Decompiled source of ModifiedMovement v1.5.3

ModifiedMovement.dll

Decompiled 6 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CSync.Lib;
using CSync.Util;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("ModifiedMovement")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Mod that changes the player's movement values")]
[assembly: AssemblyFileVersion("1.5.3.0")]
[assembly: AssemblyInformationalVersion("1.5.3+27a4a0c10c5271d93e042ab208aa0ea73b90a559")]
[assembly: AssemblyProduct("ModifiedMovement")]
[assembly: AssemblyTitle("ModifiedMovement")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.5.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ModifiedMovement
{
	[DataContract]
	public class Config : SyncedConfig<Config>
	{
		[DataMember]
		public SyncedEntry<float> MaxStaminaMultiplier { get; private set; }

		[DataMember]
		public SyncedEntry<float> StaminaUsageMultiplier { get; private set; }

		[DataMember]
		public SyncedEntry<float> StaminaRegenMultiplierWalking { get; private set; }

		[DataMember]
		public SyncedEntry<float> StaminaRegenMultiplierStationary { get; private set; }

		[DataMember]
		public SyncedEntry<float> SprintSpeed { get; private set; }

		[DataMember]
		public SyncedEntry<float> JumpMultiplier { get; private set; }

		[DataMember]
		public SyncedEntry<float> JumpStaminaUsageMultiplier { get; private set; }

		[DataMember]
		public SyncedEntry<float> MoveSpeed { get; private set; }

		[DataMember]
		public SyncedEntry<float> ClimbSpeed { get; private set; }

		[DataMember]
		public SyncedEntry<float> LimpMultiplier { get; private set; }

		[DataMember]
		public SyncedEntry<float> CarryWeightPenaltyMultiplier { get; private set; }

		public Config(ConfigFile cfg)
			: base("ModifiedMovement")
		{
			ConfigManager.Register<Config>(this);
			MaxStaminaMultiplier = Extensions.BindSyncedEntry<float>(cfg, "Movespeed", "MaxStaminaMultiplier", 1.5f, "Multiplier for maximum stamina (Vanilla Lethal Company = 1)");
			StaminaUsageMultiplier = Extensions.BindSyncedEntry<float>(cfg, "Movespeed", "StaminaUsageMultiplier", 1f, "Multiplier for the rate stamina gets used when sprinting (Vanilla Lethal Company = 1)");
			StaminaRegenMultiplierWalking = Extensions.BindSyncedEntry<float>(cfg, "Movespeed", "StaminaRegenMultiplierWalking", 1.25f, "Multiplier for the rate stamina regenerates when walking (Vanilla Lethal Company = 1)");
			StaminaRegenMultiplierStationary = Extensions.BindSyncedEntry<float>(cfg, "Movespeed", "StaminaRegenMultiplierStationary", 1.5f, "Multiplier for the rate stamina regenerates when stationary (Vanilla Lethal Company = 1)");
			SprintSpeed = Extensions.BindSyncedEntry<float>(cfg, "Movespeed", "SprintSpeed", 2.5f, "Multiplier for the walking speed to calculate sprinting speed (Vanilla Lethal Company = 2.25)");
			MoveSpeed = Extensions.BindSyncedEntry<float>(cfg, "Movespeed", "WalkSpeed", 5f, "Maximum walking speed (Vanilla Lethal Company = 5)");
			ClimbSpeed = Extensions.BindSyncedEntry<float>(cfg, "Movespeed", "ClimbSpeed", 4f, "Maximum climbing speed (Vanilla Lethal Company = 1)");
			JumpMultiplier = Extensions.BindSyncedEntry<float>(cfg, "Movespeed", "JumpMultiplier", 1f, "Multiplier for the jump height (Vanilla Lethal Company = 1)");
			JumpStaminaUsageMultiplier = Extensions.BindSyncedEntry<float>(cfg, "Movespeed", "JumpStaminaUsageMultiplier", 0.5f, "Multiplier for the rate stamina gets used when jumping (Vanilla Lethal Company = 1)");
			LimpMultiplier = Extensions.BindSyncedEntry<float>(cfg, "Movespeed", "LimpMultiplier", 0.2f, "Multiplier for player movespeed when limping (Vanilla Lethal Company = 0.2)");
		}
	}
	[BepInPlugin("ModifiedMovement", "ModifiedMovement", "1.5.3")]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("ModifiedMovement");

		public static Config Config { get; private set; }

		public static Plugin Instance { get; internal set; }

		public static ManualLogSource Logger { get; private set; }

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			Logger = ((BaseUnityPlugin)this).Logger;
			Config = new Config(((BaseUnityPlugin)this).Config);
			harmony.PatchAll(Assembly.GetExecutingAssembly());
			Logger.LogInfo((object)"Plugin ModifiedMovement is loaded!");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "ModifiedMovement";

		public const string PLUGIN_NAME = "ModifiedMovement";

		public const string PLUGIN_VERSION = "1.5.3";
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "ModifiedMovement";

		public const string PLUGIN_NAME = "ModifiedMovement";

		public const string PLUGIN_VERSION = "1.5.3";
	}
}
namespace ModifiedMovement.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch("Update")]
		private static void ModifiedMovementPatch(ref float ___sprintMeter, ref bool ___isSprinting, ref bool ___isWalking, ref float ___sprintTime, ref float ___carryWeight, ref float ___sprintMultiplier)
		{
			if (___isSprinting)
			{
				___sprintMeter = Mathf.Clamp(___sprintMeter - Time.deltaTime / ___sprintTime * ___carryWeight * SyncedInstance<Config>.Instance.StaminaUsageMultiplier.Value, 0f, SyncedInstance<Config>.Instance.MaxStaminaMultiplier.Value);
				___sprintMultiplier = Mathf.Lerp(___sprintMultiplier, SyncedInstance<Config>.Instance.SprintSpeed.Value, Time.deltaTime);
				return;
			}
			___sprintMultiplier = Mathf.Lerp(___sprintMultiplier, 1f, Time.deltaTime);
			if (___isWalking)
			{
				___sprintMeter = Mathf.Clamp(___sprintMeter + Time.deltaTime / (___sprintTime + 9f) * SyncedInstance<Config>.Instance.StaminaRegenMultiplierWalking.Value, 0f, SyncedInstance<Config>.Instance.MaxStaminaMultiplier.Value);
			}
			else
			{
				___sprintMeter = Mathf.Clamp(___sprintMeter + Time.deltaTime / (___sprintTime + 4f) * SyncedInstance<Config>.Instance.StaminaRegenMultiplierStationary.Value, 0f, SyncedInstance<Config>.Instance.MaxStaminaMultiplier.Value);
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch("Update")]
		private static void WalkClimbSpeedPatch(ref float ___movementSpeed, ref float ___climbSpeed, ref float ___limpMultiplier)
		{
			___movementSpeed = SyncedInstance<Config>.Instance.MoveSpeed.Value;
			___climbSpeed = SyncedInstance<Config>.Instance.ClimbSpeed.Value;
			___limpMultiplier = SyncedInstance<Config>.Instance.LimpMultiplier.Value;
		}

		[HarmonyPrefix]
		[HarmonyPatch("PlayerJump")]
		private static void ModifiedJumpPatch(ref float ___jumpForce)
		{
			___jumpForce = SyncedInstance<Config>.Instance.JumpMultiplier.Value * 13f;
		}

		[HarmonyPostfix]
		[HarmonyPatch("Jump_performed")]
		private static void ModifiedJumpStaminaPatch(ref float ___sprintMeter)
		{
			___sprintMeter = Mathf.Clamp(___sprintMeter - 0.08f * SyncedEntry<float>.op_Implicit(SyncedInstance<Config>.Instance.JumpStaminaUsageMultiplier), 0f, SyncedEntry<float>.op_Implicit(SyncedInstance<Config>.Instance.MaxStaminaMultiplier));
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}