Decompiled source of 31Arcadia v1.4.1

ArcadiaMoonPlugin.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using ArcadiaMoonPlugin.NetcodePatcher;
using BepInEx;
using BepInEx.Configuration;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Rendering;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ArcadiaMoonPlugin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A plugin for the LC Arcadia Moon mod")]
[assembly: AssemblyFileVersion("1.4.0.0")]
[assembly: AssemblyInformationalVersion("1.4.0+8faa2f5e59c480f6c5c80095c065afdd200b746b")]
[assembly: AssemblyProduct("ArcadiaMoonPlugin")]
[assembly: AssemblyTitle("ArcadiaMoonPlugin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.4.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ArcadiaMoonPlugin
{
	[BepInPlugin("ArcadiaMoonPlugin", "ArcadiaMoonPlugin", "1.4.0")]
	public class ArcadiaMoonPlugin : BaseUnityPlugin
	{
		private Harmony harmony;

		public static ArcadiaMoonPlugin instance;

		public static ConfigEntry<bool> ForceSpawnFlowerman { get; private set; }

		public static ConfigEntry<bool> ForceSpawnBaboon { get; private set; }

		public static ConfigEntry<bool> ForceSpawnRadMech { get; private set; }

		private void Awake()
		{
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			instance = this;
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin ArcadiaMoonPlugin is loaded!");
			ForceSpawnFlowerman = ((BaseUnityPlugin)this).Config.Bind<bool>("Spawning", "ForceSpawnFlowerman", true, "Enable custom deterministic spawner for Bracken");
			ForceSpawnBaboon = ((BaseUnityPlugin)this).Config.Bind<bool>("Spawning", "ForceSpawnBaboon", true, "Enable custom deterministic spawner for Baboon hawk");
			ForceSpawnRadMech = ((BaseUnityPlugin)this).Config.Bind<bool>("Spawning", "ForceSpawnRadMech", true, "Enable custom deterministic spawner for Old Bird");
			harmony = new Harmony("ArcadiaMoonPlugin");
			harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin ArcadiaMoonPlugin patched PlayerControllerB!");
		}
	}
	public class TimeAnimSyncronizer : MonoBehaviour
	{
		private Animator timeSyncAnimator;

		private void Start()
		{
			timeSyncAnimator = ((Component)this).GetComponent<Animator>();
			if ((Object)(object)timeSyncAnimator == (Object)null)
			{
				Debug.LogError((object)"There is no Animator component attached to this object!");
			}
		}

		private void FixedUpdate()
		{
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)timeSyncAnimator != (Object)null && TimeOfDay.Instance.timeHasStarted)
			{
				timeSyncAnimator.SetFloat("timeOfDay", Mathf.Clamp(TimeOfDay.Instance.normalizedTimeOfDay, 0f, 0.99f));
				if ((int)TimeOfDay.Instance.currentLevelWeather == 0)
				{
					timeSyncAnimator.SetBool("dusty", true);
				}
			}
		}
	}
	internal class HeatwaveZoneInteract : MonoBehaviour
	{
		[SerializeField]
		private float timeInHeatZoneMax = 10f;

		[SerializeField]
		private Volume exhaustionFilter;

		public bool CheckConditionsForHeatingPause(PlayerControllerB playerController)
		{
			if (!playerController.inSpecialInteractAnimation && !Object.op_Implicit((Object)(object)playerController.inAnimationWithEnemy) && !playerController.isClimbingLadder)
			{
				return (Object)(object)playerController.physicsParent != (Object)null;
			}
			return true;
		}

		public bool CheckConditionsForHeatingStop(PlayerControllerB playerController)
		{
			if (!playerController.beamUpParticle.isPlaying && !playerController.isInElevator)
			{
				return playerController.isInHangarShipRoom;
			}
			return true;
		}

		private void OnTriggerEnter(Collider other)
		{
			if (((Component)other).CompareTag("Player"))
			{
				PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>();
				if (!((Object)(object)component != (Object)(object)GameNetworkManager.Instance.localPlayerController))
				{
					PlayerHeatManager.SetEffectsVolume(exhaustionFilter);
				}
			}
		}

		private void OnTriggerStay(Collider other)
		{
			if (!((Component)other).CompareTag("Player"))
			{
				return;
			}
			PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>();
			if ((Object)(object)component != (Object)(object)GameNetworkManager.Instance.localPlayerController)
			{
				return;
			}
			if (component.isPlayerDead)
			{
				PlayerHeatManager.heatSeverityMultiplier = 1f;
				PlayerHeatManager.isInHeatZone = false;
				PlayerHeatManager.SetHeatSeverity(0f - PlayerHeatManager.heatSeverity);
				return;
			}
			if (CheckConditionsForHeatingStop(component))
			{
				PlayerHeatManager.heatSeverityMultiplier = 1f;
				PlayerHeatManager.isInHeatZone = false;
				return;
			}
			if (CheckConditionsForHeatingPause(component))
			{
				PlayerHeatManager.heatSeverityMultiplier = 0.33f;
			}
			else
			{
				PlayerHeatManager.heatSeverityMultiplier = 1f;
			}
			if (PlayerHeatManager.isInHeatZone)
			{
				PlayerHeatManager.SetHeatSeverity(Time.deltaTime / timeInHeatZoneMax);
			}
			else
			{
				PlayerHeatManager.isInHeatZone = true;
			}
		}

		private void OnTriggerExit(Collider other)
		{
			if (((Component)other).CompareTag("Player"))
			{
				PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>();
				if (!((Object)(object)component != (Object)(object)GameNetworkManager.Instance.localPlayerController))
				{
					PlayerHeatManager.heatSeverityMultiplier = 1f;
					PlayerHeatManager.isInHeatZone = false;
				}
			}
		}

		private void OnDestroy()
		{
			PlayerHeatManager.heatSeverityMultiplier = 1f;
			PlayerHeatManager.isInHeatZone = false;
			PlayerHeatManager.SetEffectsVolume(null);
		}
	}
	internal class PlayerHeatManager : MonoBehaviour
	{
		public static bool isInHeatZone = false;

		public static float heatSeverityMultiplier = 1f;

		public static float heatSeverity = 0f;

		private static Volume heatEffectVolume;

		public static void SetEffectsVolume(Volume volume)
		{
			if ((Object)(object)volume != (Object)null)
			{
				heatEffectVolume = volume;
			}
		}

		internal static void SetHeatSeverity(float heatSeverityDelta)
		{
			heatSeverity = Mathf.Clamp01(heatSeverity + heatSeverityDelta * heatSeverityMultiplier);
			if ((Object)(object)heatEffectVolume != (Object)null)
			{
				heatEffectVolume.weight = heatSeverity;
			}
		}
	}
	public class EnemySpawner : MonoBehaviour
	{
		[SerializeField]
		private string enemyName = "RadMech";

		[SerializeField]
		private float timer = 0.5f;

		private EnemyType enemyType;

		private GameObject nestPrefab;

		private List<GameObject> spawnedNests = new List<GameObject>();

		private Random random = new Random(StartOfRound.Instance.randomMapSeed + 42);

		private void LoadResources(string enemyName)
		{
			IEnumerable<EnemyType> source = Resources.FindObjectsOfTypeAll<EnemyType>().Distinct();
			enemyType = source.FirstOrDefault((Func<EnemyType, bool>)((EnemyType e) => e.enemyName == enemyName));
			if ((Object)(object)enemyType != (Object)null)
			{
				nestPrefab = enemyType.nestSpawnPrefab;
				Debug.Log((object)(enemyType.enemyName + " and its prefab loaded successfully!"));
			}
			else
			{
				Debug.LogError((object)"Failed to load EnemyType!");
			}
		}

		private void Start()
		{
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Expected O, but got Unknown
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			if (!GameNetworkManager.Instance.isHostingGame)
			{
				return;
			}
			LoadResources(enemyName);
			if (!IsSpawningEnabled())
			{
				Debug.Log((object)("Forced spawning for " + enemyName + " is disabled in the config."));
				((Behaviour)this).enabled = false;
				return;
			}
			foreach (Transform item in ((Component)this).transform)
			{
				Transform val = item;
				if ((Object)(object)nestPrefab != (Object)null)
				{
					Debug.Log((object)"Started nest prefab spawning routine!");
					Vector3 randomNavMeshPositionInBoxPredictable = RoundManager.Instance.GetRandomNavMeshPositionInBoxPredictable(val.position, 10f, default(NavMeshHit), random, RoundManager.Instance.GetLayermaskForEnemySizeLimit(enemyType));
					randomNavMeshPositionInBoxPredictable = RoundManager.Instance.PositionEdgeCheck(randomNavMeshPositionInBoxPredictable, enemyType.nestSpawnPrefabWidth);
					GameObject val2 = Object.Instantiate<GameObject>(nestPrefab, randomNavMeshPositionInBoxPredictable, Quaternion.identity);
					val2.transform.Rotate(Vector3.up, (float)random.Next(-180, 180), (Space)0);
					spawnedNests.Add(val2);
					if (Object.op_Implicit((Object)(object)val2.GetComponentInChildren<NetworkObject>()))
					{
						val2.GetComponentInChildren<NetworkObject>().Spawn(true);
						Debug.Log((object)("Spawned an " + enemyName + " nest prefab!"));
					}
					else
					{
						Debug.LogError((object)("Nest prefab of " + enemyName + " does not have a NetworkObject component. Desync possible!"));
					}
				}
			}
		}

		private void Update()
		{
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Expected O, but got Unknown
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			if (!(TimeOfDay.Instance.normalizedTimeOfDay > timer) || !TimeOfDay.Instance.timeHasStarted || !GameNetworkManager.Instance.isHostingGame)
			{
				return;
			}
			if ((Object)(object)nestPrefab != (Object)null)
			{
				foreach (GameObject spawnedNest in spawnedNests)
				{
					Vector3 position = spawnedNest.transform.position;
					Quaternion rotation = spawnedNest.transform.rotation;
					float y = ((Quaternion)(ref rotation)).eulerAngles.y;
					Object.Destroy((Object)(object)spawnedNest);
					SpawnEnemyAtPosition(position, y);
					Debug.Log((object)("Spawned enemy " + enemyName + " in place of a nest prefab!"));
				}
				spawnedNests.Clear();
				Debug.Log((object)("Destroyed all spawned enemy nest prefabs of " + enemyType.enemyName + "!"));
			}
			else
			{
				foreach (Transform item in ((Component)this).transform)
				{
					Transform val = item;
					SpawnEnemyAtPosition(val.position);
					Debug.Log((object)"Force spawned an enemy!");
				}
			}
			((Behaviour)this).enabled = false;
		}

		private void SpawnEnemyAtPosition(Vector3 position, float yRot = 0f)
		{
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			Debug.Log((object)("Current enemy type for force spawn is " + enemyType.enemyName));
			if ((Object)(object)enemyType.enemyPrefab == (Object)null)
			{
				Debug.LogError((object)(enemyType.enemyName + " does not have a valid enemy prefab to spawn."));
			}
			else
			{
				RoundManager.Instance.SpawnEnemyGameObject(position, yRot, -1, enemyType);
			}
		}

		private bool IsSpawningEnabled()
		{
			return enemyName.ToLower() switch
			{
				"flowerman" => ArcadiaMoonPlugin.ForceSpawnFlowerman.Value, 
				"baboon hawk" => ArcadiaMoonPlugin.ForceSpawnBaboon.Value, 
				"radmech" => ArcadiaMoonPlugin.ForceSpawnRadMech.Value, 
				_ => true, 
			};
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "ArcadiaMoonPlugin";

		public const string PLUGIN_NAME = "ArcadiaMoonPlugin";

		public const string PLUGIN_VERSION = "1.4.0";
	}
}
namespace ArcadiaMoonPlugin.Patches
{
	[HarmonyPatch]
	internal class PlayerControllerBHeatStrokePatch
	{
		private static float prevSprintMeter;

		private static float severityInfluenceMultiplier = 1.25f;

		private static float timeToCool = 17f;

		[HarmonyPatch(typeof(PlayerControllerB), "Update")]
		[HarmonyPrefix]
		[HarmonyPriority(600)]
		private static void HeatStrokePatchPrefix(PlayerControllerB __instance)
		{
			if (((NetworkBehaviour)__instance).IsOwner && __instance.isPlayerControlled)
			{
				prevSprintMeter = __instance.sprintMeter;
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "LateUpdate")]
		[HarmonyPostfix]
		[HarmonyPriority(200)]
		private static void HeatStrokePatchLatePostfix(PlayerControllerB __instance)
		{
			if (!((NetworkBehaviour)__instance).IsOwner || !__instance.isPlayerControlled)
			{
				return;
			}
			if (__instance.isInsideFactory)
			{
				PlayerHeatManager.heatSeverityMultiplier = 1f;
				PlayerHeatManager.isInHeatZone = false;
			}
			if (!PlayerHeatManager.isInHeatZone)
			{
				PlayerHeatManager.SetHeatSeverity((0f - Time.deltaTime) / timeToCool);
			}
			float heatSeverity = PlayerHeatManager.heatSeverity;
			if (heatSeverity > 0f)
			{
				float num = __instance.sprintMeter - prevSprintMeter;
				if ((double)num < 0.0)
				{
					__instance.sprintMeter = Mathf.Max(prevSprintMeter + num * (1f + heatSeverity * severityInfluenceMultiplier), 0f);
				}
				else if ((double)num > 0.0)
				{
					__instance.sprintMeter = Mathf.Min(prevSprintMeter + num / (1f + heatSeverity * severityInfluenceMultiplier), 1f);
				}
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
namespace ArcadiaMoonPlugin.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}