using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("tofumodels")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("tofumodels")]
[assembly: AssemblyTitle("tofumodels")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class MRAYAKA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Ayaka";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRPOMPOM : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Pompom";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRTOPAZ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Topaz";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSPARKLE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Sparkle";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSHOGUN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Shogun";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRRAIDENAPHO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Raiden APHO";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRRAIDENHOT : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Raiden HoT";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRACHERON : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Acheron";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRKEQINGSKIN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Keqing Skin";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MR2B : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "2b";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("jchen.tofu.tofumodels", "Tofu Models", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Expected O, but got Unknown
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Acheron", typeof(MRACHERON));
ModelReplacementAPI.RegisterSuitModelReplacement("Ayaka", typeof(MRAYAKA));
ModelReplacementAPI.RegisterSuitModelReplacement("Raiden Shogun", typeof(MRSHOGUN));
ModelReplacementAPI.RegisterSuitModelReplacement("Raiden APHO", typeof(MRRAIDENAPHO));
ModelReplacementAPI.RegisterSuitModelReplacement("Raiden HoT", typeof(MRRAIDENHOT));
ModelReplacementAPI.RegisterSuitModelReplacement("Keqing Skin", typeof(MRKEQINGSKIN));
ModelReplacementAPI.RegisterSuitModelReplacement("Topaz", typeof(MRTOPAZ));
ModelReplacementAPI.RegisterSuitModelReplacement("Pom Pom", typeof(MRPOMPOM));
ModelReplacementAPI.RegisterSuitModelReplacement("Sparkle", typeof(MRSPARKLE));
ModelReplacementAPI.RegisterSuitModelReplacement("2B", typeof(MR2B));
Harmony val = new Harmony("jchen.tofu.tofumodels");
val.PatchAll();
}
}
public static class Assets
{
public static string mainAssetBundleName = "tofu";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}