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DynamicFallDamage
Fall damage is calculated smoothly from 30 to 100+ instead of pre-set stages of damage. Recommended to be used with LethalWeight.
CHANGELOG
v1.0.1
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Fall damage ranges redone.
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The conversion for fall damage was far off in v1.0.0, allowing you to fall further and take less damage.
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The ranges have been fixed, and now falls that are impossible to survive in vanilla are also impossible to survive now.
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Taking negative fall damage is now impossible. (hopefully)
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There was an issue with fall damage value not being capped, which may have caused negative damage??
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Either way, fall damage is always atleast 0 now, so you won't be healing from breaking your bones...
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Taking less than 30 fall damage should now be impossible.
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For some reason, the game tries to take fall damage at a lower falling speed than it should.
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In the normal game, this wasn't an issue due to the fall damage being in stages.
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But for this mod, it allowed you to take fall damage when you shouldn't.
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Minor mod icon tweak
(Compilied for: V62)
v1.0.0
- Initial Release
(Compilied for: V49)