Decompiled source of TheBoys Screams v1.0.0

MoreScreams.dll

Decompiled a year ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Dissonance.Audio.Playback;
using GameNetcodeStuff;
using HarmonyLib;
using MoreScreams.Configuration;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("MoreScreams")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MoreScreams")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ba7e5619-9c03-4b8d-9888-381fda81ea0f")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MoreScreams
{
	[BepInPlugin("egeadam.MoreScreams", "MoreScreams", "1.0.2")]
	public class MoreScreams : BaseUnityPlugin
	{
		private const string modGUID = "egeadam.MoreScreams";

		private const string modName = "MoreScreams";

		private const string modVersion = "1.0.2";

		private readonly Harmony harmony = new Harmony("egeadam.MoreScreams");

		private static MoreScreams Instance;

		internal static ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("egeadam.MoreScreams");
			Config.Init();
			harmony.PatchAll();
		}
	}
}
namespace MoreScreams.Patches
{
	public class AudioConfig
	{
		private PlayerControllerB playerControllerB;

		private float shutUpAt;

		private bool lowPassFilter;

		private bool highPassFilter;

		private float panStereo;

		private float playerVoicePitchTargets;

		private float playerPitch;

		private float spatialBlend;

		private bool set2D;

		private float volume;

		public bool IsAliveOrShuttedUp
		{
			get
			{
				if (!(shutUpAt < Time.time))
				{
					return !playerControllerB.isPlayerDead;
				}
				return true;
			}
		}

		public float ShutUpAt => shutUpAt;

		public bool LowPassFilter => lowPassFilter;

		public bool HighPassFilter => highPassFilter;

		public float PanStereo => panStereo;

		public float PlayerVoicePitchTargets => playerVoicePitchTargets;

		public float PlayerPitch => playerPitch;

		public float SpatialBlend => spatialBlend;

		public bool Set2D => set2D;

		public float Volume => volume;

		public Transform DeadBodyT => ((Component)playerControllerB.deadBody).transform;

		public Transform AudioSourceT => ((Component)playerControllerB.currentVoiceChatAudioSource).transform;

		public AudioConfig(PlayerControllerB playerControllerB, float shutUpAt, bool lowPassFilter, bool highPassFilter, float panStereo, float playerVoicePitchTargets, float playerPitch, float spatialBlend, bool set2D, float volume)
		{
			this.playerControllerB = playerControllerB;
			this.shutUpAt = shutUpAt;
			this.lowPassFilter = lowPassFilter;
			this.highPassFilter = highPassFilter;
			this.panStereo = panStereo;
			this.playerVoicePitchTargets = playerVoicePitchTargets;
			this.playerPitch = playerPitch;
			this.spatialBlend = spatialBlend;
			this.set2D = set2D;
			this.volume = volume;
		}
	}
	[HarmonyPatch(typeof(StartOfRound), "UpdatePlayerVoiceEffects")]
	internal class UpdatePlayerVoiceEffectsPatch
	{
		private static bool updateStarted = false;

		private static Dictionary<PlayerControllerB, AudioConfig> configs = new Dictionary<PlayerControllerB, AudioConfig>();

		public static Dictionary<PlayerControllerB, AudioConfig> Configs => configs;

		[HarmonyBefore(new string[] { "BiggerLobby" })]
		private static void Prefix()
		{
			if (configs == null)
			{
				configs = new Dictionary<PlayerControllerB, AudioConfig>();
			}
			if (!updateStarted)
			{
				((MonoBehaviour)HUDManager.Instance).StartCoroutine(UpdateNumerator());
				updateStarted = true;
			}
			if ((Object)(object)GameNetworkManager.Instance == (Object)null || (Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null || (Object)(object)StartOfRound.Instance == (Object)null || StartOfRound.Instance.allPlayerScripts == null)
			{
				return;
			}
			for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
			{
				PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[i];
				if (!((Object)(object)val == (Object)null) && (val.isPlayerControlled || val.isPlayerDead) && (Object)(object)val != (Object)(object)GameNetworkManager.Instance.localPlayerController)
				{
					AudioSource currentVoiceChatAudioSource = val.currentVoiceChatAudioSource;
					if (!((Object)(object)currentVoiceChatAudioSource == (Object)null) && val.isPlayerDead && !configs.ContainsKey(val))
					{
						Dictionary<PlayerControllerB, AudioConfig> dictionary = configs;
						float shutUpAt = Time.time + Config.ShutUpAfter;
						bool enabled = ((Behaviour)((Component)currentVoiceChatAudioSource).GetComponent<AudioLowPassFilter>()).enabled;
						bool enabled2 = ((Behaviour)((Component)currentVoiceChatAudioSource).GetComponent<AudioHighPassFilter>()).enabled;
						float panStereo = (currentVoiceChatAudioSource.panStereo = 0f);
						dictionary.Add(val, new AudioConfig(val, shutUpAt, enabled, enabled2, panStereo, SoundManager.Instance.playerVoicePitchTargets[(int)(IntPtr)(long)val.playerClientId], GetPitch(val), currentVoiceChatAudioSource.spatialBlend, val.currentVoiceChatIngameSettings.set2D, val.voicePlayerState.Volume));
					}
				}
			}
		}

		private static void Postfix()
		{
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			if (configs == null)
			{
				configs = new Dictionary<PlayerControllerB, AudioConfig>();
			}
			if ((Object)(object)GameNetworkManager.Instance == (Object)null || (Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null)
			{
				return;
			}
			PlayerControllerB[] array = configs.Keys.ToArray();
			foreach (PlayerControllerB val in array)
			{
				if ((Object)(object)val == (Object)null)
				{
					continue;
				}
				AudioConfig audioConfig = configs[val];
				if (audioConfig == null)
				{
					continue;
				}
				if ((val.isPlayerControlled || val.isPlayerDead) && !((Object)(object)val == (Object)(object)GameNetworkManager.Instance.localPlayerController))
				{
					if ((Object)(object)val.currentVoiceChatAudioSource == (Object)null)
					{
						continue;
					}
					AudioSource currentVoiceChatAudioSource = val.currentVoiceChatAudioSource;
					if (!audioConfig.IsAliveOrShuttedUp)
					{
						if ((Object)(object)val.deadBody != (Object)null)
						{
							((Component)currentVoiceChatAudioSource).transform.position = ((Component)val.deadBody).transform.position;
						}
						currentVoiceChatAudioSource.panStereo = audioConfig.PanStereo;
						currentVoiceChatAudioSource.spatialBlend = audioConfig.SpatialBlend;
						AudioLowPassFilter component = ((Component)currentVoiceChatAudioSource).GetComponent<AudioLowPassFilter>();
						AudioHighPassFilter component2 = ((Component)currentVoiceChatAudioSource).GetComponent<AudioHighPassFilter>();
						if ((Object)(object)component != (Object)null)
						{
							((Behaviour)component).enabled = audioConfig.LowPassFilter;
						}
						if ((Object)(object)component2 != (Object)null)
						{
							((Behaviour)component2).enabled = audioConfig.HighPassFilter;
						}
						if ((Object)(object)SoundManager.Instance != (Object)null)
						{
							SoundManager.Instance.playerVoicePitchTargets[(int)(IntPtr)(long)val.playerClientId] = audioConfig.PlayerVoicePitchTargets;
							SoundManager.Instance.SetPlayerPitch(audioConfig.PlayerPitch, (int)val.playerClientId);
						}
						val.currentVoiceChatIngameSettings.set2D = audioConfig.Set2D;
						val.voicePlayerState.Volume = audioConfig.Volume;
						val.currentVoiceChatAudioSource.volume = audioConfig.Volume;
					}
				}
				else if (!val.isPlayerDead)
				{
					configs.Remove(val);
				}
			}
		}

		private static IEnumerator UpdateNumerator()
		{
			yield return 0;
			while (true)
			{
				UpdatePlayersStatus();
				yield return (object)new WaitForFixedUpdate();
			}
		}

		private static void UpdatePlayersStatus()
		{
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			if (configs == null)
			{
				return;
			}
			bool flag = false;
			KeyValuePair<PlayerControllerB, AudioConfig>[] array = configs.ToArray();
			for (int i = 0; i < array.Length; i++)
			{
				KeyValuePair<PlayerControllerB, AudioConfig> keyValuePair = array[i];
				if (!((Object)(object)keyValuePair.Key == (Object)null))
				{
					if (!keyValuePair.Key.isPlayerDead)
					{
						configs.Remove(keyValuePair.Key);
						flag = true;
					}
					else if ((Object)(object)keyValuePair.Value.DeadBodyT != (Object)null && (Object)(object)keyValuePair.Value.AudioSourceT != (Object)null)
					{
						keyValuePair.Value.AudioSourceT.position = keyValuePair.Value.DeadBodyT.position;
					}
				}
			}
			if (flag)
			{
				StartOfRound.Instance.UpdatePlayerVoiceEffects();
			}
		}

		private static float GetPitch(PlayerControllerB playerControllerB)
		{
			int num = (int)playerControllerB.playerClientId;
			float result = default(float);
			SoundManager.Instance.diageticMixer.GetFloat($"PlayerPitch{num}", ref result);
			return result;
		}
	}
	[HarmonyPatch]
	internal class DissonancePatch
	{
		public static MethodBase TargetMethod()
		{
			return AccessTools.FirstMethod(typeof(VoicePlayback), (Func<MethodInfo, bool>)((MethodInfo method) => method.Name.Contains("SetTransform")));
		}

		private static bool Prefix(object __instance)
		{
			foreach (AudioConfig value in UpdatePlayerVoiceEffectsPatch.Configs.Values)
			{
				if (!value.IsAliveOrShuttedUp && ((object)((Component)((__instance is VoicePlayback) ? __instance : null)).transform).Equals((object?)value.AudioSourceT))
				{
					return false;
				}
			}
			return true;
		}
	}
}
namespace MoreScreams.Configuration
{
	internal static class Config
	{
		private const string CONFIG_FILE_NAME = "MoreScreams.cfg";

		private static ConfigFile config;

		private static ConfigEntry<float> shutUpAfter;

		public static float ShutUpAfter => shutUpAfter.Value;

		public static void Init()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Expected O, but got Unknown
			config = new ConfigFile(Path.Combine(Paths.ConfigPath, "MoreScreams.cfg"), true);
			shutUpAfter = config.Bind<float>("Config", "Shut up after", 2f, "Mutes death player after given seconds.");
		}
	}
}