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Version 1.0.2
- Changed tile distribution
- Fixed generation logic to prevent possible failures
- Added a new parkour tile
- Fixed drill desync (for sure!)
- Fixed enemy cheesing in lab tiles due to incorrect NavMesh
- Redesigned the second custom apparatus
Version 1.0.1
- Fixed incorrect apparatus spawn positions
- Fixed some LOD groups transitioning too early
- Fixed broken flickering lights animations
- Fixed incorrect turret position on a starting tile
- Fixed tile bounds everywhere
- Adjusted custom apparatuses designs
Version 1.0.0
- Initial release.
- Fixed desyncs
- Fixed some network prefabs