using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("InfSprint")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("InfSprint")]
[assembly: AssemblyTitle("InfSprint")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace InfSprint;
[BepInPlugin("void.infrun", "Infinite Run Mod", "1.0.0")]
public class HarmonyLibs1 : BaseUnityPlugin
{
private const string guid = "void.infrun";
private const string name = "Infinite Run Mod";
private const string version = "1.0.0";
private readonly Harmony harmony = new Harmony("void.infrun");
private static HarmonyLibs1 instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
mls.LogInfo((object)"INFINITE MOD WORKING yay");
harmony.PatchAll(typeof(HarmonyLibs1));
harmony.PatchAll(typeof(PlayerControllerB));
}
}
[HarmonyPatch(typeof(PlayerControllerB))]
internal class InfRun
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void run(ref float __sprintmeter)
{
__sprintmeter = 1f;
}
}