using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("BlueJayPlushie")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A mod that adds blue jay plushie as scrap")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+98c3c83ad0d87576703ec4eb2882e0061aa63947")]
[assembly: AssemblyProduct("BlueJayPlushie")]
[assembly: AssemblyTitle("BlueJayPlushie")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BlueJayPlushie
{
[BepInPlugin("BlueJayPlushie", "BlueJayPlushie", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static AssetBundle BlueJayAssets;
public static ConfigFile config;
private void Awake()
{
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
BlueJayAssets = AssetBundle.LoadFromFile(Path.Combine(directoryName, "bluejaymod"));
if ((Object)(object)BlueJayAssets == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets.");
return;
}
int num = 100;
Item val = BlueJayAssets.LoadAsset<Item>("Assets/Bluejayplushie.asset");
Utilities.FixMixerGroups(val.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
Items.RegisterScrap(val, num, (LevelTypes)(-1));
UnlockableItem val2 = BlueJayAssets.LoadAsset<UnlockablesList>("Assets/unlocklist.asset").unlockables[0];
NetworkPrefabs.RegisterNetworkPrefab(val2.prefabObject);
TerminalNode shopSelectionNode = val2.shopSelectionNode;
Unlockables.RegisterUnlockable(val2, (StoreType)2, (TerminalNode)null, (TerminalNode)null, shopSelectionNode, shopSelectionNode.itemCost);
((BaseUnityPlugin)this).Logger.LogMessage((object)"Blue Jay Plushie Mod loaded!");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "BlueJayPlushie";
public const string PLUGIN_NAME = "BlueJayPlushie";
public const string PLUGIN_VERSION = "1.0.0";
}
}