Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of FairBirds v1.0.1
FairBirds.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ShipTurrets")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Plugin that spawns two turrets on the front and rear of the player ship that targets and neutralises enemies instead of players.")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ShipTurrets")] [assembly: AssemblyTitle("ShipTurrets")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ShipTurrets { public static class PluginInfo { public const string PLUGIN_GUID = "ShipTurrets"; public const string PLUGIN_NAME = "ShipTurrets"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace FairBirds { [BepInPlugin("com.woah25.FairBirdsSS", "FairBirdsHostOnly", "1.0.0")] public class FairBirds : BaseUnityPlugin { internal static ManualLogSource ModLogger; internal static ConfigEntry<bool> RandomWander; internal static ConfigEntry<bool> EnhancedAntiCamp; private void Awake() { ModLogger = ((BaseUnityPlugin)this).Logger; InitializeConfig(); Harmony.CreateAndPatchAll(typeof(RadMechAIPatch), (string)null); ModLogger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.Name} v{((BaseUnityPlugin)this).Info.Metadata.Version} is loaded!"); } private void InitializeConfig() { RandomWander = ((BaseUnityPlugin)this).Config.Bind<bool>("Behavior", "RandomWander", true, "Enable random wandering for OldBirds"); EnhancedAntiCamp = ((BaseUnityPlugin)this).Config.Bind<bool>("Behavior", "EnhancedAntiCamp", true, "Enable enhanced anti-camping behavior"); } } [HarmonyPatch(typeof(RadMechAI))] public static class RadMechAIPatch { private static readonly Random random = new Random(); [HarmonyPatch("DoAIInterval")] [HarmonyTranspiler] public static IEnumerable<CodeInstruction> MechRoamPatch(IEnumerable<CodeInstruction> instructions) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Expected O, but got Unknown //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Expected O, but got Unknown //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Expected O, but got Unknown //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Expected O, but got Unknown //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown return new CodeMatcher(instructions, (ILGenerator)null).MatchForward(false, (CodeMatch[])(object)new CodeMatch[1] { new CodeMatch((OpCode?)OpCodes.Call, (object)AccessTools.Method(typeof(EnemyAI), "ChooseFarthestNodeFromPosition", (Type[])null, (Type[])null), (string)null) }).Advance(3).InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[6] { new CodeInstruction(OpCodes.Ldarg_0, (object)null), CodeInstruction.Call(typeof(RadMechAIPatch), "LeaveShipPatch", (Type[])null, (Type[])null), new CodeInstruction(OpCodes.Ldarg_0, (object)null), new CodeInstruction(OpCodes.Ldloc_1, (object)null), CodeInstruction.Call(typeof(RadMechAIPatch), "ChooseFarNodeFromShip", (Type[])null, (Type[])null), new CodeInstruction(OpCodes.Stloc_1, (object)null) }) .InstructionEnumeration(); } public static Vector3 ChooseFarNodeFromShip(RadMechAI ai, Vector3 farPosition) { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) if (!FairBirds.RandomWander.Value) { return farPosition; } Traverse val = Traverse.Create((object)ai); Vector3 ship = StartOfRound.Instance.elevatorTransform.position; Vector3 teleportBPosition = FindEntrance(); Random localRandom = new Random(GetSeed(((Component)ai).transform.position)); List<(Transform, float)> source = (from node in val.Field<List<Transform>>("allAINodes").Value select (node, Vector3.Distance(ship, node.position)) into x where x.Item2 >= 102f && Vector3.Distance(x.node.position, teleportBPosition) > 50f orderby x.Item2 + (float)localRandom.Next(-12, 12) descending select x).ToList(); val.Field<Transform[]>("nodesTempArray").Value = source.Select<(Transform, float), Transform>(((Transform node, float) x) => x.node).ToArray(); if (val.Field<Transform[]>("nodesTempArray").Value.Length == 0) { return farPosition; } double weight = CalculateWeight(CalculateWeightBase(source.Select<(Transform, float), float>(((Transform node, float) x) => x.Item2).ToArray()), val.Field<Transform[]>("nodesTempArray").Value.Length); return ChooseOptimalPosition(ai, farPosition, localRandom, weight); } private static Vector3 FindEntrance() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) GameObject val = GameObject.Find("EntranceTeleportB(Clone)"); if (!((Object)(object)val != (Object)null)) { return Vector3.zero; } return val.transform.position; } private static int GetSeed(Vector3 position) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) return RoundUpToNearestFive(position.x) + RoundUpToNearestFive(position.z); } private static float CalculateWeightBase(float[] distances) { return 0.7f * distances.Average() + 0.3f * (distances.First() + distances.Last()); } private static double CalculateWeight(float weightBase, int nodeCount) { return (double)(Mathf.Clamp((weightBase < 152.5f) ? (-0.8f * (weightBase - 100f) + 50f) : (-0.125f * (weightBase - 152.5f) + 8f), 1f, 50f) * (float)Mathf.Clamp(130 - nodeCount, 50, 100)) * 0.0001; } private static Vector3 ChooseOptimalPosition(RadMechAI ai, Vector3 farPosition, Random localRandom, double weight) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) Traverse val = Traverse.Create((object)ai); Vector3 position = StartOfRound.Instance.elevatorTransform.position; Vector3 result = farPosition; for (int i = 1; i < val.Field<Transform[]>("nodesTempArray").Value.Length; i++) { if (localRandom.NextDouble() < weight) { break; } Vector3 position2 = val.Field<Transform[]>("nodesTempArray").Value[i].position; if (!val.Method("PathIsIntersectedByLineOfSight", new object[3] { position2, false, false }).GetValue<bool>()) { val.Field<float>("mostOptimalDistance").Value = Vector3.Distance(position, position2); result = position2; if (i >= val.Field<Transform[]>("nodesTempArray").Value.Length - 1) { break; } } } return result; } public static void LeaveShipPatch(RadMechAI ai) { //IL_0036: Unknown result type (might be due to invalid IL or missing references) if (FairBirds.EnhancedAntiCamp.Value) { FairBirds.ModLogger.LogInfo((object)"Roaming Away from Camping Areas"); Traverse obj = Traverse.Create((object)ai); AISearchRoutine val = (AISearchRoutine)(((object)obj.Field<AISearchRoutine>("roamPlanet").Value) ?? ((object)new AISearchRoutine())); obj.Field<AISearchRoutine>("roamPlanet").Value = val; obj.Method("StopSearch", new object[2] { val, true }).GetValue(); val.searchWidth = 35f; } } [HarmonyPatch("FinishedCurrentSearchRoutine")] [HarmonyPostfix] public static void BirdFinishSearch(RadMechAI __instance) { if (FairBirds.EnhancedAntiCamp.Value) { FairBirds.ModLogger.LogDebug((object)"OldBird Finished a Search"); AISearchRoutine value = Traverse.Create((object)__instance).Field<AISearchRoutine>("roamPlanet").Value; if (value != null && value.searchWidth < 200f) { value.searchWidth = 200f; } } } private static int RoundUpToNearestFive(float value) { return Mathf.CeilToInt(value / 5f) * 5; } } }