Changelog
1.3.1
- Remove LC_API dependent mods (MotionTracker)
1.3.0
- Add Budapest, Atlantica and Gratar moons
- Add Peepers outdoor creature mod
- Add Locker enemy mod
- Add ship windows mod
- Add abandoned company assets mod
- Add pool rooms interior
- Add mental hospital interior
- Make March a mine field
- Make possessed masks droppable
1.2.1
- Swap out Skinwalker mod with Mirage
1.2.0
- Add LethalSnap
- Add back CullFactory now that it works with the sewer interior
- Add LCMaxSoundsFix
- Update configuration for MoreInteriors and SCPCBDunGen to match new level specification format
1.1.4
- Fix Malfunctions mod having my debug configuration
- Fix PossessedMasks mod not letting you drop the item
1.1.3
- Update incorrect LCHazardsOutside configuration
1.1.2
- Update Malfunctions config to latest version
1.1.1
- Update mods
- Prune old configs
- Fix version mismatch due to faulty upstream mod configuration updates
- Fix LC_API allowing unmodded server list causing version mismatches
1.1.0
- Add Malfunctions mod
- Remove RouteRandom mod as it's replaced in intended functionality by my Malfunctions mod
- Remove AccurateStaminaDisplay is it bugs out after respawning
- Tweak HazardsOutside mod to have level specific spawns
1.0.5
- Reorganize manifest to have space for somewhat defined categories
- Add AccurateStaminaDisplay and HideChat
- Add RouteRandom with full obfuscating configuration
- Change MaskedEnemy mod to not spawn on every moon
1.0.4
- Add HazardsOutside mod with low mine spawn chances
- Update level names in MoreInteriors configuration
- Temporarily disable CullFactory
1.0.3
- Add configurations for Scoopy's new sewer interior
1.0.2
- Add CullFactory & Scopophobia
1.0.1
- Removed ModelReplacementAPI which should fix corpses being invisible
- Add Rolling Giant mod and configure to spawn on custom moons
- Fix MoreInteriors new configuration options
1.0.0
Initial release of the modpack.