theunknowncod3r-Scopophobia icon

Scopophobia

Adds the Shy Guy (SCP-096) to Lethal Company. Fully custom animations and behavior. Model from SCP: Containment Breach.

CHANGELOG

1 2.5

MORE PAINTING FIXES

  • Fix Error caused by Painting Scrap
  • Fix Spawn mechanic with Painting
  • Hopefully stop breaking everything else along with this release

1.2.4

Fixes again

  • Hopefully fix issues with paintings

1.2.3

Painting Configs

  • Add Config options for The Shy Guy Painting. Customise the spawn in name, if the name is hidden at start, and upped the spawn rate a little.
  • Painting now works on random chance, if you happen to be above the threshold, something bad happens. if below, you're safe for the round.
  • Fixed the Painting so it only triggers once per player

1.2.2

Fix silly mistake

  • Fix mistake that meant shy guy would spawn on the company building when the painting was interacted with, oops. (I thought i'd already done this)

1.2.1

The Scrap Update

  • A new painting Item has been added, with two variants. Beware picking these up, previous scrappers have not returned..
  • More to come!

1.2.0

The Settings Rewrite, and more

  • Fix Escape method so that Shy Guy can now use Fire Exits (Early, there might be bugs, but he should navigate to whatever door is closer, fire exit or main).
  • Completely replaced the settings to now use ShyGuySettings by Zehs (Thanks for the MIT, and the awesome mod Crit!)
  • Fix a few extra bugs in his pathing, and clean up the code a bit.

1.1.9

AI Fixes (Again)

  • Fix broken AI when indoors (Thanks to both @Arterra & @SamBammers for the report)

1.1.8

Asset Fixes

  • Fix misdirected Sounds when players are Killed (Thanks Lunx)
  • Hopefully Fix MapRadar glitch happening to players

1.1.7

V70 Bugfixes, and more bugs!

  • Add The ability for Shy Guy to Break into the Ship (Complete with Custom animation)
  • Finally fix sound channel issues
  • Hopefully fix all missing sounds playing
  • Recreated the Scopophobia Asset Bundle for easier Future additions (there may be bugs).
  • This is considered a new major release, please report any issues to the Github, or in the Thread in The Lethal Company Modding Discord.

1.1.6

Code Improvements

  • Shy Guy will now kill players hiding at the top of the Elevator (Whoops).
  • Improved the Elevator Script, will only run when Shy guy is inside now.

1.1.5

Fixes

  • Fix Shy Guy AI. Now he will hunt and Kill, and Ride the Elevator to do it! <3

1.1.4

Updated for v62 & Bug Fixes

  • updated Assemblies to v62
  • Fixed Invisible Shy Guy spawns
  • Fixed Sound Channel Issues (I Hope)
  • Added Support for New Mineshaft Interior (Shy guy on Elevator)
  • Added a New Config Option for v62 to disable Spawn Patching, you MUST use another mod like LethalQuantities or LethalLevelLoader to add Shy Guy to monsters. This is disabled by default.

1.1.3

Updated for v55

1.1.2

Patched for v50

1.1.1

Spawn Config (but fixed now!)

  • Fixed issues with spawn config affecting other enemies. (i very much misunderstood what masked enemy overhaul does)

1.1.0

Spawn Config!

  • Figured out how to make a changelog!
  • Added lots of config options which determine how the Shy Guy spawns (THANK YOU MASKED ENEMY OVERHAUL!!!)
  • Added a switch to the bloody variant of the Shy Guy's material when killing a player (optional)
  • The Shy Guy can now Spawn outside!
  • Fixed issues with rate of spawning.
  • Added config for face trigger grace period (default 0.5s)
  • Added config for other awesome stuff I'm probably forgetting.

1.0.2

  • Added the Bloody Textures config and fixed some behavioral issues.
  • Added face trigger range config.

1.0.1

  • Fixed multiplayer (forgot to netcode patch LOL).

1.0.0

  • Initial official release