Decompiled source of TheOneAndOnly v1.2.0

zangetsu.TheOneAndOnly.dll

Decompiled 6 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TheOneAndOnly.Services;
using UnityEngine;
using UnityEngine.Events;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("zangetsu.TheOneAndOnly")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.2.0.0")]
[assembly: AssemblyInformationalVersion("1.2.0")]
[assembly: AssemblyProduct("TheOneAndOnly")]
[assembly: AssemblyTitle("zangetsu.TheOneAndOnly")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.2.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace TheOneAndOnly
{
	[BepInPlugin("zangetsu.TheOneAndOnly", "TheOneAndOnly", "1.2.0")]
	public class TheOneAndOnly : BaseUnityPlugin
	{
		public static AudioClip TheOneAndOnlyAudioClip;

		private const string TheOneAndOnlyAssetBundleName = "theoneandonlymodasset";

		public static TheOneAndOnly Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			string location = Assembly.GetExecutingAssembly().Location;
			string directoryName = Path.GetDirectoryName(location);
			if (directoryName != null)
			{
				AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(directoryName, "theoneandonlymodasset"));
				if ((Object)(object)val == (Object)null)
				{
					Logger.LogError((object)"zangetsu.TheOneAndOnly v1.2.0 not loaded - Failed to load asset.");
					return;
				}
				TheOneAndOnlyAudioClip = val.LoadAsset<AudioClip>("TheOneAndOnly");
				Patch();
				Logger.LogInfo((object)"zangetsu.TheOneAndOnly v1.2.0 has loaded!");
			}
		}

		internal static void Patch()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("zangetsu.TheOneAndOnly");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "zangetsu.TheOneAndOnly";

		public const string PLUGIN_NAME = "TheOneAndOnly";

		public const string PLUGIN_VERSION = "1.2.0";
	}
}
namespace TheOneAndOnly.Services
{
	public static class TheOneAndOnlyService
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static UnityAction <0>__OnNewRoundStartedEvent;
		}

		private static bool _soundAlreadyPlayedThisRound;

		private static bool _isInitialized;

		public static bool ShouldPlaySound(int numberOfLivingPlayers, SimpleEvent newRoundStartedEvent)
		{
			if (!_isInitialized)
			{
				Initialize(newRoundStartedEvent);
			}
			if (numberOfLivingPlayers != 1 || _soundAlreadyPlayedThisRound)
			{
				return false;
			}
			_soundAlreadyPlayedThisRound = true;
			return true;
		}

		private static void Initialize(SimpleEvent newRoundStartedEvent)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			object obj = <>O.<0>__OnNewRoundStartedEvent;
			if (obj == null)
			{
				UnityAction val = OnNewRoundStartedEvent;
				<>O.<0>__OnNewRoundStartedEvent = val;
				obj = (object)val;
			}
			((UnityEvent)newRoundStartedEvent).AddListener((UnityAction)obj);
			_isInitialized = true;
		}

		private static void OnNewRoundStartedEvent()
		{
			_soundAlreadyPlayedThisRound = false;
		}
	}
}
namespace TheOneAndOnly.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB), "KillPlayerClientRpc")]
	internal sealed class PlayerControllerBPatch
	{
		private static void Postfix(StartOfRound ___playersManager)
		{
			if (TheOneAndOnlyService.ShouldPlaySound(___playersManager.livingPlayers, ___playersManager.StartNewRoundEvent))
			{
				HUDManager.Instance.UIAudio.PlayOneShot(TheOneAndOnly.TheOneAndOnlyAudioClip);
			}
		}
	}
	[HarmonyPatch(typeof(StartOfRound), "OnPlayerDC")]
	internal sealed class StartOfRoundPatch
	{
		private static void Postfix(StartOfRound __instance)
		{
			if (TheOneAndOnlyService.ShouldPlaySound(__instance.livingPlayers, __instance.StartNewRoundEvent))
			{
				HUDManager.Instance.UIAudio.PlayOneShot(TheOneAndOnly.TheOneAndOnlyAudioClip);
			}
		}
	}
}