Decompiled source of AmbianceLib v1.0.3

AmbianceLib.dll

Decompiled 5 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("AmbianceLib")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AmbianceLib")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4306780b-0b0d-46e6-9551-509cf65b4793")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace AmbianceLib;

[BepInPlugin("com.zepsun.AmbianceLib", "AmbianceLib", "1.0.0")]
public class AmbianceLibPlugin : BaseUnityPlugin
{
	private const string MyGUID = "com.zepsun.AmbianceLib";

	private const string PluginName = "AmbianceLib";

	private const string VersionString = "1.0.0";

	public static ManualLogSource Log = new ManualLogSource("AmbianceLib");

	private void Awake()
	{
		((BaseUnityPlugin)this).Logger.LogInfo((object)"PluginName: AmbianceLib, VersionString: 1.0.0 is loading...");
		((BaseUnityPlugin)this).Logger.LogInfo((object)"PluginName: AmbianceLib, VersionString: 1.0.0 is loaded!! zepsun on Discord for help!");
		Log = ((BaseUnityPlugin)this).Logger;
	}
}
public class IntermittentAudio : MonoBehaviour
{
	public AudioSource objAudioSource;

	public float minWaitBetweenPlays = 75f;

	public float maxWaitBetweenPlays = 140f;

	public float waitTimeCountdown = 30f;

	public bool playDuringWeather = false;

	private void Start()
	{
		Debug.Log((object)"Ambiance Script Initialized. zepsun on Discord for help.");
		Debug.Log((object)("Settings: minWaitBetweenPlays: " + minWaitBetweenPlays + ", maxWaitBetweenPlays: " + maxWaitBetweenPlays + ", waitTimeCountdown: " + waitTimeCountdown + ", playDuringWeather: " + playDuringWeather));
	}

	private void Update()
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Invalid comparison between Unknown and I4
		if (playDuringWeather && (int)TimeOfDay.Instance.currentLevelWeather == -1)
		{
			RandomizeSound();
		}
		else if (!playDuringWeather)
		{
			RandomizeSound();
		}
	}

	private void RandomizeSound()
	{
		if (waitTimeCountdown < 0f)
		{
			Debug.Log((object)"Playing Ambiance");
			objAudioSource.Play();
			waitTimeCountdown = Random.Range(minWaitBetweenPlays, maxWaitBetweenPlays);
		}
		else
		{
			waitTimeCountdown -= Time.deltaTime;
		}
	}
}