TooManyExplosions
Is there such a thing as too many explosions? One way to find out. You can also throw landmines now.
By zapajax
Last updated | 6 months ago |
Total downloads | 5870 |
Total rating | 3 |
Categories | Mods Items |
Dependency string | zapajax-TooManyExplosions-1.1.0 |
Dependants | 12 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5README
TooManyExplosions
Not as many explosions as I would like, but that will soon change.
Features
Added Functionality
- Landmines can be disarmed, picked up, and thrown like a frisbee. Upon landing, they automatically re-arm.
- Dropping the landmine does not automatically arm the landmine.
- Only the values from the host's config file will be used when determining what is enabled and the chances for events to occur. It will not overwrite the other player's config files.
Explosive Events
- When using an airhorn, clown horn, or a gift, there is a chance for an explosion to occur. (default 5%)
- When a player lands after falling a short distance, there is a chance for an explosion to occur. (default 5%)
- On a player's death, there is a chance for an explosion to occur. (default 10%)
- On an enemy's death, there is a chance for an explosion to occur. (default 10%)
Config File Options
- Filename:
lc.zapajax.TooManyExplosions.cfg
- Enabling/disabling explosive events
- Chance for explosive events to occur
- Enabling/disabling the disarming/purchasing of landmines
Contact
If you find a problem, just send an email to [email protected]
Known Errors
- When a non-host converts a landmine to a throwable landmine, a RPC error occurs on the host side. So far, it hasn't caused any problems.
- Sometimes when a client difuses a landmine, it spawns the ThrowableLandmine without destroying the actual landmine.
- When throwing the landmine during the ship's decent/ascent, the physics acts really weird. I'm still looking into this one.