Decompiled source of ScaredBaboon v2.0.0

ScaredBaboon.dll

Decompiled 3 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("LCSpawnOnPlayerFix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Ever got an Eyeless Dog or Forest Giant spawn directly on top of you? Yeah... This mod fixes that.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LCSpawnOnPlayerFix")]
[assembly: AssemblyTitle("LCSpawnOnPlayerFix")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[BepInPlugin("com.woah25.scaredbaboon", "Scared Baboon", "2.0.0")]
public class BaboonHawkFearMod : BaseUnityPlugin
{
	[HarmonyPatch(typeof(BaboonBirdAI))]
	public class BaboonBirdAI_Patches
	{
		[HarmonyPatch("DetectNoise")]
		[HarmonyPrefix]
		private static bool DetectNoisePrefix(BaboonBirdAI __instance, Vector3 noisePosition, float noiseLoudness, int noiseID)
		{
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			if (!((NetworkBehaviour)__instance).IsOwner)
			{
				return true;
			}
			if (((EnemyAI)__instance).isEnemyDead || ((EnemyAI)__instance).stunNormalizedTimer > 0f || ((EnemyAI)__instance).inSpecialAnimation)
			{
				return true;
			}
			bool flag = false;
			if (noiseID == 546)
			{
				flag = true;
			}
			else
			{
				PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
				foreach (PlayerControllerB val in allPlayerScripts)
				{
					if ((Object)(object)val != (Object)null && val.isPlayerControlled && !val.isPlayerDead && Vector3.Distance(((Component)val).transform.position, noisePosition) < 2.5f)
					{
						flag = true;
						break;
					}
				}
			}
			if (!flag)
			{
				return true;
			}
			float num = Vector3.Distance(((Component)__instance).transform.position, noisePosition);
			if (num < 1f)
			{
				num = 1f;
			}
			if (noiseLoudness / num > screamLoudnessThreshold.Value)
			{
				Instance.StartEnemyFleeCoroutine(__instance, noisePosition);
				return false;
			}
			return true;
		}

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void UpdatePostfix(BaboonBirdAI __instance)
		{
			if (!((Object)(object)GameNetworkManager.Instance == (Object)null) && !((Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null) && ((NetworkBehaviour)__instance).IsClient && ((NetworkBehaviour)__instance).OwnerClientId != GameNetworkManager.Instance.localPlayerController.actualClientId)
			{
				((EnemyAI)__instance).ChangeOwnershipOfEnemy(GameNetworkManager.Instance.localPlayerController.actualClientId);
			}
		}
	}

	[CompilerGenerated]
	private sealed class <FleeFromNoiseCoroutine>d__6 : IEnumerator<object>, IDisposable, IEnumerator
	{
		private int <>1__state;

		private object <>2__current;

		public BaboonBirdAI baboon;

		public Vector3 noisePosition;

		object IEnumerator<object>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <FleeFromNoiseCoroutine>d__6(int <>1__state)
		{
			this.<>1__state = <>1__state;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Expected O, but got Unknown
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			switch (<>1__state)
			{
			default:
				return false;
			case 0:
			{
				<>1__state = -1;
				((EnemyAI)baboon).inSpecialAnimation = true;
				((EnemyAI)baboon).creatureAnimator.SetBool("running", true);
				Vector3 val = ((Component)baboon).transform.position - noisePosition;
				Vector3 normalized = ((Vector3)(ref val)).normalized;
				NavMeshHit val2 = default(NavMeshHit);
				if (NavMesh.SamplePosition(((Component)baboon).transform.position + normalized * fleeDistance.Value, ref val2, 5f, -1))
				{
					((EnemyAI)baboon).SetDestinationToPosition(((NavMeshHit)(ref val2)).position, false);
				}
				<>2__current = (object)new WaitForSeconds(fleeDuration.Value);
				<>1__state = 1;
				return true;
			}
			case 1:
				<>1__state = -1;
				((EnemyAI)baboon).creatureAnimator.SetBool("running", false);
				((EnemyAI)baboon).inSpecialAnimation = false;
				return false;
			}
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}
	}

	private static ConfigEntry<float> screamLoudnessThreshold;

	private static BaboonHawkFearMod Instance;

	private static ConfigEntry<float> fleeDistance;

	private static ConfigEntry<float> fleeDuration;

	private void Awake()
	{
		if ((Object)(object)Instance == (Object)null)
		{
			Instance = this;
		}
		fleeDistance = ((BaseUnityPlugin)this).Config.Bind<float>("General", "FleeDistance", 5.5f, "How far the Baboon will try to run away when scared. (Default: 5.5)");
		fleeDuration = ((BaseUnityPlugin)this).Config.Bind<float>("General", "FleeDuration", 2.5f, "How long (in seconds) the Baboon will remain in its 'fleeing' state. (Default: 2.5)");
		screamLoudnessThreshold = ((BaseUnityPlugin)this).Config.Bind<float>("General", "ScreamLoudnessThreshold", 0.8f, "Loudness threshold for a player's noise to scare a Baboon. The effect is determined by (Loudness / Distance). A higher value means you need to be louder or closer for it to trigger. Vanilla baboons get interested around 0.1-0.2 :). (Range: 0.0 to 1.0)");
		Harmony.CreateAndPatchAll(typeof(BaboonBirdAI_Patches), (string)null);
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Scared Baboon has been loaded and patched!");
	}

	public void StartEnemyFleeCoroutine(BaboonBirdAI ai, Vector3 noisePosition)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		((MonoBehaviour)this).StartCoroutine(FleeFromNoiseCoroutine(ai, noisePosition));
	}

	[IteratorStateMachine(typeof(<FleeFromNoiseCoroutine>d__6))]
	private static IEnumerator FleeFromNoiseCoroutine(BaboonBirdAI baboon, Vector3 noisePosition)
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <FleeFromNoiseCoroutine>d__6(0)
		{
			baboon = baboon,
			noisePosition = noisePosition
		};
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
namespace ScaredBaboon
{
	[BepInPlugin("com.woah25.scaredbaboon", "Scared Baboon", "2.0.0")]
	internal class Plugin : BaseUnityPlugin
	{
		private const string PLUGIN_GUID = "com.woah25.scaredbaboon";

		private const string PLUGIN_NAME = "Scared Baboon";

		private const string PLUGIN_VERSION = "2.0.0";

		private readonly Harmony _harmony;

		internal static ManualLogSource Logger { get; private set; }

		protected Plugin()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			_harmony = new Harmony("com.woah25.scaredbaboon");
		}

		protected void Awake()
		{
			ManualLogSource logger = Logger;
			if (logger != null)
			{
				logger.LogInfo((object)"Plugin Scared Baboon is loaded!");
			}
			ManualLogSource logger2 = Logger;
			if (logger2 != null)
			{
				logger2.LogDebug((object)"Patching harmony...");
			}
			_harmony.PatchAll(Assembly.GetExecutingAssembly());
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "LCSpawnOnPlayerFix";

		public const string PLUGIN_NAME = "LCSpawnOnPlayerFix";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}