ShipLobby
Let people join late whenever you're in orbit in between missions.
Date uploaded | a year ago |
Version | 1.0.1 |
Download link | tinyhoot-ShipLobby-1.0.1.zip |
Downloads | 23050 |
Dependency string | tinyhoot-ShipLobby-1.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
ShipLobby
A mod for Lethal Company which reopens the lobby whenever you're in orbit in between missions.
I've often had the issue where I'd been playing with friends for a while and one of them decided to hop off for the night. In order to invite someone else to keep playing with I'd have to remake the lobby every time. This mod fixes that by re-opening the lobby as soon as you return to orbit from any mission.
Only the host needs to install this mod. It has no impact when used as a client. Clients who want to join you do not need to have this mod installed.
Differences to LateCompany
LateCompany allows joining at any point in time, even during ongoing missions. This mod allows joining or "backfilling" only between missions while the ship is in orbit. Thus, the impact of any newly joining clients is minimal and there is no danger of desynchronisation.
Installation
- Install BepInEx
- Unzip this mod into your
Lethal Company/BepInEx
folder
Or use the thunderstore mod manager to handle the installing for you.
CHANGELOG
v1.0.2
- Fixes the ship lever getting stuck if someone joins before the post-mission stats screen has finished displaying.
- Fixes the
Invite Friends
button working during a mission.
v1.0.1
- Fixes an issue where the game would hang after attempting to leave the planet
if BepInEx's
HideManagerGameObject
was not set totrue
.
v1.0.0
Initial release.