Decompiled source of DeadlockCompany v0.1.8

exporting and holding folder.dll

Decompiled 2 days ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("exporting and holding folder")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("exporting and holding folder")]
[assembly: AssemblyTitle("exporting and holding folder")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class MRTPOSEKELVINBETTER : BodyReplacementBase
	{
		public class VyperRep : BodyReplacementBase
		{
			protected override GameObject LoadAssetsAndReturnModel()
			{
				string text = "VYPER";
				return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			}
		}

		public class CelestRep : BodyReplacementBase
		{
			protected override GameObject LoadAssetsAndReturnModel()
			{
				string text = "Celest";
				return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			}
		}

		public class PaigeRep : BodyReplacementBase
		{
			protected override GameObject LoadAssetsAndReturnModel()
			{
				string text = "Paige";
				return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			}
		}

		public class SinclairRep : BodyReplacementBase
		{
			protected override GameObject LoadAssetsAndReturnModel()
			{
				string text = "HenSav";
				return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			}
		}

		public class HazeRep : BodyReplacementBase
		{
			protected override GameObject LoadAssetsAndReturnModel()
			{
				string text = "Haze_v01";
				return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			}
		}

		public class LucianRep : BodyReplacementBase
		{
			protected override GameObject LoadAssetsAndReturnModel()
			{
				string text = "LucianModif";
				return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			}
		}

		public class CalicoRep : BodyReplacementBase
		{
			protected override GameObject LoadAssetsAndReturnModel()
			{
				string text = "Calico";
				return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			}
		}

		public class GoatRep : BodyReplacementBase
		{
			protected override GameObject LoadAssetsAndReturnModel()
			{
				string text = "Billy";
				return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			}
		}

		public class DynoRep : BodyReplacementBase
		{
			protected override GameObject LoadAssetsAndReturnModel()
			{
				string text = "Dyno1";
				return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			}
		}

		public class MoRep : BodyReplacementBase
		{
			protected override GameObject LoadAssetsAndReturnModel()
			{
				string text = "MoKrill";
				return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			}
		}

		public class GinnisRep : BodyReplacementBase
		{
			protected override GameObject LoadAssetsAndReturnModel()
			{
				string text = "McGinnisMOD";
				return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			}
		}

		public class IvyRep : BodyReplacementBase
		{
			protected override GameObject LoadAssetsAndReturnModel()
			{
				string text = "Ivy";
				return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			}
		}

		public class SevenRep : BodyReplacementBase
		{
			protected override GameObject LoadAssetsAndReturnModel()
			{
				string text = "SevenMDF";
				return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			}
		}

		public class ViscousRep : BodyReplacementBase
		{
			protected override GameObject LoadAssetsAndReturnModel()
			{
				string text = "ViscousASunder";
				return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			}
		}

		public class PocketRep : BodyReplacementBase
		{
			protected override GameObject LoadAssetsAndReturnModel()
			{
				string text = "PocketMD";
				return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			}
		}

		public class VenatorRep : BodyReplacementBase
		{
			protected override GameObject LoadAssetsAndReturnModel()
			{
				string text = "Venator";
				return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			}
		}

		public class FernRep : BodyReplacementBase
		{
			protected override GameObject LoadAssetsAndReturnModel()
			{
				string text = "Fern";
				return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			}
		}

		public class HollRep : BodyReplacementBase
		{
			protected override GameObject LoadAssetsAndReturnModel()
			{
				string text = "Holliday";
				return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			}
		}

		public class ShivRep : BodyReplacementBase
		{
			protected override GameObject LoadAssetsAndReturnModel()
			{
				string text = "CBSHIV";
				return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			}
		}

		public class GreyRep : BodyReplacementBase
		{
			protected override GameObject LoadAssetsAndReturnModel()
			{
				string text = "GreyT";
				return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			}
		}

		public class GeistRep : BodyReplacementBase
		{
			protected override GameObject LoadAssetsAndReturnModel()
			{
				string text = "Geist";
				return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			}
		}

		public class ParaRep : BodyReplacementBase
		{
			protected override GameObject LoadAssetsAndReturnModel()
			{
				string text = "ParadoxComp";
				return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			}
		}

		public class AbramsRep : BodyReplacementBase
		{
			protected override GameObject LoadAssetsAndReturnModel()
			{
				string text = "AbramsNew";
				return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			}
		}

		public class LashRep : BodyReplacementBase
		{
			protected override GameObject LoadAssetsAndReturnModel()
			{
				string text = "TheLashy";
				return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			}
		}

		public class DrifterRep : BodyReplacementBase
		{
			protected override GameObject LoadAssetsAndReturnModel()
			{
				string text = "LCED_DRIFTER";
				return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			}
		}

		public class MirageRep : BodyReplacementBase
		{
			protected override GameObject LoadAssetsAndReturnModel()
			{
				string text = "MirageEyes";
				return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			}
		}

		public class DoormanRep : BodyReplacementBase
		{
			protected override GameObject LoadAssetsAndReturnModel()
			{
				string text = "Doorman";
				return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			}
		}

		public class BebopRep : BodyReplacementBase
		{
			protected override GameObject LoadAssetsAndReturnModel()
			{
				string text = "BebopsCOMP";
				return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			}
		}

		public class MinaRep : BodyReplacementBase
		{
			public class KelvinRep : BodyReplacementBase
			{
				protected override GameObject LoadAssetsAndReturnModel()
				{
					string text = "Bkelvin";
					return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
				}
			}

			protected override GameObject LoadAssetsAndReturnModel()
			{
				string text = "MinaHA";
				return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			}
		}

		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Tpose Kelvin better";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("DeadCompany", "DeadlockCompany", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> KelvinINS { get; private set; }

		private static void InitConfig()
		{
			KelvinINS = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
		}

		private void Awake()
		{
			//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b9: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("VictorIm", typeof(MRTPOSEKELVINBETTER));
			ModelReplacementAPI.RegisterSuitModelReplacement("drifterIM", typeof(MRTPOSEKELVINBETTER.DrifterRep));
			ModelReplacementAPI.RegisterSuitModelReplacement("kelvinIM", typeof(MRTPOSEKELVINBETTER.MinaRep.KelvinRep));
			ModelReplacementAPI.RegisterSuitModelReplacement("MinaIM", typeof(MRTPOSEKELVINBETTER.MinaRep));
			ModelReplacementAPI.RegisterSuitModelReplacement("DoormanIM", typeof(MRTPOSEKELVINBETTER.DoormanRep));
			ModelReplacementAPI.RegisterSuitModelReplacement("MirageIM", typeof(MRTPOSEKELVINBETTER.MirageRep));
			ModelReplacementAPI.RegisterSuitModelReplacement("VyperIM", typeof(MRTPOSEKELVINBETTER.VyperRep));
			ModelReplacementAPI.RegisterSuitModelReplacement("LashIM", typeof(MRTPOSEKELVINBETTER.LashRep));
			ModelReplacementAPI.RegisterSuitModelReplacement("BebopIM", typeof(MRTPOSEKELVINBETTER.BebopRep));
			ModelReplacementAPI.RegisterSuitModelReplacement("AbramsIM", typeof(MRTPOSEKELVINBETTER.AbramsRep));
			ModelReplacementAPI.RegisterSuitModelReplacement("ParaIM", typeof(MRTPOSEKELVINBETTER.ParaRep));
			ModelReplacementAPI.RegisterSuitModelReplacement("GreyIM", typeof(MRTPOSEKELVINBETTER.GreyRep));
			ModelReplacementAPI.RegisterSuitModelReplacement("GeistIM", typeof(MRTPOSEKELVINBETTER.GeistRep));
			ModelReplacementAPI.RegisterSuitModelReplacement("ShivIM", typeof(MRTPOSEKELVINBETTER.ShivRep));
			ModelReplacementAPI.RegisterSuitModelReplacement("HollidayIM", typeof(MRTPOSEKELVINBETTER.HollRep));
			ModelReplacementAPI.RegisterSuitModelReplacement("PocketIM", typeof(MRTPOSEKELVINBETTER.PocketRep));
			ModelReplacementAPI.RegisterSuitModelReplacement("InfernusIM", typeof(MRTPOSEKELVINBETTER.FernRep));
			ModelReplacementAPI.RegisterSuitModelReplacement("VenatorIM", typeof(MRTPOSEKELVINBETTER.VenatorRep));
			ModelReplacementAPI.RegisterSuitModelReplacement("ViscousIM", typeof(MRTPOSEKELVINBETTER.ViscousRep));
			ModelReplacementAPI.RegisterSuitModelReplacement("SevenIM", typeof(MRTPOSEKELVINBETTER.SevenRep));
			ModelReplacementAPI.RegisterSuitModelReplacement("IvyIM", typeof(MRTPOSEKELVINBETTER.IvyRep));
			ModelReplacementAPI.RegisterSuitModelReplacement("McGinnisIM", typeof(MRTPOSEKELVINBETTER.GinnisRep));
			ModelReplacementAPI.RegisterSuitModelReplacement("MoIm", typeof(MRTPOSEKELVINBETTER.MoRep));
			ModelReplacementAPI.RegisterSuitModelReplacement("DynoIm", typeof(MRTPOSEKELVINBETTER.DynoRep));
			ModelReplacementAPI.RegisterSuitModelReplacement("BillyIm", typeof(MRTPOSEKELVINBETTER.GoatRep));
			ModelReplacementAPI.RegisterSuitModelReplacement("CalicoIm", typeof(MRTPOSEKELVINBETTER.CalicoRep));
			ModelReplacementAPI.RegisterSuitModelReplacement("SinclairIm", typeof(MRTPOSEKELVINBETTER.SinclairRep));
			ModelReplacementAPI.RegisterSuitModelReplacement("HazeIM", typeof(MRTPOSEKELVINBETTER.HazeRep));
			ModelReplacementAPI.RegisterSuitModelReplacement("PaigeIM", typeof(MRTPOSEKELVINBETTER.PaigeRep));
			ModelReplacementAPI.RegisterSuitModelReplacement("CelestIM", typeof(MRTPOSEKELVINBETTER.CelestRep));
			if (KelvinINS.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRTPOSEKELVINBETTER));
			}
			Harmony val = new Harmony("DeadCompany");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin DeadCompany is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "DeadLockCompany";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}