zealsprince-Malfunctions icon

Malfunctions

Adds random malfunctions to the ship and intends to improve the core game loop with interesting new events.

CHANGELOG

Changelog

1.10.0

  • Fix Power Malfunction not triggering on Experimentation
  • Fix disabled Spark VFXs still triggering light

1.9.3

  • Bump version number to indicate v66 compatibility

1.9.2

  • Bump version number to indicate v65 compatibility

1.9.1

  • Bump version number to indicate v64 compatibility

1.9.0

  • Add configuration options for disabling sparks or their sounds
  • Bump version number to indicate v61 compatibility

1.8.9

  • Fix Malfunctions triggering at the company

1.8.8

  • Bump version number to indicate v60 compatibility

1.8.7

  • Bump version number to indicate v56 compatibility

1.8.6

  • Bump version number to indicate v55 compatibility

1.8.5

  • Downgrade not finding lever/door object logging from error to warn levels

1.8.4

  • Fix Liquidation being a level that the navigation malfunction could route to

1.8.3

  • Patch for v50
  • Fix power malfunction showing lever jam tooltip incorrectly
  • Fix soft lock when resetting objects after Malfunctions

1.8.2

  • Fix README.md typos because apparently I can't spell anymore

1.8.1

  • Add plan for next major upcoming release to README.md
  • Fix network handlers registering twice
  • Fix network handler MALFUNCTION_POWER not being called on host causing issues in singleplayer

1.8.0

  • Switch network library from LC_API to LethalNetworkAPI

1.7.1

  • Fix README.md containing two sections for the door malfunction

1.7.0

  • Add network syncing to make sure no desyncs happen due to penalty mechanic
  • Add lever malfunction that will block take-off after a designated time until autopilot
  • Decouple reliance on matched configuration files using host as source of truth

1.6.0

  • Add support for WeatherTweaks
  • Add config option to allow consecutive malfunctions of the same type

1.5.6

  • Add banner image

1.5.5

  • Update plugin version identifier

1.5.4

  • Update README.md with new penalty and passed days mechanics

1.5.3

  • Fix #15: penalty desync by changing the order of operations and relying on the base game penalty calculation

1.5.2

  • Attempt to fix desync due to penalty calculating different amounts of bodies in the ship

1.5.1

  • Reduce elapsed days defaults by one day

1.5.0

  • Implement #12: Disable outdoor floodlights during power malfunction as per
  • Add penalty only option meaning malfunctions only happen when players are not recovered
  • Add functionality to lock malfunctions behind a certain amount of elapsed days
  • Tweak probabilities further

1.4.1

  • Fix #10: sparks were playing sound without spacialization meaning they could be heard everywhere
  • Fix sparks collision depth buffer issue causing the players HUD to effect their collision (could cause sparks to get stuck in the players vision)
  • Fix timed malfunctions triggering before the start of a mission if they were early in a day or past the previous level's take-off time of day

1.4.0

  • Make Power Malfunction have a chance at not being able to take-off until autopilot
  • Fix Navigation Malfunction causing the ship to get stuck
  • Fix Communication Malfunction not re-enabling the terminal
  • Make teleporter during communication outage teleport a random player

1.3.1

  • Fix the readme stating that the door malfunction opens at 11pm when in actuality it opens at 10pm

1.3.0

  • Add penalty mechanic
    • Not recovering a body multiplies the chance of encountering malfunctions
  • Add Door Malfunction
    • Has a chance of happening after 4 hours and beyond into the round
    • Causes doors to remain closed with door controls disabled until 10pm
  • Add Distortion Malfunction
    • Has a chance of happening immediately or after a random interval
    • Disables the map display, terminal and walkies

1.2.3

  • Fix #5: hangar door panel not reappearing after power malfunction ends
  • Add lighting, depth buffer physics and sounds to sparks effect

1.2.2

  • Make sparks look a little less like cheese balls
  • Refactor internal asset loading

1.2.1

  • Adjust default probabilities
  • Attempt fix for issue #2: Weather stuck on all maps after navigational malfunction

1.2.0

  • Add Power Malfunction
    • Notification plays while landing
    • Disables the map display, terminal, teleporters, charging station and door controls
  • Add Teleporter Malfunction
    • Has a chance of happening immediately or after a random interval
    • Blocks players from using any ship teleporter
    • Notification is broadcast once malfunction takes effect
  • Navigation Malfunction
    • Fix company building being a possible route
    • Fix notification playing when restarting a save

1.1.1

  • Add compatibility with Corporate Restructure (jamil.corporate_restructure)
  • Fix desync issue by binding to map seed with added daily UTC epoch

1.1.0

  • Navigation Malfunction
    • Improve notification text
    • Improve navigation map text
    • Add sparks to lever while active
    • Block the user from choosing a different moon until malfunction ends

1.0.0

  • Initial release with basic functionality