using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using LethalLib.Modules;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("doki_plush")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("moni plush")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("doki_plush")]
[assembly: AssemblyTitle("doki_plush")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace doki_plush
{
public static class PluginInfo
{
public const string PLUGIN_GUID = "doki_plush";
public const string PLUGIN_NAME = "doki_plush";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace moni_plush
{
internal static class Metadata
{
public const string Name = "Moni Plushie";
public const string ModGUID = "com.wdbros.moni_plush";
public const string Version = "1.0.0";
}
[BepInPlugin("com.wdbros.moni_plush", "Moni Plushie", "1.0.0")]
[BepInProcess("Lethal Company.exe")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "dokiplush"));
if ((Object)(object)val == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Doki Plush failed to find asset bundle. Dying gracefully.");
return;
}
Item val2 = val.LoadAsset<Item>("Monika Plush.asset");
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Items.RegisterScrap(val2, 30, (LevelTypes)(-1));
((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Monika Plush with no issues!");
}
}
}