Visiting a custom map then visiting a vanilla map would prevent the user from leaving the ship regularly by teleporting them back inside. This has now been resolved.
Check if user is in-game before registering keybinds
0.4.5-alpha
Fixes:
Player should no longer be able to die while in a meeting
0.4.4-alpha
Features:
Replaced keybinds with InputUtil dependency
Fixes:
Sheriffs should be able to spawn their weapon if they for some reason didn't get one
0.4.3-alpha
Fixes:
Removed reliance on in-game kick button icon (which is used for the voting)
0.4.2-alpha
Fixes:
Support for LethalLevelLoader (LLL)
0.4.1-alpha
Fixes:
Removed Liquidation from the list of vanilla map moons a user can travel to
0.4.0-alpha
Features:
Added editable host settings
If chat is disabled, players can only speak before a round and during a meeting
Made Office the default map
Fixes:
Destroy map game objects when ship leaves
0.3.0-alpha
Features:
You can travel to vanilla moons now
Display imposter names in chat at the end of every game.
Completely revamped voting UI
Having the voting UI open will prevent you from scrolling through your inventory & Looking around
Players that have voted will be highlighted a different color
Credits are automatically set to 0 instead of default 60
Removed uid from being appended to usernames
Fixes:
Players should no longer die in a meeting if the player count gets too high
Reversed forced name change
0.2.0-alpha
Features:
Players can't share the same suit (except the default)
Carry weight has been reduced for items
Append uid to the end of usernames
Fixes:
Fixed Monsters dying if sheriff shot them while in a meeting
Fixed VotingUI bug that would constantly spawn VotingUI gameobjects if a user was using a custom username
Fixed kill cooldown
Fixed two handed items preventing users from going to the ship
Stopped player from getting stuck on certain ship objects
0.1.1-alpha
Fixed game stil allowing bodies and meeting to be called when a game is in the process of ending
Fixed individual meeting numbers not reseting when a game ends or if a user quits the game