateHook = new Hook((MethodBase)typeof(HUDManager).GetMethod("Update", (BindingFlags)2147483647), (Delegate)(Action<Action<HUDManager>, HUDManager>)delegate(Action<HUDManager> original, HUDManager self)
			{
				if (!StartOfRound.Instance.inShipPhase)
				{
					assetMat.SetFloat("_Distance", assetMat.GetFloat("_Distance") + Time.deltaTime * sonarSpeed.Value);
				}
				if (sonarPass != null)
				{
					((CustomPass)sonarPass).enabled = !StartOfRound.Instance.inShipPhase;
				}
				original(self);
			});
		}

		private void Start()
		{
			if (CustomPostProcessingManager.Initialized)
			{
				DoStuff();
			}
			else
			{
				CustomPostProcessingManager.OnLoad += CustomPostProcessingManager_OnLoad;
			}
		}

		private void CustomPostProcessingManager_OnLoad(object sender, EventArgs e)
		{
			DoStuff();
		}

		private void DoStuff()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			PostProcess val = new PostProcess("Sonar", assetMat)
			{
				InjectionType = (InjectionType)6
			};
			sonarPass = CustomPostProcessingManager.Instance.AddPostProcess(val);
		}
	}
}
namespace EchoProject.Properties
{
	[GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
	[DebuggerNonUserCode]
	[CompilerGenerated]
	internal class Resources
	{
		private static ResourceManager resourceMan;

		private static CultureInfo resourceCulture;

		[EditorBrowsable(EditorBrowsableState.Advanced)]
		internal static ResourceManager ResourceManager
		{
			get
			{
				if (resourceMan == null)
				{
					ResourceManager resourceManager = new ResourceManager("EchoProject.Properties.Resources", typeof(Resources).Assembly);
					resourceMan = resourceManager;
				}
				return resourceMan;
			}
		}

		[EditorBrowsable(EditorBrowsableState.Advanced)]
		internal static CultureInfo Culture
		{
			get
			{
				return resourceCulture;
			}
			set
			{
				resourceCulture = value;
			}
		}

		internal static byte[] sonarbundle
		{
			get
			{
				object @object = ResourceManager.GetObject("sonarbundle", resourceCulture);
				return (byte[])@object;
			}
		}

		internal Resources()
		{
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}