using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using NightVision.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NightVision")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Gives you very bright vision inside dungeons.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NightVision")]
[assembly: AssemblyTitle("NightVision")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NightVision
{
[BepInPlugin("NightVision", "NightVision", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static Harmony _harmony = new Harmony("NightVision");
private void Awake()
{
_harmony.PatchAll(typeof(NightVisionPatch));
((BaseUnityPlugin)this).Logger.LogInfo((object)"NightVision loaded");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "NightVision";
public const string PLUGIN_NAME = "NightVision";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace NightVision.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class NightVisionPatch
{
private static MethodInfo TargetMethod()
{
return typeof(PlayerControllerB).GetMethod("SetNightVisionEnabled", BindingFlags.Instance | BindingFlags.NonPublic);
}
[HarmonyPrefix]
private static void Prefix(PlayerControllerB __instance)
{
__instance.nightVision.intensity = 100000f;
__instance.nightVision.range = 100000f;
__instance.nightVision.shadowStrength = 0f;
__instance.nightVision.shadows = (LightShadows)0;
__instance.nightVision.shape = (LightShape)2;
}
}
}