ScaledFallDamage
Scales fall damage with carried weight. Lightweight and customisable.
Last updated | 6 months ago |
Total downloads | 27877 |
Total rating | 2 |
Categories | Mods BepInEx Client-side Items Hazards |
Dependency string | windblownleaves-ScaledFallDamage-1.0.2 |
Dependants | 23 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
ScaledFallDamage
Don't you just HATE watching that one friend who plays much better than you make it back to the ship at 9:30 carrying 4 gold bars? I bet they feel all high and mighty, too. Look at that smug face. Fret not, for with this mod, you can watch them accidentally turn themselves into crewmate goo from a 2 meter drop, laughing maniacally as their ragdoll body flaps around the map lifelessly, letting YOU deliver the loot they were carrying. That'll teach 'em.
Developed for v50.
Features
- Fall damage will now scale with carried weight.
- Fall damage will start earlier, also scaled with carried weight.
- Lightweight.
- Configurable.
Configuration
The mod can be configured by editing windblownleaves.scaledfalldamage.cfg
in the /BepInEx/config/
folder.
[FallDamage]
ModifySafeFallingHeight
- Whether or not more weight should also make fall damage start at smaller distances. If false, damage is still increased, but safe falls will remain safe. (Default:true
)TuningParameter
- A constant multiplier in the formula. This is NOT a direct damage multiplier, but higher values correspond to higher (and earlier) fall damage. (Default:0.4
)
Implementation
Unlike some other implementations, this mod does not hook into Update() - code is only run once each time a player lands. This is a lot more performant.
The formula used is:
weightFactor = 1.0f + tuningParemeter * (carryWeight* - 1)
,
where weightFactor
is then multiplied with the internally used fallValue
. In simplified terms, the game then checks this value and applies the following damage values:
fallValue
> 48.5: 100 damage (death)
fallValue
> 45: 80 damage
fallValue
> 40: 50 damage
fallValue
> 38: 30 damage
* carryWeight
is a little counterintuitive in that it takes a value of 1 at 0 lbs, a value of 2 at 100 lbs and so on.
Issues
- Configuration files do not automatically sync at this time. For a consistent experience, please make sure everyone is using the same config settings. I will address this in a coming update.
Changelog
- 1.0.0:
- Initial Release
- 1.0.1:
- Changed config code to enable LethalConfig compatibility.
- Changed damage calculation formula. There is now a small permissible distance you can safely fall no matter what, preventing jumps with super-heavy modded scrap from killing you (looking at you, anvil).
- 1.0.2:
- Removed LobbyCompatibility requirement.
- Edited readme file.