using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using MCFixed.Component;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyCompany("MCFixed")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Source moment")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.2")]
[assembly: AssemblyProduct("MCFixed")]
[assembly: AssemblyTitle("MCFixed")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.1", FrameworkDisplayName = ".NET Framework 4.6.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace MCFixed
{
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "MCFixed";
public const string PLUGIN_NAME = "MCFixed";
public const string PLUGIN_VERSION = "1.0.0";
}
[BepInPlugin("MCFixed", "MCFixed", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private Harmony _harmony = new Harmony("MCFixed");
public static ManualLogSource Log;
public void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin MCFixed is loaded!");
_harmony.PatchAll();
}
public void Update()
{
PlayerControllerB[] array = Object.FindObjectsOfType<PlayerControllerB>();
PlayerControllerB[] array2 = array;
foreach (PlayerControllerB val in array2)
{
if ((Object)(object)val != (Object)null && (Object)(object)((Component)val).gameObject.GetComponentInChildren<MovementScript>() == (Object)null && ((NetworkBehaviour)val).IsOwner && val.isPlayerControlled)
{
((Component)val).gameObject.AddComponent<MovementScript>().myPlayer = val;
Log.LogMessage((object)"Gave player the movement script");
}
}
}
public void OnDestroy()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"MCFixed activating...");
GameObject val = new GameObject("MovementAdder");
Object.DontDestroyOnLoad((Object)(object)val);
val.AddComponent<MovementAdder>();
}
}
}
namespace MCFixed.Component
{
internal class MovementAdder : MonoBehaviour
{
private void Awake()
{
Plugin.Log.LogMessage((object)"Added MovementAdder");
}
private void OnDestroy()
{
Plugin.Log.LogMessage((object)"Destroyed! Oops!");
}
private void Update()
{
PlayerControllerB[] array = Object.FindObjectsOfType<PlayerControllerB>();
PlayerControllerB[] array2 = array;
foreach (PlayerControllerB val in array2)
{
if ((Object)(object)val != (Object)null && (Object)(object)((Component)val).gameObject.GetComponentInChildren<MovementScript>() == (Object)null && ((NetworkBehaviour)val).IsOwner && val.isPlayerControlled)
{
((Component)val).gameObject.AddComponent<MovementScript>().myPlayer = val;
Plugin.Log.LogMessage((object)"Gave player the movement script");
}
}
}
}
internal class MovementScript : MonoBehaviour
{
public PlayerControllerB myPlayer;
private bool inAir;
public static Vector3 wantedVelToAdd;
public float jumpTime;
private Vector3 previousForward;
public void Update()
{
//IL_0197: Unknown result type (might be due to invalid IL or missing references)
//IL_019c: Unknown result type (might be due to invalid IL or missing references)
//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_014e: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_018d: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_017c: Unknown result type (might be due to invalid IL or missing references)
//IL_0181: Unknown result type (might be due to invalid IL or missing references)
//IL_0186: Unknown result type (might be due to invalid IL or missing references)
if (myPlayer.playerBodyAnimator.GetBool("Jumping") && jumpTime < 0.1f)
{
myPlayer.fallValue = myPlayer.jumpForce;
jumpTime += Time.deltaTime * 10f;
}
myPlayer.sprintMeter = 100f;
if (!myPlayer.thisController.isGrounded && !myPlayer.isClimbingLadder)
{
if (!inAir)
{
inAir = true;
Vector3 velocity = myPlayer.thisController.velocity;
velocity.y = 0f;
wantedVelToAdd += 0.006f * velocity;
}
wantedVelToAdd.y = 0f;
myPlayer.thisController.Move(((Component)myPlayer).gameObject.transform.forward * ((Vector3)(ref wantedVelToAdd)).magnitude);
Vector3 forward = ((Component)myPlayer).gameObject.transform.forward;
Vector3 val = forward - previousForward;
float num = 0.01f;
if (((Vector3)(ref val)).magnitude > num)
{
wantedVelToAdd += new Vector3(0.0005f, 0.0005f, 0.0005f);
}
previousForward = forward;
}
else
{
wantedVelToAdd = Vector3.Lerp(wantedVelToAdd, Vector3.zero, Time.deltaTime * 4.2f);
inAir = false;
jumpTime = 0f;
}
_ = myPlayer.thisController.isGrounded;
}
}
}