LethalEscapeUpdated
A mod that aims to allow almost every inside creature to escape to the outside so that nowhere is safe, a fork that is getting updated by me, xCeezyx is the king.
Date uploaded | a month ago |
Version | 0.9.3 |
Download link | woah25-LethalEscapeUpdated-0.9.3.zip |
Downloads | 1611 |
Dependency string | woah25-LethalEscapeUpdated-0.9.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Lethal Escape 0.9.2
fork that is getting updated by woah25
The monsters escape outside the facility so now that nowhere is safe!.
Mod No longer requires everyone to have mod!
Thanks to nips for telling me how to override AI ownership
CHANGELOG
Lethal Escape 0.5
Mod released! Yippe :D
Lethal Escape 0.7
Coil head can go outside Enemies now shouldnt go through ship door All AIs of the same type escape when 1 escapes AIs now teleport to door that is closest to a player outside rather than only the main door If an AI outside gets stuck they now teleport to the closest node If the exit door is not next to a ainode it now teleports to the closest node Added fail safes just incase the AI state of being outside desyncs cleared all the annoying debug logs
Lethal Escape 0.7.1
Added changed logs
Lethal Escape 0.7.2
Because coil head lacks a Start event for now I will just make them spawn outside Fixed certain AIs fail safe not working due to it being on the wrong event
Lethal Escape 0.7.3
Fixed hoarding bug AI (whoops)
Lethal Escape 0.7.4
Added Basic Configs Hopefully fixed bracken causing lag when it escapes then switches targets Coil head no longer auto escapes after escaping on one moon Monsters now correctly escape through door the person escaped out of
Hopefully next update I can add proper networking so the configs sync and so theres less lag when the AI switches targets outside to a target that has not been targeted before
Lethal Escape 0.7.5
Monsters now escape independently instead of all at once because the game creator changed how inside/outside AIs are handeled Monsters can now attack/target the player again when outside (This bug was related to the change the game creator did) Fixed Jester (jester is still somewhat broken when outside)
Lethal Escape 0.7.6
Possible position de-sync fix?
Lethal Escape 0.8
AI ownership/who calculates AI is forced to always be the host when AI escapes outside Because of this MOD NOW ONLY REQUIRES HOST TO HAVE THE MOD!!!!! MOD NOW ONLY REQUIRES HOST TO HAVE THE MOD!!!!! Mod no longer works if your not the host/Host does not have mod Config is now solely based on the host Added support for Puffer/Spore Lizard Added support for Nut Cracker Added support for Slime/Hygrodere (disabled by default in config because its not much of a threat I feel) Added support for Spider Added Lots of extra Config options Mostly fixed jester Puffer/Spore Lizard has chance to escape every minute (configureable) Bracken/Flowerman has chance to escape every minute (configureable) Hoarding Bug has chance to escape every minute (configureable) Hoarding Bug has chance to nest next to ship Escape Delay for Bracken and thumper are now adjustable Jester Max outside speed and aceleration is now adjustable Max/Min Spiderwebs outside per spider is adjustable Made some monsters not spawn directly on the door (Mainly the ones with no escape delay such as jester , slime, and puffer) Should run smoother now the weird failsafe debug thing is gone
known issues Kill animations might not look correct when monsters escape outside
Lethal Escape 0.8.1
Some major FPS improvements with Bracken, Hoarding bug, Puffer/Spore lizard (5 of these ais would cause a 40% fps drop for host but this is fixed now)
Lethal Escape 0.8.2
Added options for all monsters (except coil head because he has not start function to patch onto) to have a chance to spawn outside which can be adjusted in the config fixed error with jester Made ownership override on bracken happen post and pre update tick instead of just pre (In theory it should reduce any mico stutters from gaining ownership with brackens if anyone had any) very minor preformance buff if you set a monsters chance per minute to escape to 0
Lethal Escape 0.8.3
Fixed Spider not spawning outside correctly Fixed lag issues and weird interferance when multiple people had the mod Fixed mod not having correct host check
Lethal Escape 0.8.4
Fixed AIs that werent the bracken being unable to kill non host players
Lethal Escape 0.8.5
Fixed fear level being set on host rather than person being attacked with thumper or coil head Also fixed there being no dll in mod file (whoops)
Lethal Escape 0.8.6
Added two enemies Bug fixes
Lethal Escape 0.8.7
Removed StarlancerAIFix dependency since it was not needed
Lethal Escape 0.8.8
Fixed Jester getting stuck in the ship.
Lethal Escape 0.8.9
Added support for Cave Dweller
Lethal Escape 0.9.0
Fixed README version.
Lethal Escape 0.9.1
Made it not teleport outside instantly, instead its gonna walk to the entrance / exit and then teleport.
Added a new config option that lets you disable the message when the ship is landing.
Lethal Escape 0.9.2
Fixed the bug where enemies would teleport far away from the entrance.
Lethal Escape 0.9.3
Fixed the issue where only some enemies were able to teleport in front of the entrance.
Lethal Escape 0.9.4
Enemies no longer instantly teleport when leaving the facility. Instead, they will walk to the exit and only then teleport outside.
Lethal Escape 0.9.5
Made it so if the exit is unreachable, it's gonna go to the emergency exit.