using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TheOneAndOnly.Services;
using UnityEngine;
using UnityEngine.Events;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("zangetsu.TheOneAndOnly")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.2.0.0")]
[assembly: AssemblyInformationalVersion("1.2.0")]
[assembly: AssemblyProduct("TheOneAndOnly")]
[assembly: AssemblyTitle("zangetsu.TheOneAndOnly")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.2.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace TheOneAndOnly
{
[BepInPlugin("zangetsu.TheOneAndOnly", "TheOneAndOnly", "1.2.0")]
public class TheOneAndOnly : BaseUnityPlugin
{
public static AudioClip TheOneAndOnlyAudioClip;
private const string TheOneAndOnlyAssetBundleName = "theoneandonlymodasset";
public static TheOneAndOnly Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
string location = Assembly.GetExecutingAssembly().Location;
string directoryName = Path.GetDirectoryName(location);
if (directoryName != null)
{
AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(directoryName, "theoneandonlymodasset"));
if ((Object)(object)val == (Object)null)
{
Logger.LogError((object)"zangetsu.TheOneAndOnly v1.2.0 not loaded - Failed to load asset.");
return;
}
TheOneAndOnlyAudioClip = val.LoadAsset<AudioClip>("TheOneAndOnly");
Patch();
Logger.LogInfo((object)"zangetsu.TheOneAndOnly v1.2.0 has loaded!");
}
}
internal static void Patch()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("zangetsu.TheOneAndOnly");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "zangetsu.TheOneAndOnly";
public const string PLUGIN_NAME = "TheOneAndOnly";
public const string PLUGIN_VERSION = "1.2.0";
}
}
namespace TheOneAndOnly.Services
{
public static class TheOneAndOnlyService
{
[CompilerGenerated]
private static class <>O
{
public static UnityAction <0>__OnNewRoundStartedEvent;
}
private static bool _soundAlreadyPlayedThisRound;
private static bool _isInitialized;
public static bool ShouldPlaySound(int numberOfLivingPlayers, SimpleEvent newRoundStartedEvent)
{
if (!_isInitialized)
{
Initialize(newRoundStartedEvent);
}
if (numberOfLivingPlayers != 1 || _soundAlreadyPlayedThisRound)
{
return false;
}
_soundAlreadyPlayedThisRound = true;
return true;
}
private static void Initialize(SimpleEvent newRoundStartedEvent)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
object obj = <>O.<0>__OnNewRoundStartedEvent;
if (obj == null)
{
UnityAction val = OnNewRoundStartedEvent;
<>O.<0>__OnNewRoundStartedEvent = val;
obj = (object)val;
}
((UnityEvent)newRoundStartedEvent).AddListener((UnityAction)obj);
_isInitialized = true;
}
private static void OnNewRoundStartedEvent()
{
_soundAlreadyPlayedThisRound = false;
}
}
}
namespace TheOneAndOnly.Patches
{
[HarmonyPatch(typeof(PlayerControllerB), "KillPlayerClientRpc")]
internal sealed class PlayerControllerBPatch
{
private static void Postfix(StartOfRound ___playersManager)
{
if (TheOneAndOnlyService.ShouldPlaySound(___playersManager.livingPlayers, ___playersManager.StartNewRoundEvent))
{
HUDManager.Instance.UIAudio.PlayOneShot(TheOneAndOnly.TheOneAndOnlyAudioClip);
}
}
}
[HarmonyPatch(typeof(StartOfRound), "OnPlayerDC")]
internal sealed class StartOfRoundPatch
{
private static void Postfix(StartOfRound __instance)
{
if (TheOneAndOnlyService.ShouldPlaySound(__instance.livingPlayers, __instance.StartNewRoundEvent))
{
HUDManager.Instance.UIAudio.PlayOneShot(TheOneAndOnly.TheOneAndOnlyAudioClip);
}
}
}
}