monsterphobia
Turns monsters into text and disables their sound
Last updated | 8 months ago |
Total downloads | 616 |
Total rating | 0 |
Categories | Mods Client-side Monsters |
Dependency string | wintow-monsterphobia-1.0.2 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Monsterphobia
This turns all indoor and outdoor enemies (eyeless dog, forest keeper, sand worm, and baboon hawks) into text - sorta like the built-in Arachnaphobia Mode.
It also removes sounds from any monster you want
Not ALL "monsters" are turned into text or have sound settings. Bees and non-lethal enemies like the Manticoil and Locust are not text or removed sound.
Why this mod?
Cause some people want to participate but the game's creatures are too much. Maybe this will help them get out there and be profitable for the company!
Installation (manual)
This will only affect your game.
- Install BepinEx: https://docs.bepinex.dev/articles/user_guide/installation/index.html
- Download the mod
- Open the zip, then place the monsterphobia.dll file from BepInEx/plugins/monsterphobia.dll & the monsterphobia folder in your Lethal Company/BepInEx/plugins folder
- Launch the game at least once to generate a config file. Find it in Lethal Company/BepInEx/config
- Close the game and edit the config file as you want. All monsters are text and all monster sounds are on by default.
Troubleshooting
- Make sure the option "Enable monster to text technology" in the config file is set to true, not false
Known issues
- 3 monsters still have footstep sounds even if their sound is disabled: Forest Giant, Coil Head, Spore Lizard
- Baboon Hawk can still make its random squawk noises
- Forest Giant's text is taller than its original model
- Sandworm text doesn't come out of the ground