The Fiend Fork
Fork of the Fiend for v73+. This Entity is form game called Rinse And Repeat
| Date uploaded | 2 weeks ago |
| Version | 1.0.8 |
| Download link | theunknowncod3r-The_Fiend_Fork-1.0.8.zip |
| Downloads | 3854 |
| Dependency string | theunknowncod3r-The_Fiend_Fork-1.0.8 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5README
The Fiend
LTS Fork Providing Functionality for newer versions than v72.
This version simply provides LTS support for the mod. This does NOT mean new features will appear, just that if it breaks, i'll fix it.
This mod adds a new entity into the game. Demon like creature...
This Model is from game called Rinse and Repeat please check it out if you have time.
Infomation
The Fiend is an entity that is taller then the player. Hes a black figure with red glow on his face. Deadly demonic creature you wont want to face against. The Fiend will jumpscare you, make you bust out of fear..
This creature can be killed by stun.
Abilities
- Break Doors
The fiend will break doors if his chasing or inrage. But he cant open doors!!
- Hide
He hides on the walls
- Pro Flashlight pain
He will get stunned after a proflash light enters his face, this doesn't
- Seeking Mode
Acts like the bracken
- Flicker Lights
the light tingles
- Invisible
He will teleport to random player and stand still and wait.
- Rage
He will get mad if you take the Apparatus or flash him too much
- GoodBye BreakerBox
Legit takes the breakerbox out of its hinges with the door aswell
- Funky
Value that increase his speed and his ability chance, this happens when its 15 hours+ ingame.
Authors
Updates
50v
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1.0.1 - Fixed zero speed player after killing.
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1.0.2 - Fixed Invisible Mode not making the fiend stand still.
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1.0.3 - Fixed Collision With Player. He can now unhide randomly, Fixed When The Fiend stops working while being in a custom interior.
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1.0.4 Patched Door not breaking on other players, Fixed audio bugs, Fixed when he collides with another player he doesn't want to kill. Added more configs
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1.0.5 Fixed his look at player, new pain sound, Eclipsed Mode for fiend, he gets mad after 15 hours in game. Fixed more with turning. Rewritten the read me page..
60v
- 1.0.6 - Fixed not killing player, nerfed the fiend it only kills you when your below 50 hp, the fiend can now be killed by stunning it, thats includes stun grenade.
- 1.0.7 - The fiend damage has been buffed.
v73
- 1.0.8 - Fix the Fiend for v73 Update. Rebuilt and patched with new Netcode. Source Pushed to Github.
Where can I donate?
the creator who made the fiend model - Hadrian
Buy an game from his itch.io page to donate! 😊
Support/Help
If you have any questions please let me know in the Lethal Company modded server mod-releases > The Fiend
CHANGELOG
1.3.0
v73 Fixes
- Fix RPC calls for Clients
- Revert to LethalLib temporarily, Im waiting for updated Unity Project Patcher to make any more major changes. I corrupted my current Unity Install, and since a new version is coming, its easier to wait to update things.
1.2.91
Quick Hotfix
- Fix for configs resetting spawn weight to 0 (Thanks Lunxara for letting me know.)
- May fix targetting multiple players again. I havent had enough time to test with others yet, but also shouldn't cause an issue even if it doesn't work.
1.2.9
- Quick Update for v73 Support.
- Switch from LethalLib to DawnLib. (Basic Implement, Guaranteed to change in future) Thanks @Xu for answering my stupid questions.
1.2.8
Here we are with more fixes
- Fix Audio RPC issue (Thanks Lunxara)
- Fix for shy guy randomly walking to the ship, and having a meet and greet (lmao)
1.2.7
Navigation Fixes
- Fix a revert in navigation (Fixes Wesley Moons) (Thanks @SamBammers, @Lunxara)
- Fix mistake in Escape mechanic that caused navigation to fail occasionally on certain moons.
- Fix Wesleys Interiors escape mechanism, Might fix other broken interiors too.
- Fix Painting interaction triggering more than once per player. (Thanks, @Zeta)
1.2.6
Small fixes
- Fix Redacted from happening at Oxyde, Galetry, and Gordion properly (Thanks, Xu).
- Config option for Painting Chance (Lunxara Request)
1 2.5
MORE PAINTING FIXES
- Fix Error caused by Painting Scrap
- Fix Spawn mechanic with Painting
- Hopefully stop breaking everything else along with this release
1.2.4
Fixes again
- Hopefully fix issues with paintings
1.2.3
Painting Configs
- Add Config options for The Shy Guy Painting. Customise the spawn in name, if the name is hidden at start, and upped the spawn rate a little.
- Painting now works on random chance, if you happen to be above the threshold, something bad happens. if below, you're safe for the round.
- Fixed the Painting so it only triggers once per player
1.2.2
Fix silly mistake
- Fix mistake that meant shy guy would spawn on the company building when the painting was interacted with, oops. (I thought i'd already done this)
1.2.1
The Scrap Update
- A new painting Item has been added, with two variants. Beware picking these up, previous scrappers have not returned..
- More to come!
1.2.0
The Settings Rewrite, and more
- Fix Escape method so that Shy Guy can now use Fire Exits (Early, there might be bugs, but he should navigate to whatever door is closer, fire exit or main).
- Completely replaced the settings to now use ShyGuySettings by Zehs (Thanks for the MIT, and the awesome mod Crit!)
- Fix a few extra bugs in his pathing, and clean up the code a bit.
1.1.9
AI Fixes (Again)
- Fix broken AI when indoors (Thanks to both @Arterra & @SamBammers for the report)
1.1.8
Asset Fixes
- Fix misdirected Sounds when players are Killed (Thanks Lunx)
- Hopefully Fix MapRadar glitch happening to players
1.1.7
V70 Bugfixes, and more bugs!
- Add The ability for Shy Guy to Break into the Ship (Complete with Custom animation)
- Finally fix sound channel issues
- Hopefully fix all missing sounds playing
- Recreated the Scopophobia Asset Bundle for easier Future additions (there may be bugs).
- This is considered a new major release, please report any issues to the Github, or in the Thread in The Lethal Company Modding Discord.
1.1.6
Code Improvements
- Shy Guy will now kill players hiding at the top of the Elevator (Whoops).
- Improved the Elevator Script, will only run when Shy guy is inside now.
1.1.5
Fixes
- Fix Shy Guy AI. Now he will hunt and Kill, and Ride the Elevator to do it! <3
1.1.4
Updated for v62 & Bug Fixes
- updated Assemblies to v62
- Fixed Invisible Shy Guy spawns
- Fixed Sound Channel Issues (I Hope)
- Added Support for New Mineshaft Interior (Shy guy on Elevator)
- Added a New Config Option for v62 to disable Spawn Patching, you MUST use another mod like LethalQuantities or LethalLevelLoader to add Shy Guy to monsters. This is disabled by default.
1.1.3
Updated for v55
- This version has been updated and Patched for v55 by TheUnknownCod3r. Please report any issues on their GitHub: https://github.com/TheUnknownCod3r/Scopophobia.
- Updated KillPlayerRPC
1.1.2
Patched for v50
- This version has been updated and patched for v50 by TheUnknownCod3r. Please report any issues on their GitHub: https://github.com/TheUnknownCod3r/Scopophobia.
1.1.1
Spawn Config (but fixed now!)
- Fixed issues with spawn config affecting other enemies. (i very much misunderstood what masked enemy overhaul does)
1.1.0
Spawn Config!
- Figured out how to make a changelog!
- Added lots of config options which determine how the Shy Guy spawns (THANK YOU MASKED ENEMY OVERHAUL!!!)
- Added a switch to the bloody variant of the Shy Guy's material when killing a player (optional)
- The Shy Guy can now Spawn outside!
- Fixed issues with rate of spawning.
- Added config for face trigger grace period (default 0.5s)
- Added config for other awesome stuff I'm probably forgetting.
1.0.2
- Added the Bloody Textures config and fixed some behavioral issues.
- Added face trigger range config.
1.0.1
- Fixed multiplayer (forgot to netcode patch LOL).
1.0.0
- Initial official release