Scopophobia
Adds the Shy Guy (SCP-096) to Lethal Company. Fully custom animations and behavior. Model from SCP: Containment Breach.
| Date uploaded | a week ago |
| Version | 1.3.1 |
| Download link | theunknowncod3r-Scopophobia-1.3.1.zip |
| Downloads | 19301 |
| Dependency string | theunknowncod3r-Scopophobia-1.3.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Scopophobia
Adds the Shy Guy (SCP-096) into Lethal Company.
Fully Compatible up to v73 of Lethal Company!
Scopopobia was originally created by Jasper.Creations, Now maintained by TheUnknownCod3r!
Features
- Fully custom enemy behavior and animation.

- Configurable sounds and appearance (more to be added soon!)
- Switch between sounds from SCP: Containment Breach and SCP: Secret Laboratory
- Configurable values and speeds.
- Fully configurable spawn rates, allowing the Shy Guy to spawn outside on higher-level moons.
- Will always track its targets down, and only its targets, no matter what.
- Custom Break in Animation for the Ship [Added with v1.1.7]
- Spawnable Painting scrap [Added with v1.2.0]
- Can Escape via both the Fire Exit, or Main Entrance. [Added in v1.2.3]

Backstory
The Shy Guy is based on SCP-096 by Dr Dan, from the SCP wiki.
Description: SCP-096 is a humanoid creature measuring approximately 2.38 meters in height. Subject shows very little muscle mass, with preliminary analysis of body mass suggesting mild malnutrition. Arms are grossly out of proportion with the rest of the subject's body, with an approximate length of 1.5 meters each. Skin is mostly devoid of pigmentation, with no sign of any body hair.
SCP-096's jaw can open to four (4) times the norm of an average human. Other facial features remain similar to an average human, with the exception of the eyes, which are also devoid of pigmentation. It is not yet known whether SCP-096 is blind or not. It shows no signs of any higher brain functions, and is not considered to be sapient.
SCP-096 is normally extremely docile, with pressure sensors inside its cell indicating it spends most of the day pacing by the eastern wall. However, when someone views SCP-096's face, whether it be directly, via video recording, or even a photograph, it will enter a stage of considerable emotional distress. SCP-096 will cover its face with its hands and begin screaming, crying, and babbling incoherently. Approximately one (1) to two (2) minutes after the first viewing, SCP-096 will begin running to the person who viewed its face (who will from this point on be referred to as SCP-096-1). At this point, no known material or method can impede SCP-096's progress. The actual position of SCP-096-1 does not seem to affect SCP-096's response; it seems to have an innate sense of SCP-096-1's location.
Upon arriving at SCP-096-1's location, SCP-096 will proceed to kill and ████████████ SCP-096-1. 100% of cases have left no traces of SCP-096-1. SCP-096 will then sit down for several minutes before regaining its composure and becoming docile once again.
To-be-added
- Ability to attack other enemies who've spotted its face. [Enemy Support in Progress, currently testing.]
- Support with DontBlink (unless it works already, not sure :p)
- Compatability with camera mods to make the ship a little more unsafe. [Compatibility with OpenBodycams Coming soon]
- Purchasable containment bag to neutralize the threat of the Shy Guy. [May not be implemented, unsure yet. If it does, will take the form of an item that causes 096 to forget all his current targets, and go back to idle]
- Sound pack to fit the sound design of Lethal Company. [Coming Soon]
- Shy Guy purchasable picture frame. [Coming Soon]
- Better animations for the Triggered stage. [New Animations in Progress]
- whatever else i think of lol
Incompatibilities
- Currently Incompatible with: EntranceTeleportOptimisations (Seems to break Escape mechanic currently)
Credits
- TheUnknownCod3r For maintaining the mod past v49, and adding new features
- Jasper.Creations for creating the mod for lethal company in the first place.
- Mr3DAnimator Created the BreakIntoShip anim for Shy Guy.
- "SCP-096" by Dr Dan, from the SCP Wiki. Source: https://scpwiki.com/scp-096. Licensed under CC-BY-SA.
- Regalis for creating SCP: Containment Breach.
- Omniary and FragdaddyXXL for creating some sounds for SCP: Containment Breach.
- Kevin Macleod for creating some music used in SCP: Containment Breach.
- Thanks to Evaisa for LethalLib and programming help
- Thanks to Heyimnoob for programming help
- Thanks to Number1Riker for testing
- Thanks to @SamBanners, @Zeta, @Lunxara for multiple bug reports, and testing on v70+.
CHANGELOG
1.3.1
v73 Fixes 2
- Fix Mineshaft code so it actually runs and doesn't soft lock anymore (lol)
- Add Belt Bag Trigger for Shy Guy Painting (Requires BagConfig by MattyMatty)
- Fix Audio Bug when shy guy sits down
- Fix Logging errors when landing on a Planet.
- Loot bugs / Baboon Hawks can no longer trigger the painting (again, lol). This might return as a config.
1.3.0
v73 Fixes
- Fix RPC calls for Clients
- Revert to LethalLib temporarily, Im waiting for updated Unity Project Patcher to make any more major changes. I corrupted my current Unity Install, and since a new version is coming, its easier to wait to update things.
1.2.91
Quick Hotfix
- Fix for configs resetting spawn weight to 0 (Thanks Lunxara for letting me know.)
- May fix targetting multiple players again. I havent had enough time to test with others yet, but also shouldn't cause an issue even if it doesn't work.
1.2.9
- Quick Update for v73 Support.
- Switch from LethalLib to DawnLib. (Basic Implement, Guaranteed to change in future) Thanks @Xu for answering my stupid questions.
1.2.8
Here we are with more fixes
- Fix Audio RPC issue (Thanks Lunxara)
- Fix for shy guy randomly walking to the ship, and having a meet and greet (lmao)
1.2.7
Navigation Fixes
- Fix a revert in navigation (Fixes Wesley Moons) (Thanks @SamBammers, @Lunxara)
- Fix mistake in Escape mechanic that caused navigation to fail occasionally on certain moons.
- Fix Wesleys Interiors escape mechanism, Might fix other broken interiors too.
- Fix Painting interaction triggering more than once per player. (Thanks, @Zeta)
1.2.6
Small fixes
- Fix Redacted from happening at Oxyde, Galetry, and Gordion properly (Thanks, Xu).
- Config option for Painting Chance (Lunxara Request)
1 2.5
MORE PAINTING FIXES
- Fix Error caused by Painting Scrap
- Fix Spawn mechanic with Painting
- Hopefully stop breaking everything else along with this release
1.2.4
Fixes again
- Hopefully fix issues with paintings
1.2.3
Painting Configs
- Add Config options for The Shy Guy Painting. Customise the spawn in name, if the name is hidden at start, and upped the spawn rate a little.
- Painting now works on random chance, if you happen to be above the threshold, something bad happens. if below, you're safe for the round.
- Fixed the Painting so it only triggers once per player
1.2.2
Fix silly mistake
- Fix mistake that meant shy guy would spawn on the company building when the painting was interacted with, oops. (I thought i'd already done this)
1.2.1
The Scrap Update
- A new painting Item has been added, with two variants. Beware picking these up, previous scrappers have not returned..
- More to come!
1.2.0
The Settings Rewrite, and more
- Fix Escape method so that Shy Guy can now use Fire Exits (Early, there might be bugs, but he should navigate to whatever door is closer, fire exit or main).
- Completely replaced the settings to now use ShyGuySettings by Zehs (Thanks for the MIT, and the awesome mod Crit!)
- Fix a few extra bugs in his pathing, and clean up the code a bit.
1.1.9
AI Fixes (Again)
- Fix broken AI when indoors (Thanks to both @Arterra & @SamBammers for the report)
1.1.8
Asset Fixes
- Fix misdirected Sounds when players are Killed (Thanks Lunx)
- Hopefully Fix MapRadar glitch happening to players
1.1.7
V70 Bugfixes, and more bugs!
- Add The ability for Shy Guy to Break into the Ship (Complete with Custom animation)
- Finally fix sound channel issues
- Hopefully fix all missing sounds playing
- Recreated the Scopophobia Asset Bundle for easier Future additions (there may be bugs).
- This is considered a new major release, please report any issues to the Github, or in the Thread in The Lethal Company Modding Discord.
1.1.6
Code Improvements
- Shy Guy will now kill players hiding at the top of the Elevator (Whoops).
- Improved the Elevator Script, will only run when Shy guy is inside now.
1.1.5
Fixes
- Fix Shy Guy AI. Now he will hunt and Kill, and Ride the Elevator to do it! <3
1.1.4
Updated for v62 & Bug Fixes
- updated Assemblies to v62
- Fixed Invisible Shy Guy spawns
- Fixed Sound Channel Issues (I Hope)
- Added Support for New Mineshaft Interior (Shy guy on Elevator)
- Added a New Config Option for v62 to disable Spawn Patching, you MUST use another mod like LethalQuantities or LethalLevelLoader to add Shy Guy to monsters. This is disabled by default.
1.1.3
Updated for v55
- This version has been updated and Patched for v55 by TheUnknownCod3r. Please report any issues on their GitHub: https://github.com/TheUnknownCod3r/Scopophobia.
- Updated KillPlayerRPC
1.1.2
Patched for v50
- This version has been updated and patched for v50 by TheUnknownCod3r. Please report any issues on their GitHub: https://github.com/TheUnknownCod3r/Scopophobia.
1.1.1
Spawn Config (but fixed now!)
- Fixed issues with spawn config affecting other enemies. (i very much misunderstood what masked enemy overhaul does)
1.1.0
Spawn Config!
- Figured out how to make a changelog!
- Added lots of config options which determine how the Shy Guy spawns (THANK YOU MASKED ENEMY OVERHAUL!!!)
- Added a switch to the bloody variant of the Shy Guy's material when killing a player (optional)
- The Shy Guy can now Spawn outside!
- Fixed issues with rate of spawning.
- Added config for face trigger grace period (default 0.5s)
- Added config for other awesome stuff I'm probably forgetting.
1.0.2
- Added the Bloody Textures config and fixed some behavioral issues.
- Added face trigger range config.
1.0.1
- Fixed multiplayer (forgot to netcode patch LOL).
1.0.0
- Initial official release