Decompiled source of Sinister Company v1.0.6
plugins/LethalComFunny/LethalComFunny.dll
Decompiled 10 months agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Serialization.Formatters.Binary; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using LC_API.Networking; using LC_API.Networking.Serializers; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; using UnityEngine.InputSystem; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("LethalComFunny")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("A funny mod for lethal company")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+43206f0475d7dae18e393eaa115cfd192399712f")] [assembly: AssemblyProduct("LethalComFunny")] [assembly: AssemblyTitle("LethalComFunny")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LethalComFunny { [BepInPlugin("LethalComFunny", "LethalComFunny", "1.0.0")] public class Plugin : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("LethalComFunny"); public static Plugin instance; private static InputAction action = new InputAction((string)null, (InputActionType)0, "<Keyboard>/y", (string)null, (string)null, (string)null); private static bool allowDeadSpawns = false; public static ManualLogSource Logger; private static List<Landmine> mines = new List<Landmine>(); private static StartOfRound gameInstance => StartOfRound.Instance; private static SelectableLevel currentLevel => gameInstance.currentLevel; public static MConfig LCFConfig { get; internal set; } private void Awake() { if ((Object)(object)instance == (Object)null) { instance = this; } action.performed += delegate { queueSpawnMine(); }; action.Enable(); Network.RegisterAll(); LCFConfig = new MConfig(((BaseUnityPlugin)this).Config); harmony.PatchAll(typeof(Plugin)); Logger = Logger.CreateLogSource("LethalComFunny"); Logger.LogInfo((object)"Plugin LethalComFunny is loaded!"); } [HarmonyPatch(typeof(Landmine), "Detonate")] [HarmonyPostfix] private static void disableHitboxAfterExplosion(ref Landmine __instance) { ((MonoBehaviour)gameInstance).StartCoroutine(DestroyOnDelay(5f, __instance)); } [HarmonyPatch(typeof(RoundManager), "DespawnPropsAtEndOfRound")] [HarmonyPostfix] private static void byebyeMines() { foreach (Landmine mine in mines) { Object.Destroy((Object)(object)((Component)((Component)mine).gameObject.transform.parent).gameObject); } mines = new List<Landmine>(); } [NetworkMessage("LethalCumFunnyMineDespawn", false)] public static void SpawnHandler(ulong sender, Landmine mine) { if (((NetworkBehaviour)gameInstance).IsHost) { ((Component)mine).GetComponent<NetworkObject>().Despawn(true); } } private static IEnumerator DestroyOnDelay(float delay, Landmine mine) { mines.Remove(mine); ((Component)mine).gameObject.transform.Find("BlastMark").parent = null; yield return (object)new WaitForSeconds(delay); if (((NetworkBehaviour)gameInstance).IsHost) { Object.Destroy((Object)(object)((Component)((Component)mine).gameObject.transform.parent).gameObject); } } private static void queueSpawnMine() { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) if (gameInstance.localPlayerController.isPlayerDead && !allowDeadSpawns) { return; } Camera activeCamera = gameInstance.activeCamera; Ray val = default(Ray); ((Ray)(ref val))..ctor(((Component)activeCamera).transform.position, ((Component)activeCamera).transform.forward); RaycastHit val2 = default(RaycastHit); if (Physics.Raycast(val, ref val2, 20f, 268437761)) { Vector3 point = ((RaycastHit)(ref val2)).point; if (((NetworkBehaviour)gameInstance).IsHost) { spawnMine(point); return; } Network.Broadcast<Vector3SClass>("LethalCumFunnyMineSpawn", new Vector3SClass { pos = Vector3S.op_Implicit(point) }); } } [NetworkMessage("LethalCumFunnyMineSpawn", false)] public static void SpawnHandler(ulong sender, Vector3SClass message) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) if (((NetworkBehaviour)gameInstance).IsHost) { Vector3S pos = message.pos; spawnMine(((Vector3S)(ref pos)).vector3); } } public static void spawnMine(Vector3 pos) { //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) SpawnableMapObject[] spawnableMapObjects = currentLevel.spawnableMapObjects; foreach (SpawnableMapObject val in spawnableMapObjects) { if (!((Object)(object)val.prefabToSpawn.GetComponentInChildren<Landmine>() == (Object)null)) { GameObject val2 = Object.Instantiate<GameObject>(val.prefabToSpawn, pos, Quaternion.identity); val2.transform.position = pos; val2.transform.forward = new Vector3(1f, 0f, 0f); val2.GetComponent<NetworkObject>().Spawn(true); mines.Add(val2.GetComponentInChildren<Landmine>()); break; } } } [HarmonyPatch(typeof(GameNetworkManager), "SteamMatchmaking_OnLobbyMemberJoined")] [HarmonyPostfix] public static void SyncConfig() { if (((NetworkBehaviour)gameInstance).IsHost) { ((MonoBehaviour)gameInstance).StartCoroutine(SendConfigOnDelay(5f)); } } private static IEnumerator SendConfigOnDelay(float delay) { yield return (object)new WaitForSeconds(delay); Logger.LogInfo((object)("Telling clients to set configDeadSpawns to " + MConfig.configDeadSpawns.Value)); Network.Broadcast<ConfigWrapper>("LethalCumFunnySendConfig", new ConfigWrapper { Value = MConfig.configDeadSpawns.Value }); allowDeadSpawns = MConfig.configDeadSpawns.Value; } [NetworkMessage("LethalCumFunnySendConfig", false)] public static void ConfigReceiver(ulong sender, ConfigWrapper configDeadSpawns) { Logger.LogInfo((object)("Setting allowDeadSpawns to " + configDeadSpawns.Value)); allowDeadSpawns = configDeadSpawns.Value; } [NetworkMessage("LethalCumFunnyRequestConfig", false)] public static void ConfigSender(ulong sender) { if (((NetworkBehaviour)gameInstance).IsHost) { Logger.LogInfo((object)("Telling clients to set configDeadSpawns to " + MConfig.configDeadSpawns.Value)); Network.Broadcast<ConfigEntry<bool>>("LethalCumFunnySendConfig", MConfig.configDeadSpawns); allowDeadSpawns = MConfig.configDeadSpawns.Value; } } } public class Vector3SClass { public Vector3S pos { get; set; } } public class ConfigWrapper { public bool Value { get; set; } } public class MConfig { public static ConfigEntry<bool> configDeadSpawns; public MConfig(ConfigFile cfg) { configDeadSpawns = cfg.Bind<bool>("General.Toggles", "AllowDeadSpawns", false, "Whether or not to allow dead players to spawn mines"); } } [Serializable] public class SyncedInstance<T> { [NonSerialized] protected static int IntSize = 4; internal static CustomMessagingManager MessageManager => NetworkManager.Singleton.CustomMessagingManager; internal static bool IsClient => NetworkManager.Singleton.IsClient; internal static bool IsHost => NetworkManager.Singleton.IsHost; public static T Default { get; private set; } public static T Instance { get; private set; } public static bool Synced { get; internal set; } protected void InitInstance(T instance) { Default = instance; Instance = instance; IntSize = 4; } internal static void SyncInstance(byte[] data) { Instance = DeserializeFromBytes(data); Synced = true; } internal static void RevertSync() { Instance = Default; Synced = false; } public static byte[] SerializeToBytes(T val) { BinaryFormatter binaryFormatter = new BinaryFormatter(); using MemoryStream memoryStream = new MemoryStream(); try { binaryFormatter.Serialize(memoryStream, val); return memoryStream.ToArray(); } catch (Exception arg) { Plugin.Logger.LogError((object)$"Error serializing instance: {arg}"); return null; } } public static T DeserializeFromBytes(byte[] data) { BinaryFormatter binaryFormatter = new BinaryFormatter(); using MemoryStream serializationStream = new MemoryStream(data); try { return (T)binaryFormatter.Deserialize(serializationStream); } catch (Exception arg) { Plugin.Logger.LogError((object)$"Error deserializing instance: {arg}"); return default(T); } } } public static class PluginInfo { public const string PLUGIN_GUID = "LethalComFunny"; public const string PLUGIN_NAME = "LethalComFunny"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
plugins/MetalRecharging.dll
Decompiled 10 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Threading.Tasks; using BepInEx; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("MetalRecharging")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Allows you to charge metal objects")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MetalRecharging")] [assembly: AssemblyTitle("MetalRecharging")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace MetalRecharging { [BepInPlugin("MetalRecharging", "MetalRecharging", "1.0.0")] public class Plugin : BaseUnityPlugin { private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin MetalRecharging is loaded!"); Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "MetalRecharging"; public const string PLUGIN_NAME = "MetalRecharging"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace MetalRecharging.Patches { [HarmonyPatch(typeof(HUDManager))] internal class ChatPatch { private static bool _justExploded; private static SpawnableMapObject? _landmine; [HarmonyPatch("AddPlayerChatMessageServerRpc")] [HarmonyPatch("AddChatMessage")] [HarmonyPostfix] private static void OnServerMessageAdded(HUDManager __instance, ref string chatMessage) { //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) if (_justExploded || (Object)(object)((NetworkBehaviour)__instance).NetworkManager == (Object)null || !chatMessage.Contains("iexplode")) { return; } string[] array = chatMessage.Split('-'); if (array.Length != 3) { return; } ulong playerId = ulong.Parse(array[1]); PlayerControllerB val = ((IEnumerable<PlayerControllerB>)__instance.playersManager.allPlayerScripts).FirstOrDefault((Func<PlayerControllerB, bool>)((PlayerControllerB x) => x.playerClientId == playerId)); if (_landmine == null) { _landmine = __instance.playersManager?.levels?.SelectMany((SelectableLevel x) => x.spawnableMapObjects).FirstOrDefault((Func<SpawnableMapObject, bool>)((SpawnableMapObject x) => ((Object)x.prefabToSpawn).name == "Landmine")); } if (!((Object)(object)val == (Object)null) && _landmine != null) { if (!((NetworkBehaviour)__instance).NetworkManager.IsHost && !((NetworkBehaviour)__instance).NetworkManager.IsServer) { LandminePatch.LastExplosionWasCharger = true; return; } LandminePatch.LastExplosionWasCharger = true; Debug.Log((object)"Explisuion time."); _justExploded = true; Vector3 val2 = ((Component)val).transform.position - new Vector3(0f, 0.25f, 0f); GameObject obj = Object.Instantiate<GameObject>(_landmine.prefabToSpawn, val2, Quaternion.identity, RoundManager.Instance.mapPropsContainer.transform); Landmine componentInChildren = obj.GetComponentInChildren<Landmine>(); obj.GetComponent<NetworkObject>().Spawn(true); componentInChildren.ExplodeMineServerRpc(); Unexplode(); } } private static async Task Unexplode() { await Task.Delay(200); _justExploded = false; } public static void SendExplosionChat() { if (!((Object)(object)GameNetworkManager.Instance == (Object)null) && !((Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null)) { int num = (int)GameNetworkManager.Instance.localPlayerController.playerClientId; HUDManager.Instance.AddTextToChatOnServer("<size=0>-" + num + "-iexplode</size>", num); } } } [HarmonyPatch(typeof(PlayerControllerB))] internal class InteractPerformedPatch { private static bool _swappingTwoHandedValue; [HarmonyPatch("Interact_performed")] [HarmonyPrefix] internal static void InteractPerformedPrefix(PlayerControllerB __instance) { if (!((Object)(object)__instance.hoveringOverTrigger == (Object)null) && __instance.twoHanded) { Transform parent = ((Component)__instance.hoveringOverTrigger).transform.parent; if (!((Object)(object)parent == (Object)null) && !(((Object)((Component)parent).gameObject).name != "ChargeStationTrigger")) { _swappingTwoHandedValue = true; __instance.twoHanded = false; } } } [HarmonyPatch("Interact_performed")] [HarmonyPostfix] internal static void InteractPerformedPostfix(PlayerControllerB __instance) { if (_swappingTwoHandedValue) { _swappingTwoHandedValue = false; __instance.twoHanded = true; } } } [HarmonyPatch(typeof(ItemCharger))] internal class ItemChargerPatch { [HarmonyPatch("Update")] [HarmonyPrefix] private static bool ItemChargerUpdate(ItemCharger __instance, ref float ___updateInterval, ref InteractTrigger ___triggerScript) { if ((Object)(object)NetworkManager.Singleton == (Object)null) { return false; } if (___updateInterval > 1f) { ___updateInterval = 0f; if ((Object)(object)GameNetworkManager.Instance != (Object)null && (Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)null) { GrabbableObject currentlyHeldObjectServer = GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer; if ((Object)(object)currentlyHeldObjectServer == (Object)null || (!currentlyHeldObjectServer.itemProperties.isConductiveMetal && !currentlyHeldObjectServer.itemProperties.requiresBattery)) { ___triggerScript.interactable = false; ___triggerScript.disabledHoverTip = "(Requires battery-powered or metal item)"; } else { ___triggerScript.interactable = true; } ___triggerScript.twoHandedItemAllowed = true; return false; } } ___updateInterval += Time.deltaTime; return false; } [HarmonyPatch("ChargeItem")] [HarmonyPostfix] private static void ItemChargerCharge(ItemCharger __instance) { GrabbableObject currentlyHeldObjectServer = GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer; if ((Object)(object)currentlyHeldObjectServer != (Object)null && !currentlyHeldObjectServer.itemProperties.requiresBattery && currentlyHeldObjectServer.itemProperties.isConductiveMetal) { LandminePatch.LastExplosionWasLocalPlayer = true; ChatPatch.SendExplosionChat(); } } } [HarmonyPatch(typeof(Landmine))] internal class LandminePatch { public static bool LastExplosionWasLocalPlayer; public static bool LastExplosionWasCharger; [HarmonyPatch("SpawnExplosion")] [HarmonyPrefix] private static bool SpawnExplosion(Vector3 explosionPosition, bool spawnExplosionEffect = false, float killRange = 1f, float damageRange = 1f) { //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) Debug.Log((object)"Spawning explosion"); Debug.Log((object)"Charger:"); Debug.Log((object)LastExplosionWasCharger); Debug.Log((object)LastExplosionWasLocalPlayer); if (!LastExplosionWasCharger) { return true; } PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController; Vector3 val = (((Component)localPlayerController.gameplayCamera).transform.position - explosionPosition) * 80f / Vector3.Distance(((Component)localPlayerController.gameplayCamera).transform.position, explosionPosition); if (LastExplosionWasLocalPlayer) { localPlayerController.KillPlayer(val, true, (CauseOfDeath)3, 0); } LastExplosionWasCharger = false; LastExplosionWasLocalPlayer = false; int num = ~LayerMask.GetMask(new string[1] { "Room" }); num = ~LayerMask.GetMask(new string[1] { "Colliders" }); Collider[] array = Physics.OverlapSphere(explosionPosition, 10f, num); for (int i = 0; i < array.Length; i++) { Rigidbody component = ((Component)array[i]).GetComponent<Rigidbody>(); if ((Object)(object)component != (Object)null) { component.AddExplosionForce(70f, explosionPosition, 10f); } } return false; } } }
plugins/YippeeScrap/SharedUtils.dll
Decompiled 10 months agousing System.CodeDom.Compiler; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using BepInEx.Logging; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyVersion("0.0.0.0")] [CompilerGenerated] [EditorBrowsable(EditorBrowsableState.Never)] [GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)] internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 { private struct MonoScriptData { public byte[] FilePathsData; public byte[] TypesData; public int TotalTypes; public int TotalFiles; public bool IsEditorOnly; } [MethodImpl(MethodImplOptions.AggressiveInlining)] private static MonoScriptData Get() { MonoScriptData result = default(MonoScriptData); result.FilePathsData = new byte[85] { 0, 0, 0, 1, 0, 0, 0, 34, 92, 65, 115, 115, 101, 116, 115, 92, 83, 99, 114, 105, 112, 116, 115, 92, 83, 104, 97, 114, 101, 100, 92, 76, 111, 103, 85, 116, 105, 108, 115, 46, 99, 115, 0, 0, 0, 1, 0, 0, 0, 35, 92, 65, 115, 115, 101, 116, 115, 92, 83, 99, 114, 105, 112, 116, 115, 92, 83, 104, 97, 114, 101, 100, 92, 80, 97, 116, 104, 85, 116, 105, 108, 115, 46, 99, 115 }; result.TypesData = new byte[51] { 0, 0, 0, 0, 20, 83, 104, 97, 114, 101, 100, 85, 116, 105, 108, 115, 124, 76, 111, 103, 85, 116, 105, 108, 115, 0, 0, 0, 0, 21, 83, 104, 97, 114, 101, 100, 85, 116, 105, 108, 115, 124, 80, 97, 116, 104, 85, 116, 105, 108, 115 }; result.TotalFiles = 2; result.TotalTypes = 2; result.IsEditorOnly = false; return result; } } namespace SharedUtils; public static class LogUtils { private static Dictionary<Assembly, ManualLogSource> logSources = new Dictionary<Assembly, ManualLogSource>(); public static void Init(string pluginGuid) { Assembly callingAssembly = Assembly.GetCallingAssembly(); if (!logSources.ContainsKey(callingAssembly)) { logSources.Add(callingAssembly, Logger.CreateLogSource(pluginGuid)); } } public static void LogInfo(string message) { logSources[Assembly.GetCallingAssembly()].LogInfo((object)message); } public static void LogWarning(string message) { logSources[Assembly.GetCallingAssembly()].LogWarning((object)message); } public static void LogError(string message) { logSources[Assembly.GetCallingAssembly()].LogError((object)message); } public static void LogFatal(string message) { logSources[Assembly.GetCallingAssembly()].LogFatal((object)message); } } public static class PathUtils { public static string PathForResourceInAssembly(string resourceName, Assembly assembly = null) { return Path.Combine(Path.GetDirectoryName((assembly ?? Assembly.GetCallingAssembly()).Location), resourceName); } }
plugins/YippeeScrap/YippeeScrap.dll
Decompiled 10 months agousing System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using HarmonyLib; using LethalConfig; using LethalConfig.ConfigItems; using LethalLib.Modules; using SharedUtils; using Unity.Netcode; using UnityEngine; using UnityEngine.Audio; using YippeeScrap.Assets.Mods.Yippee; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyVersion("0.0.0.0")] [CompilerGenerated] [EditorBrowsable(EditorBrowsableState.Never)] [GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)] internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 { private struct MonoScriptData { public byte[] FilePathsData; public byte[] TypesData; public int TotalTypes; public int TotalFiles; public bool IsEditorOnly; } [MethodImpl(MethodImplOptions.AggressiveInlining)] private static MonoScriptData Get() { MonoScriptData result = default(MonoScriptData); result.FilePathsData = new byte[179] { 0, 0, 0, 1, 0, 0, 0, 41, 92, 65, 115, 115, 101, 116, 115, 92, 77, 111, 100, 115, 92, 89, 105, 112, 112, 101, 101, 92, 76, 101, 116, 104, 97, 108, 67, 111, 110, 102, 105, 103, 67, 111, 109, 112, 97, 116, 46, 99, 115, 0, 0, 0, 1, 0, 0, 0, 29, 92, 65, 115, 115, 101, 116, 115, 92, 77, 111, 100, 115, 92, 89, 105, 112, 112, 101, 101, 92, 80, 108, 117, 103, 105, 110, 46, 99, 115, 0, 0, 0, 1, 0, 0, 0, 33, 92, 65, 115, 115, 101, 116, 115, 92, 77, 111, 100, 115, 92, 89, 105, 112, 112, 101, 101, 92, 80, 108, 117, 103, 105, 110, 73, 110, 102, 111, 46, 99, 115, 0, 0, 0, 1, 0, 0, 0, 44, 92, 65, 115, 115, 101, 116, 115, 92, 77, 111, 100, 115, 92, 89, 105, 112, 112, 101, 101, 92, 85, 116, 105, 108, 115, 92, 65, 117, 100, 105, 111, 77, 105, 120, 101, 114, 70, 105, 120, 101, 114, 46, 99, 115 }; result.TypesData = new byte[136] { 0, 0, 0, 0, 49, 89, 105, 112, 112, 101, 101, 83, 99, 114, 97, 112, 46, 65, 115, 115, 101, 116, 115, 46, 77, 111, 100, 115, 46, 89, 105, 112, 112, 101, 101, 124, 76, 101, 116, 104, 97, 108, 67, 111, 110, 102, 105, 103, 67, 111, 109, 112, 97, 116, 0, 0, 0, 0, 18, 89, 105, 112, 112, 101, 101, 83, 99, 114, 97, 112, 124, 80, 108, 117, 103, 105, 110, 0, 0, 0, 0, 22, 89, 105, 112, 112, 101, 101, 83, 99, 114, 97, 112, 124, 80, 108, 117, 103, 105, 110, 73, 110, 102, 111, 0, 0, 0, 0, 27, 89, 105, 112, 112, 101, 101, 83, 99, 114, 97, 112, 124, 65, 117, 100, 105, 111, 77, 105, 120, 101, 114, 70, 105, 120, 101, 114 }; result.TotalFiles = 4; result.TotalTypes = 4; result.IsEditorOnly = false; return result; } } namespace YippeeScrap { [BepInPlugin("ainavt.lc.yippee", "YippeeScrap", "1.0.5")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private static Plugin instance; private static AssetBundle assetBundle; private static ConfigEntry<int> configRarity; private Harmony harmony; private void Awake() { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Expected O, but got Unknown if ((Object)(object)instance == (Object)null) { instance = this; } LogUtils.Init("ainavt.lc.yippee"); LoadScrap(PathUtils.PathForResourceInAssembly("ainavt_yippee", (Assembly)null), "Assets/mods/Yippee/Yippee.asset", "Yippee"); LogUtils.LogInfo("YippeeScrap loaded!"); harmony = new Harmony("ainavt.lc.yippee"); harmony.PatchAll(typeof(Plugin)); } private void LoadScrap(string assetBundlePath, string innerAssetPath, string name) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Expected O, but got Unknown //IL_004a: Expected O, but got Unknown configRarity = ((BaseUnityPlugin)this).Config.Bind<int>(new ConfigDefinition("General", name + " Rarity"), 30, new ConfigDescription("How often " + name + " will show up. Higher value means more likely to show up", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>())); assetBundle = AssetBundle.LoadFromFile(assetBundlePath); Item obj = assetBundle.LoadAsset<Item>(innerAssetPath); if ((Object)(object)obj == (Object)null) { LogUtils.LogError("Failed to load " + name + " assets."); } else { NetworkPrefabs.RegisterNetworkPrefab(obj.spawnPrefab); Items.RegisterScrap(obj, configRarity.Value, (LevelTypes)(-1)); LogUtils.LogInfo(name + " scrap loaded!"); } configRarity.SettingChanged += delegate { ScrapItem val = ((IEnumerable<ScrapItem>)Items.scrapItems).FirstOrDefault((Func<ScrapItem, bool>)((ScrapItem i) => (Object)(object)i.item == (Object)(object)obj)); if (val != null) { val.rarity = configRarity.Value; } }; if (LethalConfigCompat.IsAvailable) { LethalConfigCompat.AddIntSlider(configRarity, restartRequired: false); } } [HarmonyPatch(typeof(StartOfRound), "Awake")] [HarmonyPostfix] private static void StartOfRoundAwake(ref StartOfRound __instance) { SelectableLevel[] levels = __instance.levels; foreach (SelectableLevel val in levels) { foreach (SpawnableItemWithRarity item in val.spawnableScrap.Where((SpawnableItemWithRarity i) => i.spawnableItem.itemName == "Yippee")) { LogUtils.LogInfo($"Updating yippee rarity on {val.PlanetName} to {configRarity.Value}"); item.rarity = configRarity.Value; } } } } [StructLayout(LayoutKind.Sequential, Size = 1)] internal struct PluginInfo { public const string Guid = "ainavt.lc.yippee"; public const string Name = "YippeeScrap"; public const string Version = "1.0.5"; } public class AudioMixerFixer : MonoBehaviour { private static AudioMixerGroup _masterDiageticMixer; [SerializeField] private List<AudioSource> sourcesToFix; public static AudioMixerGroup MasterDiageticMixer { get { if ((Object)(object)_masterDiageticMixer == (Object)null) { AudioSource? obj = (from p in ((Component)GameNetworkManager.Instance).GetComponent<NetworkManager>().NetworkConfig.Prefabs.Prefabs select p.Prefab.GetComponentInChildren<NoisemakerProp>() into p where (Object)(object)p != (Object)null select ((Component)p).GetComponentInChildren<AudioSource>() into p where (Object)(object)p != (Object)null select p).FirstOrDefault(); if ((Object)(object)obj == (Object)null) { throw new Exception("Failed to locate a suitable AudioSource output mixer to reference! Could you be calling this method before the GameNetworkManager is initialized?"); } _masterDiageticMixer = obj.outputAudioMixerGroup; } return _masterDiageticMixer; } } private void Start() { AudioSource[] componentsInChildren = ((Component)this).GetComponentsInChildren<AudioSource>(); foreach (AudioSource item in componentsInChildren) { if (!sourcesToFix.Contains(item)) { sourcesToFix.Add(item); } } foreach (AudioSource item2 in sourcesToFix) { LogUtils.LogInfo("Replaced source to diagetic mixer."); item2.outputAudioMixerGroup = MasterDiageticMixer; } } } } namespace YippeeScrap.Assets.Mods.Yippee { internal static class LethalConfigCompat { public const string GUID = "ainavt.lc.lethalconfig"; public static bool IsAvailable => Chainloader.PluginInfos.ContainsKey("ainavt.lc.lethalconfig"); [MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)] public static void AddIntSlider(ConfigEntry<int> entry, bool restartRequired) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown LethalConfigManager.AddConfigItem((BaseConfigItem)new IntSliderConfigItem(entry, restartRequired)); } } }