Decompiled source of SelectInteriors v1.0.0

plugins/SelectInteriors.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ShipTurrets")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Plugin that spawns two turrets on the front and rear of the player ship that targets and neutralises enemies instead of players.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ShipTurrets")]
[assembly: AssemblyTitle("ShipTurrets")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ShipTurrets
{
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "ShipTurrets";

		public const string PLUGIN_NAME = "ShipTurrets";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace MapSeedPlugin
{
	public enum InteriorEnum
	{
		Factory = 0,
		Manor = 1,
		Mineshaft = 4
	}
	[BepInPlugin("com.woah25.SelectInteriors", "SelectInteriors", "1.0.0")]
	public class MapSeedPlugin : BaseUnityPlugin
	{
		public static ConfigEntry<bool> ConfigLegacyMode;

		public static ConfigEntry<InteriorEnum> ConfigSelectedInterior;

		public static ManualLogSource LoggerInstance;

		private void Awake()
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			ConfigLegacyMode = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "LegacyMode", false, "Enable legacy mode");
			ConfigSelectedInterior = ((BaseUnityPlugin)this).Config.Bind<InteriorEnum>("General", "SelectedInterior", InteriorEnum.Mineshaft, "Select the interior type to always be generated");
			LoggerInstance = ((BaseUnityPlugin)this).Logger;
			new Harmony("SelectInteriors").PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"SelectInteriors loaded.");
		}
	}
	[HarmonyPatch(typeof(StartOfRound), "ChooseNewRandomMapSeed")]
	public class ChooseNewRandomMapSeedPatch
	{
		private static void Postfix(StartOfRound __instance)
		{
			if (MapSeedPlugin.ConfigLegacyMode.Value)
			{
				return;
			}
			InteriorEnum value = MapSeedPlugin.ConfigSelectedInterior.Value;
			int randomMapSeed = __instance.randomMapSeed;
			RoundManager instance = RoundManager.Instance;
			InteriorEnum? interiorEnum = CalcInteriorType(randomMapSeed, instance);
			if (!interiorEnum.HasValue)
			{
				return;
			}
			if (interiorEnum.GetValueOrDefault() == value)
			{
				MapSeedPlugin.LoggerInstance.LogInfo((object)$"Detected the current map seed ({randomMapSeed}) will generate {value} interior, doing nothing.");
				return;
			}
			MapSeedPlugin.LoggerInstance.LogInfo((object)$"Detected the current map seed ({randomMapSeed}) will generate {interiorEnum} interior, regenerating to get {value}.");
			instance.hasInitializedLevelRandomSeed = false;
			instance.InitializeRandomNumberGenerators();
			for (int i = 0; i < 1000; i++)
			{
				randomMapSeed = NewMapSeed();
				interiorEnum = CalcInteriorType(randomMapSeed, instance);
				MapSeedPlugin.LoggerInstance.LogInfo((object)$"Try No.{i} (Seed {randomMapSeed}) Interior: {interiorEnum}");
				if (!interiorEnum.HasValue)
				{
					MapSeedPlugin.LoggerInstance.LogWarning((object)"Detected unknown interior type. Ignoring.");
					return;
				}
				if (interiorEnum.GetValueOrDefault() == value)
				{
					__instance.randomMapSeed = randomMapSeed;
					MapSeedPlugin.LoggerInstance.LogInfo((object)$"Generated {value} map seed: {randomMapSeed} after {i + 1} retries.");
					return;
				}
			}
			MapSeedPlugin.LoggerInstance.LogWarning((object)$"Failed to generate {value} after 1000 retries.");
		}

		private static InteriorEnum? CalcInteriorType(int mapSeed, RoundManager roundManager)
		{
			Random random = new Random(mapSeed);
			if (roundManager.currentLevel.dungeonFlowTypes == null || roundManager.currentLevel.dungeonFlowTypes.Length == 0)
			{
				return null;
			}
			List<int> list = roundManager.currentLevel.dungeonFlowTypes.Select((IntWithRarity flowType) => flowType.rarity).ToList();
			MapSeedPlugin.LoggerInstance.LogDebug((object)("List: " + string.Join(", ", list)));
			int randomWeightedIndex = roundManager.GetRandomWeightedIndex(list.ToArray(), random);
			MapSeedPlugin.LoggerInstance.LogDebug((object)$"randomWeightedIndex: {randomWeightedIndex}");
			int id = roundManager.currentLevel.dungeonFlowTypes[randomWeightedIndex].id;
			MapSeedPlugin.LoggerInstance.LogDebug((object)$"mapId: {id}");
			if (Enum.IsDefined(typeof(InteriorEnum), id))
			{
				return (InteriorEnum)id;
			}
			return null;
		}

		private static int NewMapSeed()
		{
			return Random.Range(1, 100000000);
		}
	}
	[HarmonyPatch(typeof(RoundManager), "GenerateNewFloor")]
	public class GenerateNewFloorPatch
	{
		private static bool Prefix(RoundManager __instance)
		{
			if (!MapSeedPlugin.ConfigLegacyMode.Value)
			{
				return true;
			}
			InteriorEnum selectedInterior = MapSeedPlugin.ConfigSelectedInterior.Value;
			__instance.currentLevel.dungeonFlowTypes = __instance.currentLevel.dungeonFlowTypes.Where((IntWithRarity dungeonFlowType) => dungeonFlowType.id == (int)selectedInterior).ToArray();
			MapSeedPlugin.LoggerInstance.LogInfo((object)$"Forced {selectedInterior} generation for {((Object)__instance.currentLevel).name}.");
			return true;
		}
	}
}