LethalElementsBeta
A mod that adds five new weather effects!
CHANGELOG
Changelog
[1.2.71b] - 2025-24-01
Snow & Toxic update (Beta release)
- Changed the way collision for blizzard particles is calculated to improve performance
[1.2.70b] - 2025-24-01
Snow & Toxic update (Beta release)
- Reverted baking changes
[1.2.69b] - 2025-24-01
Snow & Toxic update (Beta release)
- Fixed extremely long navmesh rebake on some moons
- Improved memory allocation for snow detection
[1.2.68b] - 2025-20-01
Snow & Toxic update (Beta release)
- Some performance improvements for snow and toxic fumes vfx
- New option to make snow affected by scene lighting (resource intensive!)
- Mesh processing and terrain meshification is now async to reduce stutter during level load
- Ability for moon makers to change snow and fumes colors via tags: "voxxSnowColor", "voxxSnowOverlayColor", "voxxBlizzardFogColor", "voxxBlizzardCrystalsColor", "voxxToxicFumesColor", "voxxToxicFogColor"
- Snow is more white now
- Fixed bugs when snow appeared over blizzard fog
- Fixed strange transparency glitches for snow when you could see through it at certain angles
- Fixed incorrect water freezing on some moons
[1.2.67b] - 2025-11-01
Snow & Toxic update (Beta release)
- Switch to coroutines for light flickering and door opening during Solar Flare to eliminate any possibilities of hangs up on huge interiors
- Added support for snow weather transition mid-round and fixed associated bugs
- Fix for frostbite accumulating faster than supposed during blizzard
- Moon processing blacklist is now a whitelist, you can add moons with MESH terrain there, that have glitchy interaction with the fluffy snow shader (not guaranteed to be a solution for every custom moon)
- Balancing adjustments for default config of Toxic Smog (you need to reset the file manually)
[1.2.66b] - 2025-06-01
Snow & Toxic update (Beta release)
- Small hotfix to support new TerraMesh version
- More moons are blacklisted for mesh postprocess since they are already optimal and made with TerraMesh in Editor
[1.2.65b] - 2025-06-01
Snow & Toxic update (Beta release)
- Deduplicated some shared objects
- Fixed bug with effects not disappearing upon death?
- Changed sounds for blizzard to avoid copyright problems (also quieter)
- Bees are now blocked from spawning during snowy weathers (configurable)
- Much better under snow detection
- Toxic fog poisoning no longer gives you an actual TZP effect, now it's just visual
- Split off some settings for blizzard from snowfall
- Moved TerraMesh stuff to a separate library
- More precise snow collision detection
[1.2.60b] - 2024-26-12
Snow & Toxic update (Beta release)
- Fixed NavMesh rebake lag
- Fixed solar flare reenabling itself on unsupported moons
- poisoning is now a status effect (not local to each fume instance)
- Fixed SRP batching with the snow vertex shader
- New settings for number of particles, vfx collision and enemies
- Simplified blizzard visual effects
[1.2.50b] - 2024-25-12
Snow & Toxic update (Beta release)
- Fixed false positives during freezing of water
- Enemies can now walk on ice
- Improved visuals for snow overlay (more textured)
- Fixed solar flare visuals missing after exiting an interior
- Fixed aurora positioning
- Added Toxic Smog weather
[1.2.40b] - 2024-24-12
Snow update (Beta release)
- Fixed blacklist for postprocessing working incorrectly
- Fixed buffering not clearing on moons with no valid ground
- More robust water freezing logic
- Now snow properly interacts with players (no monsters for now) that stand on non-ground objects with snow on top
- Added option to calculate more accurate shadows for fluffy snow
[1.2.30b] - 2024-22-12
Snow update (Beta release)
- Fixed water drowning not being disabled when it freezes over
[1.2.20b] - 2024-22-12
Snow update (Beta release)
- Fixed problems on experimentation
- Added config to blacklist planets with a mesh terrain from postprocessing it
- Worms no longer create trails when borrowed
- Fixed dropping from ladders in wind, now only happens when yoo're too cold to hold the metal bars
- Made chilling wave vfx dynamically resize depending on the level size
- Slightly recolored ice particles in the wave
- Changed under snow filter to be less intrusive (may change again)
- Improved snow collision detection
- Fixed incompatibility with Diversity
- Fixed a random infinite loop bug while triangulating
- Moons without proper ground will now work with the blizzard weather (without the fluffy snow part)
- Fixed freezing water in interiors
[1.2.11b] - 2024-22-12
Snow update (Beta release)
- Fixed ghost levels appearing in some cases
[1.2.1b] - 2024-22-12
Snow update (Beta release)
- Fixed NRE when patching modded assemblies
[1.2.0b] - 2024-22-12
Snow update (Beta release)
- Added Snowfall weather
- Added Blizzard weather
- Added more configurations for filter strengths
- Corona VFX during solar flare weather is bigger now
- Heatwave reduces intensity as the sun's brightness decreases
- Added a festive easter egg
[1.1.8] - 2024-09-09
Bugfix
- Hopefully fixed more incompatibilities with Lethal Performance
- Added config for the static noise from walkies, reduced default volume
- Fixed small bug with randomization picking that was forcing it to hardcoded defaults if min=max
[1.1.7] - 2024-08-23
Bugfix
- Hopefully fixed an incompatibility with Lethal Performance
[1.1.6] - 2024-08-21
Bugfix
- Fixed possible NRE under certain conditions that broke the radar map
- Improved compatibility of the teleporter distortion with other mods and fixed problems with dead bodies desyncing
[1.1.5] - 2024-08-17
Bugfix
- Fixed missing player voices after rejoin
[1.1.4] - 2024-08-13
Hotfix
- Fixed an error when full distortion of the walkie talkie sounds is enabled
[1.1.3] - 2024-08-13
Solar Flare Update
- New config options
- Nerfed default battery drain speed (now 60 - 200%)
- Doors can malfunction slightly more frequently now
[1.1.2] - 2024-08-12
Solar Flare Update
- Increased default luminosity threshold for aurora (should appear earlier now, reset config for that)
- Fixed aurora disappearing at certain angles
- Fixed missing VFX on planets without a sun
- Auroras now reappear instantly when leaving the facility
[1.1.1] - 2024-08-12
Solar Flare Update
- Solar flare no longer affects item batteries when you are in a facility
- On the surface discharge is even faster now (50 - 500 % faster depending on the strength of a flare)
[1.1.0] - 2024-08-11
Solar Flare Update
- Added new weather - Solar Flare!
- Water now cools you down in Heatwave weather
- Added auditory distortion when you have a heatstroke
- New config options
[1.0.0] - 2024-07-24
Release
- Initial release.