using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("EasyTextEffects")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("vegemike")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ProFlashlightPlus")]
[assembly: AssemblyTitle("vegemike.ProFlashlightPlus")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ProFlashlightPlus
{
[BepInPlugin("vegemike.ProFlashlightPlus", "ProFlashlightPlus", "1.0.0")]
public class ProFlashlightPlus : BaseUnityPlugin
{
internal static bool UIOpen = false;
internal const float DefaultIntensityValue = 100f;
internal const float DefaultAngleValue = 60f;
internal const float DefaultR = 1f;
internal const float DefaultG = 1f;
internal const float DefaultB = 1f;
internal const bool DefaultStrobe = false;
internal const float DefaultSpeed = 1f;
internal static float IntensityValue = 100f;
internal static float AngleValue = 60f;
internal static float RValue = 1f;
internal static float GValue = 1f;
internal static float BValue = 1f;
internal static bool StrobeEnabled = false;
internal static float SpeedValue = 1f;
internal static ManualLogSource Logger { get; private set; } = null;
private void Awake()
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"ProFlashlightPlus Awake – subscribing to sceneLoaded.");
Harmony val = new Harmony("vegemike.ProFlashlightPlus");
val.PatchAll();
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Expected O, but got Unknown
Logger.LogInfo((object)("Scene '" + ((Scene)(ref scene)).name + "' loaded – spawning UI now"));
GameObject val = new GameObject("ProFlashlightUI");
Object.DontDestroyOnLoad((Object)(object)val);
val.AddComponent<FlashlightUI>();
Logger.LogInfo((object)"FlashlightUI component attached.");
SceneManager.sceneLoaded -= OnSceneLoaded;
}
}
public class FlashlightUI : MonoBehaviour
{
private Rect _windowRect;
private const int WindowId = 123456;
private void Start()
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
float num = 500f;
float num2 = 350f;
_windowRect = new Rect(((float)Screen.width - num) / 2f, ((float)Screen.height - num2) / 2f, num, num2);
}
private void Update()
{
Keyboard current = Keyboard.current;
if (current != null && ((ButtonControl)current.f8Key).wasPressedThisFrame)
{
ProFlashlightPlus.UIOpen = !ProFlashlightPlus.UIOpen;
Cursor.visible = ProFlashlightPlus.UIOpen;
Cursor.lockState = (CursorLockMode)((!ProFlashlightPlus.UIOpen) ? 1 : 0);
Debug.Log((object)$"[FlashlightUI] F8 pressed — UIOpen = {ProFlashlightPlus.UIOpen}");
}
}
private void OnGUI()
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
if (ProFlashlightPlus.UIOpen)
{
_windowRect = GUI.ModalWindow(123456, _windowRect, new WindowFunction(DrawWindow), "Flashlight Control");
}
}
private void DrawWindow(int id)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
//IL_022c: Unknown result type (might be due to invalid IL or missing references)
//IL_0252: Unknown result type (might be due to invalid IL or missing references)
//IL_029d: Unknown result type (might be due to invalid IL or missing references)
//IL_02c1: Unknown result type (might be due to invalid IL or missing references)
//IL_0304: Unknown result type (might be due to invalid IL or missing references)
//IL_032a: Unknown result type (might be due to invalid IL or missing references)
//IL_037f: Unknown result type (might be due to invalid IL or missing references)
//IL_03ee: Unknown result type (might be due to invalid IL or missing references)
//IL_041e: Unknown result type (might be due to invalid IL or missing references)
//IL_044e: Unknown result type (might be due to invalid IL or missing references)
//IL_047e: Unknown result type (might be due to invalid IL or missing references)
//IL_04ae: Unknown result type (might be due to invalid IL or missing references)
//IL_04de: Unknown result type (might be due to invalid IL or missing references)
//IL_0512: Unknown result type (might be due to invalid IL or missing references)
//IL_053c: Unknown result type (might be due to invalid IL or missing references)
float width = ((Rect)(ref _windowRect)).width;
float height = ((Rect)(ref _windowRect)).height;
if (GUI.Button(new Rect(width - 28f, 4f, 24f, 24f), "X"))
{
ProFlashlightPlus.UIOpen = false;
Cursor.visible = false;
Cursor.lockState = (CursorLockMode)1;
}
GUI.Label(new Rect(10f, 40f, 140f, 20f), "Intensity (0–2500):");
float num = GUI.HorizontalSlider(new Rect(160f, 45f, width - 180f, 20f), ProFlashlightPlus.IntensityValue, 0f, 2500f);
if (!Mathf.Approximately(num, ProFlashlightPlus.IntensityValue))
{
ProFlashlightPlus.IntensityValue = num;
}
GUI.Label(new Rect(10f, 80f, 140f, 20f), "Spread (°):");
float num2 = GUI.HorizontalSlider(new Rect(160f, 85f, width - 180f, 20f), ProFlashlightPlus.AngleValue, 5f, 160f);
if (!Mathf.Approximately(num2, ProFlashlightPlus.AngleValue))
{
ProFlashlightPlus.AngleValue = num2;
}
GUI.Label(new Rect(10f, 120f, 140f, 20f), "Color - R:");
float num3 = GUI.HorizontalSlider(new Rect(160f, 125f, width - 180f, 20f), ProFlashlightPlus.RValue, 0f, 1f);
if (!Mathf.Approximately(num3, ProFlashlightPlus.RValue))
{
ProFlashlightPlus.RValue = num3;
}
GUI.Label(new Rect(10f, 160f, 140f, 20f), "Color - G:");
float num4 = GUI.HorizontalSlider(new Rect(160f, 165f, width - 180f, 20f), ProFlashlightPlus.GValue, 0f, 1f);
if (!Mathf.Approximately(num4, ProFlashlightPlus.GValue))
{
ProFlashlightPlus.GValue = num4;
}
GUI.Label(new Rect(10f, 200f, 140f, 20f), "Color - B:");
float num5 = GUI.HorizontalSlider(new Rect(160f, 205f, width - 180f, 20f), ProFlashlightPlus.BValue, 0f, 1f);
if (!Mathf.Approximately(num5, ProFlashlightPlus.BValue))
{
ProFlashlightPlus.BValue = num5;
}
GUI.Label(new Rect(10f, 240f, 140f, 20f), "Strobe:");
bool flag = GUI.Toggle(new Rect(160f, 240f, 20f, 20f), ProFlashlightPlus.StrobeEnabled, "");
if (flag != ProFlashlightPlus.StrobeEnabled)
{
ProFlashlightPlus.StrobeEnabled = flag;
}
GUI.Label(new Rect(10f, 280f, 140f, 20f), "Strobe Speed:");
float num6 = GUI.HorizontalSlider(new Rect(160f, 285f, width - 180f, 20f), ProFlashlightPlus.SpeedValue, 0.1f, 10f);
if (!Mathf.Approximately(num6, ProFlashlightPlus.SpeedValue))
{
ProFlashlightPlus.SpeedValue = num6;
}
if (GUI.Button(new Rect((width - 100f) / 2f, height - 40f, 100f, 30f), "Reset"))
{
ProFlashlightPlus.IntensityValue = 100f;
ProFlashlightPlus.AngleValue = 60f;
ProFlashlightPlus.RValue = 1f;
ProFlashlightPlus.GValue = 1f;
ProFlashlightPlus.BValue = 1f;
ProFlashlightPlus.StrobeEnabled = false;
ProFlashlightPlus.SpeedValue = 1f;
}
GUI.Label(new Rect(width - 100f, 40f, 90f, 20f), ProFlashlightPlus.IntensityValue.ToString("0"));
GUI.Label(new Rect(width - 100f, 80f, 90f, 20f), ProFlashlightPlus.AngleValue.ToString("0"));
GUI.Label(new Rect(width - 100f, 120f, 90f, 20f), ProFlashlightPlus.RValue.ToString("0.00"));
GUI.Label(new Rect(width - 100f, 160f, 90f, 20f), ProFlashlightPlus.GValue.ToString("0.00"));
GUI.Label(new Rect(width - 100f, 200f, 90f, 20f), ProFlashlightPlus.BValue.ToString("0.00"));
GUI.Label(new Rect(width - 100f, 240f, 90f, 20f), ProFlashlightPlus.StrobeEnabled ? "On" : "Off");
GUI.Label(new Rect(width - 100f, 280f, 90f, 20f), ProFlashlightPlus.SpeedValue.ToString("0.0"));
GUI.DragWindow(new Rect(0f, 0f, width, 24f));
}
}
[HarmonyPatch(typeof(FlashlightItem), "Update")]
public static class FlashlightItem_Update_Patch
{
private static void Postfix(FlashlightItem __instance)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Invalid comparison between Unknown and I4
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
Light flashlightBulb = __instance.flashlightBulb;
if ((Object)(object)flashlightBulb != (Object)null)
{
flashlightBulb.intensity = ProFlashlightPlus.IntensityValue;
if ((int)flashlightBulb.type == 0)
{
flashlightBulb.spotAngle = ProFlashlightPlus.AngleValue;
}
if (ProFlashlightPlus.StrobeEnabled)
{
float num = Time.time * (ProFlashlightPlus.SpeedValue / 2f) % 1f;
Color color = Color.HSVToRGB(num, 1f, 1f);
flashlightBulb.color = color;
}
else
{
flashlightBulb.color = new Color(ProFlashlightPlus.RValue, ProFlashlightPlus.GValue, ProFlashlightPlus.BValue);
}
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "vegemike.ProFlashlightPlus";
public const string PLUGIN_NAME = "ProFlashlightPlus";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace ProFlashlightPlus.Patches
{
[HarmonyPatch(typeof(TVScript))]
public class ExampleTVPatch
{
[HarmonyPatch("SwitchTVLocalClient")]
[HarmonyPrefix]
private static void SwitchTVPrefix(TVScript __instance)
{
StartOfRound.Instance.shipRoomLights.SetShipLightsBoolean(__instance.tvOn);
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}