Decompiled source of NightVision v1.0.1

BepInEx/plugins/NightVision.dll

Decompiled 8 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using NightVision.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NightVision")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Gives you very bright vision inside dungeons.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NightVision")]
[assembly: AssemblyTitle("NightVision")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NightVision
{
	[BepInPlugin("NightVision", "NightVision", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public static Harmony _harmony = new Harmony("NightVision");

		private void Awake()
		{
			_harmony.PatchAll(typeof(NightVisionPatch));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"NightVision loaded");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "NightVision";

		public const string PLUGIN_NAME = "NightVision";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace NightVision.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class NightVisionPatch
	{
		private static MethodInfo TargetMethod()
		{
			return typeof(PlayerControllerB).GetMethod("SetNightVisionEnabled", BindingFlags.Instance | BindingFlags.NonPublic);
		}

		[HarmonyPrefix]
		private static void Prefix(PlayerControllerB __instance)
		{
			__instance.nightVision.intensity = 100000f;
			__instance.nightVision.range = 100000f;
			__instance.nightVision.shadowStrength = 0f;
			__instance.nightVision.shadows = (LightShadows)0;
			__instance.nightVision.shape = (LightShape)2;
		}
	}
}