Decompiled source of DynamicFallDamage v1.0.1

plugins/DynamicFallDamage/DynamicFallDamage.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using DynamicFallDamage.Patches;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("DynamicFallDamage")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DynamicFallDamage")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("d4b16e4c-84a3-435b-96b5-68a570cd58da")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace DynamicFallDamage
{
	public class Logger
	{
		public enum LogLevelConfig
		{
			None,
			Important,
			Everything
		}

		internal ManualLogSource MLS;

		public string modName = "No-Name";

		public string modVersion = "No-Ver";

		public void Init(string modGUID = "")
		{
			MLS = Logger.CreateLogSource(modGUID);
		}

		public bool LogLevelAllow(LogLevelConfig severity = LogLevelConfig.Important, LogLevelConfig severity2 = LogLevelConfig.Everything)
		{
			if (severity2 == LogLevelConfig.None)
			{
				return false;
			}
			if (severity == LogLevelConfig.Everything)
			{
				return severity2 == LogLevelConfig.Everything;
			}
			return true;
		}

		public void Log(string text = "", LogLevel level = 16, LogLevelConfig severity = LogLevelConfig.Important)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			if (true)
			{
				string text2 = $"[{modName} v{modVersion}] - {text}";
				MLS.Log(level, (object)text2);
			}
		}
	}
	[BepInPlugin("thej01.lc.DynamicFallDamage", "DynamicFallDamage", "1.0.1")]
	public class DynamicFallDamageMod : BaseUnityPlugin
	{
		private const string modGUID = "thej01.lc.DynamicFallDamage";

		private const string modName = "DynamicFallDamage";

		private const string modVersion = "1.0.1";

		private readonly Harmony harmony = new Harmony("thej01.lc.DynamicFallDamage");

		private static DynamicFallDamageMod Instance;

		public static Logger fallLogger = new Logger();

		public static int fallDamageMin = 30;

		public static int fallDamageMax = 200;

		public static float fallValueRangeMin = 38f;

		public static float fallValueRangeMax = 63.5f;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			fallLogger.Init("thej01.lc.DynamicFallDamage");
			fallLogger.modName = "DynamicFallDamage";
			fallLogger.modVersion = "1.0.1";
			fallLogger.Log("fallLogger Initialised!", (LogLevel)16, Logger.LogLevelConfig.Everything);
			fallLogger.Log("Patching DynamicFallDamageMod...", (LogLevel)16, Logger.LogLevelConfig.Everything);
			harmony.PatchAll(typeof(DynamicFallDamageMod));
			fallLogger.Log("Patched DynamicFallDamageMod.", (LogLevel)16, Logger.LogLevelConfig.Everything);
			fallLogger.Log("Patching PlayerControllerBPatch...", (LogLevel)16, Logger.LogLevelConfig.Everything);
			harmony.PatchAll(typeof(PlayerControllerBPatch));
			fallLogger.Log("Patched PlayerControllerBPatch.", (LogLevel)16, Logger.LogLevelConfig.Everything);
		}
	}
}
namespace DynamicFallDamage.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		[HarmonyPatch(typeof(PlayerControllerB), "PlayerHitGroundEffects")]
		[HarmonyPrefix]
		public static void PreHitGround(ref PlayerControllerB __instance)
		{
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			if (__instance.takingFallDamage)
			{
				float num = DynamicFallDamageMod.fallValueRangeMax - DynamicFallDamageMod.fallValueRangeMin;
				float num2 = DynamicFallDamageMod.fallDamageMax - DynamicFallDamageMod.fallDamageMin;
				float num3 = Math.Abs(__instance.fallValueUncapped);
				if (num3 > DynamicFallDamageMod.fallValueRangeMax)
				{
					num3 = DynamicFallDamageMod.fallValueRangeMax;
				}
				if (num3 < DynamicFallDamageMod.fallValueRangeMin)
				{
					return;
				}
				int num4 = (int)((num3 - DynamicFallDamageMod.fallValueRangeMin) * num2 / num) + DynamicFallDamageMod.fallDamageMin;
				if (num4 < 0)
				{
					num4 = 0;
					DynamicFallDamageMod.fallLogger.Log("Fall damage was less than zero! This should never happen!", (LogLevel)4);
				}
				string text = $"Fall Damage (the better one): {num4} Fall Value: {__instance.fallValueUncapped}, Capped Fall Value: {num3}";
				DynamicFallDamageMod.fallLogger.Log(text, (LogLevel)16, Logger.LogLevelConfig.Everything);
				__instance.DamagePlayer(num4, true, true, (CauseOfDeath)2, 0, false, default(Vector3));
			}
			__instance.takingFallDamage = false;
		}
	}
}