Decompiled source of EmployeeLaughingAtYou v1.1.0

thekagamiest-EmployeeLaughingAtYou.dll

Decompiled 8 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using EmoteLaugh.Core;
using EmoteLaugh.NetcodePatcher;
using EmoteLaugh.Network;
using EmoteLaugh.Patches;
using GameNetcodeStuff;
using HarmonyLib;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("EmoteLaugh")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("EmoteLaugh")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4bcabc86-bb82-403d-9f57-26cf2d20c2bf")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace EmoteLaugh.Network
{
	public class NetworkHandler : NetworkBehaviour
	{
		public static NetworkHandler instance;

		private void Awake()
		{
			instance = this;
		}

		private EmoteController GetEmoteController(ulong playerID)
		{
			NetworkObject networkObject = ((NetworkBehaviour)this).GetNetworkObject(playerID);
			if ((Object)(object)networkObject == (Object)null)
			{
				ModBase.logger.LogError((object)("Could not find network object for this player ID " + playerID));
				return null;
			}
			GameObject gameObject = ((Component)networkObject).gameObject;
			if ((Object)(object)gameObject == (Object)null)
			{
				ModBase.logger.LogError((object)("Could not get game object for this player ID " + playerID));
				return null;
			}
			EmoteController componentInChildren = gameObject.GetComponentInChildren<EmoteController>();
			if ((Object)(object)componentInChildren == (Object)null)
			{
				ModBase.logger.LogError((object)("Could not find emote controller for this player ID " + playerID));
			}
			return componentInChildren;
		}

		[ServerRpc(RequireOwnership = false)]
		public void PlayEmoteSoundServerRpc(ulong playerID, bool playLongAudio, int emoteID)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
				{
					ServerRpcParams val = default(ServerRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(367101012u, val, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val2, playerID);
					((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref playLongAudio, default(ForPrimitives));
					BytePacker.WriteValueBitPacked(val2, emoteID);
					((NetworkBehaviour)this).__endSendServerRpc(ref val2, 367101012u, val, (RpcDelivery)0);
				}
				if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
				{
					PlayEmoteSoundClientRpc(playerID, playLongAudio, emoteID);
				}
			}
		}

		[ClientRpc]
		public void PlayEmoteSoundClientRpc(ulong playerID, bool playLongAudio, int emoteID)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2525985575u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, playerID);
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref playLongAudio, default(ForPrimitives));
				BytePacker.WriteValueBitPacked(val2, emoteID);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2525985575u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				EmoteController emoteController = GetEmoteController(playerID);
				if ((Object)(object)emoteController != (Object)null)
				{
					emoteController.PlaySound(playLongAudio, emoteID, calledFromRpc: true);
				}
			}
		}

		[ServerRpc(RequireOwnership = false)]
		public void StopEmoteSoundServerRpc(ulong playerID)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
				{
					ServerRpcParams val = default(ServerRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1902031379u, val, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val2, playerID);
					((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1902031379u, val, (RpcDelivery)0);
				}
				if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
				{
					StopEmoteSoundClientRpc(playerID);
				}
			}
		}

		[ClientRpc]
		public void StopEmoteSoundClientRpc(ulong playerID)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1081301299u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, playerID);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1081301299u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				EmoteController emoteController = GetEmoteController(playerID);
				if ((Object)(object)emoteController != (Object)null)
				{
					emoteController.StopSound(calledFromRpc: true);
				}
			}
		}

		protected override void __initializeVariables()
		{
			((NetworkBehaviour)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_NetworkHandler()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(367101012u, new RpcReceiveHandler(__rpc_handler_367101012));
			NetworkManager.__rpc_func_table.Add(2525985575u, new RpcReceiveHandler(__rpc_handler_2525985575));
			NetworkManager.__rpc_func_table.Add(1902031379u, new RpcReceiveHandler(__rpc_handler_1902031379));
			NetworkManager.__rpc_func_table.Add(1081301299u, new RpcReceiveHandler(__rpc_handler_1081301299));
		}

		private static void __rpc_handler_367101012(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				ulong playerID = default(ulong);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerID);
				bool playLongAudio = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref playLongAudio, default(ForPrimitives));
				int emoteID = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref emoteID);
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((NetworkHandler)(object)target).PlayEmoteSoundServerRpc(playerID, playLongAudio, emoteID);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_2525985575(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				ulong playerID = default(ulong);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerID);
				bool playLongAudio = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref playLongAudio, default(ForPrimitives));
				int emoteID = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref emoteID);
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((NetworkHandler)(object)target).PlayEmoteSoundClientRpc(playerID, playLongAudio, emoteID);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1902031379(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				ulong playerID = default(ulong);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerID);
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((NetworkHandler)(object)target).StopEmoteSoundServerRpc(playerID);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1081301299(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				ulong playerID = default(ulong);
				ByteUnpacker.ReadValueBitPacked(reader, ref playerID);
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((NetworkHandler)(object)target).StopEmoteSoundClientRpc(playerID);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "NetworkHandler";
		}
	}
}
namespace EmoteLaugh.Patches
{
	internal class EmoteController : MonoBehaviour
	{
		private PlayerControllerB __player = null;

		private AudioSource __playerAudio = null;

		private float oldAudioSourceVolume = 0f;

		private AudioClip oldAudioClip = null;

		private const string emoteParamInAnimator = "emoteNumber";

		private int previousEmoteID = 0;

		private bool playingInterruptableAudio = false;

		private bool playingSound = false;

		private ulong GetPlayerID()
		{
			return ((Component)StartOfRound.Instance.localPlayerController).GetComponent<NetworkObject>().NetworkObjectId;
		}

		private void Start()
		{
			__player = ((Component)this).GetComponent<PlayerControllerB>();
			__playerAudio = __player.movementAudio;
		}

		private void LateUpdate()
		{
			if (!((NetworkBehaviour)__player).IsOwner || !__player.isPlayerControlled)
			{
				return;
			}
			if (__player.performingEmote)
			{
				int integer = __player.playerBodyAnimator.GetInteger("emoteNumber");
				if (integer != previousEmoteID)
				{
					if (playingSound)
					{
						playingSound = false;
						AboutToStopSound();
					}
					if (ModBase.EmoteSounds.ContainsKey(integer))
					{
						playingSound = true;
						bool playLongAudio = ModBase.InterruptableAudio.Contains(integer);
						PlaySound(playLongAudio, integer, calledFromRpc: false);
						NetworkHandler.instance.PlayEmoteSoundServerRpc(GetPlayerID(), playLongAudio, integer);
					}
				}
				previousEmoteID = integer;
			}
			if (!__player.performingEmote && playingSound)
			{
				playingSound = false;
				previousEmoteID = 0;
				AboutToStopSound();
			}
		}

		private void AboutToStopSound()
		{
			StopSound(calledFromRpc: false);
			NetworkHandler.instance.StopEmoteSoundServerRpc(GetPlayerID());
		}

		public void PlaySound(bool playLongAudio, int emoteID, bool calledFromRpc)
		{
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			if (calledFromRpc && ((NetworkBehaviour)__player).IsOwner)
			{
				return;
			}
			bool flag = __player.isInHangarShipRoom && __player.playersManager.hangarDoorsClosed;
			RoundManager.Instance.PlayAudibleNoise(((Component)__player).transform.position, 30f, 1f, 0, flag, 0);
			if (!ModBase.EmoteSounds.TryGetValue(emoteID, out var value))
			{
				ModBase.logger.LogInfo((object)"Could not get audio clip");
				return;
			}
			float num = (float)((double)ModBase.GlobalAudioVolume.Value * 0.01);
			float num2 = num;
			if (((NetworkBehaviour)__player).IsOwner)
			{
				num2 = (float)((double)ModBase.LocalAudioVolume.Value * 0.01);
			}
			if (playLongAudio)
			{
				oldAudioSourceVolume = __playerAudio.volume;
				oldAudioClip = __playerAudio.clip;
				__playerAudio.volume = num2;
				__playerAudio.clip = value;
				__playerAudio.pitch = 1f;
				__playerAudio.Play();
				playingInterruptableAudio = true;
			}
			else
			{
				__playerAudio.PlayOneShot(value, num2);
			}
			WalkieTalkie.TransmitOneShotAudio(__playerAudio, value, num);
		}

		public void StopSound(bool calledFromRpc)
		{
			if ((!calledFromRpc || !((NetworkBehaviour)__player).IsOwner) && playingInterruptableAudio)
			{
				__playerAudio.Stop();
				__playerAudio.volume = oldAudioSourceVolume;
				__playerAudio.clip = oldAudioClip;
				playingInterruptableAudio = false;
			}
		}
	}
	[HarmonyPatch(typeof(GameNetworkManager))]
	internal class GameNetworkManagerPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void AddToPrefabs(ref GameNetworkManager __instance)
		{
			((Component)__instance).GetComponent<NetworkManager>().AddNetworkPrefab(ModBase.Instance.networkManagerPrefab);
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		[HarmonyPatch("Awake")]
		[HarmonyPostfix]
		private static void InjectController(PlayerControllerB __instance)
		{
			((Component)__instance).gameObject.AddComponent<EmoteController>();
		}
	}
	[HarmonyPatch(typeof(StartOfRound))]
	internal class StartOfRoundPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void spawnNetManager(StartOfRound __instance)
		{
			if (((NetworkBehaviour)__instance).IsHost)
			{
				GameObject val = Object.Instantiate<GameObject>(ModBase.Instance.networkManagerPrefab);
				val.GetComponent<NetworkObject>().Spawn(false);
			}
		}
	}
}
namespace EmoteLaugh.Core
{
	[BepInPlugin("thekagamiest.EmployeeLaughingAtYou", "EmployeeLaughingAtYou", "1.1.0")]
	public class ModBase : BaseUnityPlugin
	{
		private const string modGUID = "thekagamiest.EmployeeLaughingAtYou";

		private const string modName = "EmployeeLaughingAtYou";

		private const string modVersion = "1.1.0";

		private const string assetName = "stupidsounds.bundle";

		public GameObject networkManagerPrefab;

		public static ModBase Instance;

		private readonly Harmony harmony = new Harmony("thekagamiest.EmployeeLaughingAtYou");

		public static ManualLogSource logger;

		public static ConfigEntry<int> LocalAudioVolume { get; private set; }

		public static ConfigEntry<int> GlobalAudioVolume { get; private set; }

		public static Dictionary<int, AudioClip> EmoteSounds { get; private set; }

		public static List<int> InterruptableAudio { get; private set; }

		private void Awake()
		{
			//IL_0166: Unknown result type (might be due to invalid IL or missing references)
			//IL_0170: Expected O, but got Unknown
			//IL_019a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a4: Expected O, but got Unknown
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			logger = Logger.CreateLogSource("thekagamiest.EmployeeLaughingAtYou");
			logger.LogInfo((object)"Plugin initialized");
			string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "stupidsounds.bundle");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			networkManagerPrefab = val.LoadAsset<GameObject>("NetworkManagerEmoteSounds");
			networkManagerPrefab.AddComponent<NetworkHandler>();
			AudioClip val2 = val.LoadAsset<AudioClip>("laugh");
			AudioClip val3 = val.LoadAsset<AudioClip>("vine boom");
			AudioClip val4 = val.LoadAsset<AudioClip>("rizz");
			if ((Object)(object)val2 == (Object)null)
			{
				logger.LogWarning((object)"Could not load laugh sound");
			}
			if ((Object)(object)val3 == (Object)null)
			{
				logger.LogWarning((object)"Could not load vine boom sound");
			}
			if ((Object)(object)val4 == (Object)null)
			{
				logger.LogWarning((object)"Could not load rizz sound");
			}
			EmoteSounds = new Dictionary<int, AudioClip>
			{
				{ 2, val2 },
				{ 3, val3 },
				{ 1003, val3 },
				{ 7, val4 }
			};
			InterruptableAudio = new List<int> { 2 };
			LocalAudioVolume = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Local audio volume", 50, new ConfigDescription("How loud you want own sounds to be for yourself?", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>()));
			GlobalAudioVolume = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Global audio volume", 100, new ConfigDescription("How loud you want the sounds made by other players to be? This is independent of local volume.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>()));
			try
			{
				Type[] types = Assembly.GetExecutingAssembly().GetTypes();
				Type[] array = types;
				foreach (Type type in array)
				{
					MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
					MethodInfo[] array2 = methods;
					foreach (MethodInfo methodInfo in array2)
					{
						object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
						if (customAttributes.Length != 0)
						{
							methodInfo.Invoke(null, null);
						}
					}
				}
			}
			catch (Exception ex)
			{
				logger.LogError((object)("Unity Netcode Patcher error\n" + ex.Message));
			}
			harmony.PatchAll();
			logger.LogInfo((object)"Done patching");
		}
	}
}
namespace EmoteLaugh.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}