using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("RiotControl")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RiotControl")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("9dee6e3f-c8e0-4283-a751-ec6c3ed6b9c6")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace RiotControl
{
[BepInPlugin("Riot_Control", "Riot_Control", "1.0.2")]
[BepInProcess("Lethal Company.exe")]
public class Plugin : BaseUnityPlugin
{
private const string modGUID = "Riot_Control";
private const string modName = "Riot_Control";
private const string modVersion = "1.0.2";
private readonly Harmony harmony = new Harmony("Riot_Control");
private static Plugin Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Riot_Control");
mls.LogInfo((object)"Riot Control Initiated!");
harmony.PatchAll();
}
}
}
namespace RiotControl.Patches
{
[HarmonyPatch(typeof(MaskedPlayerEnemy))]
internal class MaskedPlayerEnemyPatch
{
[HarmonyPatch("Update")]
[HarmonyPrefix]
private static void UpdatePatch(MaskedPlayerEnemy __instance, bool ___isInsidePlayerShip)
{
if (___isInsidePlayerShip)
{
((EnemyAI)__instance).KillEnemy(true);
}
}
}
}