You are viewing a potentially older version of this package. View all versions.
togglemybits-Strange_Objects-1.2.1 icon

Strange Objects

Adds a new rarity tier of scrap items. These items are more valuable but also dangerous!

Date uploaded a year ago
Version 1.2.1
Download link togglemybits-Strange_Objects-1.2.1.zip
Downloads 413537
Dependency string togglemybits-Strange_Objects-1.2.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Strange Objects v1.2.1

Adds a new rarity tier of scrap items. These items are more valuable but also dangerous!

Instructions

Place the StrangeObjects.dll file in your BepInEx/plugins folder.

Everyone in your multiplayer game needs a copy of the mod installed for it to work properly

A config has been added! Want strange objects to spawn more or less? Now you can change it!

See the Config section below for more information.

Description

  • Strange objects are worth over 30% more scrap than normal scrap items
  • Strange objects can be identified by their red enemy-like color in scans
  • There are 4 possible curses that could be in a strange object:
    • Curse of Pain: Damages the player
    • Curse of Sight: Makes the player a lil tipsy
    • Curse of Sloth: Reduces the player's movement speed
    • Curse of Midas: Lucky you! These objects change name and scrap value every time they're picked up
  • Curses are removed when the strange object is dropped, at the end of a round, or death
  • Curses can stack if you pick up more than one strange object so be careful!
  • Multiple players can get the same curse from picking up the same item

Config

When you launch the game with the mod installed a Bits.StrangeObjects.cfg file should generate in your BepInEx/config folder.

There are two general settings you can change in the config:

  • SpawnRate - Controls how often strange objects spawn on average. Default: 20%
  • ValueMultiplier - Controls how high the scrap values of strange objects are. Default: 0.3 or 30% higher scrap

You can also set curse specific settings such as the ones for Sloth:

  • EnableCurseofSloth - Disables curse if false
  • Level1MovementDebuff - Percentage of Movement Speed after Level 1 Debuff. Default is 0.75 or 75% less speed
  • Level2MovementDebuff - Percentage of Movement Speed after Level 2 Debuff. Default is 0.5 or 50% less speed

Changelog

- v1.2.1
    - Fixed bug causing lobbies to not start properly when this mod was used with the MoreCompany mod
- v1.2.0
    - Curses have been reworked to turn on and off when strange objects are picked up or dropped. Level 2 of Curse of Pain has been removed.
- v1.1.6
    - Added config settings for each curse. Curses can now be disabled individually. Added Curse of Voice back but it's buggy so disabled by default
- v1.1.5
    - Added a config file that generates on game launch
- v1.1.4
    - Refactored some of the code
- v1.1.3
    - Strange objects now start off with the "Strange" title and change into curse specific titles on pickup
    - Added scaling to Sloth Curse and lowered initial movement speed debuff
    - Max value a Midas Curse object can roll is now 100
- v1.1.2
    - Made the scrap value of Curse of Midas objects a lil more random
    - Added more possible adjectives for strange objects
    - Curse of Midas objects should now stay as that curse for other players
- v1.1.1
    - Improved handling of curse removal on death
- v1.1.0
    - Lowered strange object spawn rate down to 10% or 1/10 items on average
    - Increased the damage done to a player by "Curse of Pain"
    - Removed "Curse of Sound" until a later rework
    - Added "Curse of Sloth"
    - Added "Curse of Midas"
    - Fixed bug where strange objects would sometimes not have an additional adjective in their name
- v1.0.0
    - Release

Known Issues

  • Items revert back to regular scrap when a save file is loaded
  • Strange objects sometimes don't trigger properly on pickup

Special Thanks

CHANGELOG

Changelog

- v1.2.3
    - Made the mod compatible with update 49
- v1.2.2
    - Made the mod compatible with update 47
- v1.2.1
    - Fixed bug causing lobbies to not start properly when this mod was used with the MoreCompany mod
- v1.2.0
    - Curses have been reworked to turn on and off when strange objects are picked up or dropped. Level 2 of Curse of Pain has been removed.
- v1.1.6
    - Added config settings for each curse. Curses can now be disabled individually. Added Curse of Voice back but it's buggy so disabled by default
- v1.1.5
    - Added a config file that generates on game launch
- v1.1.4
    - Refactored some of the code
- v1.1.3
    - Strange objects now start off with the "Strange" title and change into curse specific titles on pickup
    - Added scaling to Sloth Curse and lowered initial movement speed debuff
    - Max value a Midas Curse object can roll is now 100
- v1.1.2
    - Made the scrap value of Curse of Midas objects a lil more random
    - Added more possible adjectives for strange objects
    - Curse of Midas objects should now stay as that curse for other players
- v1.1.1
    - Improved handling of curse removal on death
- v1.1.0
    - Lowered strange object spawn rate down to 10% or 1/10 items on average
    - Increased the damage done to a player by "Curse of Pain"
    - Removed "Curse of Sound" until a later rework
    - Added "Curse of Sloth"
    - Added "Curse of Midas"
    - Fixed bug where strange objects would sometimes not have an additional adjective in their name
- v1.0.0
    - Release