CHANGELOG

Changelog

[1.2.71b] - 2025-24-01

Snow & Toxic update (Beta release)

  • Changed the way collision for blizzard particles is calculated to improve performance

[1.2.70b] - 2025-24-01

Snow & Toxic update (Beta release)

  • Reverted baking changes

[1.2.69b] - 2025-24-01

Snow & Toxic update (Beta release)

  • Fixed extremely long navmesh rebake on some moons
  • Improved memory allocation for snow detection

[1.2.68b] - 2025-20-01

Snow & Toxic update (Beta release)

  • Some performance improvements for snow and toxic fumes vfx
  • New option to make snow affected by scene lighting (resource intensive!)
  • Mesh processing and terrain meshification is now async to reduce stutter during level load
  • Ability for moon makers to change snow and fumes colors via tags: "voxxSnowColor", "voxxSnowOverlayColor", "voxxBlizzardFogColor", "voxxBlizzardCrystalsColor", "voxxToxicFumesColor", "voxxToxicFogColor"
  • Snow is more white now
  • Fixed bugs when snow appeared over blizzard fog
  • Fixed strange transparency glitches for snow when you could see through it at certain angles
  • Fixed incorrect water freezing on some moons

[1.2.67b] - 2025-11-01

Snow & Toxic update (Beta release)

  • Switch to coroutines for light flickering and door opening during Solar Flare to eliminate any possibilities of hangs up on huge interiors
  • Added support for snow weather transition mid-round and fixed associated bugs
  • Fix for frostbite accumulating faster than supposed during blizzard
  • Moon processing blacklist is now a whitelist, you can add moons with MESH terrain there, that have glitchy interaction with the fluffy snow shader (not guaranteed to be a solution for every custom moon)
  • Balancing adjustments for default config of Toxic Smog (you need to reset the file manually)

[1.2.66b] - 2025-06-01

Snow & Toxic update (Beta release)

  • Small hotfix to support new TerraMesh version
  • More moons are blacklisted for mesh postprocess since they are already optimal and made with TerraMesh in Editor

[1.2.65b] - 2025-06-01

Snow & Toxic update (Beta release)

  • Deduplicated some shared objects
  • Fixed bug with effects not disappearing upon death?
  • Changed sounds for blizzard to avoid copyright problems (also quieter)
  • Bees are now blocked from spawning during snowy weathers (configurable)
  • Much better under snow detection
  • Toxic fog poisoning no longer gives you an actual TZP effect, now it's just visual
  • Split off some settings for blizzard from snowfall
  • Moved TerraMesh stuff to a separate library
  • More precise snow collision detection

[1.2.60b] - 2024-26-12

Snow & Toxic update (Beta release)

  • Fixed NavMesh rebake lag
  • Fixed solar flare reenabling itself on unsupported moons
  • poisoning is now a status effect (not local to each fume instance)
  • Fixed SRP batching with the snow vertex shader
  • New settings for number of particles, vfx collision and enemies
  • Simplified blizzard visual effects

[1.2.50b] - 2024-25-12

Snow & Toxic update (Beta release)

  • Fixed false positives during freezing of water
  • Enemies can now walk on ice
  • Improved visuals for snow overlay (more textured)
  • Fixed solar flare visuals missing after exiting an interior
  • Fixed aurora positioning
  • Added Toxic Smog weather

[1.2.40b] - 2024-24-12

Snow update (Beta release)

  • Fixed blacklist for postprocessing working incorrectly
  • Fixed buffering not clearing on moons with no valid ground
  • More robust water freezing logic
  • Now snow properly interacts with players (no monsters for now) that stand on non-ground objects with snow on top
  • Added option to calculate more accurate shadows for fluffy snow

[1.2.30b] - 2024-22-12

Snow update (Beta release)

  • Fixed water drowning not being disabled when it freezes over

[1.2.20b] - 2024-22-12

Snow update (Beta release)

  • Fixed problems on experimentation
  • Added config to blacklist planets with a mesh terrain from postprocessing it
  • Worms no longer create trails when borrowed
  • Fixed dropping from ladders in wind, now only happens when yoo're too cold to hold the metal bars
  • Made chilling wave vfx dynamically resize depending on the level size
  • Slightly recolored ice particles in the wave
  • Changed under snow filter to be less intrusive (may change again)
  • Improved snow collision detection
  • Fixed incompatibility with Diversity
  • Fixed a random infinite loop bug while triangulating
  • Moons without proper ground will now work with the blizzard weather (without the fluffy snow part)
  • Fixed freezing water in interiors

[1.2.11b] - 2024-22-12

Snow update (Beta release)

  • Fixed ghost levels appearing in some cases

[1.2.1b] - 2024-22-12

Snow update (Beta release)

  • Fixed NRE when patching modded assemblies

[1.2.0b] - 2024-22-12

Snow update (Beta release)

  • Added Snowfall weather
  • Added Blizzard weather
  • Added more configurations for filter strengths
  • Corona VFX during solar flare weather is bigger now
  • Heatwave reduces intensity as the sun's brightness decreases
  • Added a festive easter egg

[1.1.8] - 2024-09-09

Bugfix

  • Hopefully fixed more incompatibilities with Lethal Performance
  • Added config for the static noise from walkies, reduced default volume
  • Fixed small bug with randomization picking that was forcing it to hardcoded defaults if min=max

[1.1.7] - 2024-08-23

Bugfix

  • Hopefully fixed an incompatibility with Lethal Performance

[1.1.6] - 2024-08-21

Bugfix

  • Fixed possible NRE under certain conditions that broke the radar map
  • Improved compatibility of the teleporter distortion with other mods and fixed problems with dead bodies desyncing

[1.1.5] - 2024-08-17

Bugfix

  • Fixed missing player voices after rejoin

[1.1.4] - 2024-08-13

Hotfix

  • Fixed an error when full distortion of the walkie talkie sounds is enabled

[1.1.3] - 2024-08-13

Solar Flare Update

  • New config options
  • Nerfed default battery drain speed (now 60 - 200%)
  • Doors can malfunction slightly more frequently now

[1.1.2] - 2024-08-12

Solar Flare Update

  • Increased default luminosity threshold for aurora (should appear earlier now, reset config for that)
  • Fixed aurora disappearing at certain angles
  • Fixed missing VFX on planets without a sun
  • Auroras now reappear instantly when leaving the facility

[1.1.1] - 2024-08-12

Solar Flare Update

  • Solar flare no longer affects item batteries when you are in a facility
  • On the surface discharge is even faster now (50 - 500 % faster depending on the strength of a flare)

[1.1.0] - 2024-08-11

Solar Flare Update

  • Added new weather - Solar Flare!
  • Water now cools you down in Heatwave weather
  • Added auditory distortion when you have a heatstroke
  • New config options

[1.0.0] - 2024-07-24

Release

  • Initial release.