using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("zintrepid.TerminalWalkie")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Lethal Company Sprint Mod")]
[assembly: AssemblyFileVersion("1.1.2.0")]
[assembly: AssemblyInformationalVersion("1.1.2")]
[assembly: AssemblyProduct("TerminalWalkie")]
[assembly: AssemblyTitle("zintrepid.TerminalWalkie")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace TerminalWalkie
{
[BepInPlugin("zintrepid.TerminalWalkie", "TerminalWalkie", "1.1.2")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
internal class Plugin : BaseUnityPlugin
{
internal static Plugin Instance { get; private set; }
public static void Log(string msg)
{
((BaseUnityPlugin)Instance).Logger.LogInfo((object)msg);
}
private void Awake()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
Instance = this;
new Harmony("zintrepid.TerminalWalkie").PatchAll(typeof(Plugin).Assembly);
Log("TerminalWalkie has loaded succesfully.");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "zintrepid.TerminalWalkie";
public const string PLUGIN_NAME = "TerminalWalkie";
public const string PLUGIN_VERSION = "1.1.2";
}
}
namespace TerminalWalkie.Patches
{
[HarmonyPatch]
internal static class KeybindsPatch
{
internal struct State
{
public bool didOverride;
public bool originalValue;
}
private static MethodInfo TargetMethod()
{
return AccessTools.TypeByName("ReservedWalkieSlot.Input.Keybinds").GetMethod("OnPressWalkieButtonPerformed", BindingFlags.Static | BindingFlags.NonPublic);
}
private static bool Prefix(out State __state)
{
Plugin.Log("Intercepted Walkie Press");
PlayerControllerB val = StartOfRound.Instance?.localPlayerController;
__state = new State
{
didOverride = false,
originalValue = false
};
if ((Object)(object)val != (Object)null)
{
__state.originalValue = val.inTerminalMenu;
if (__state.originalValue)
{
Plugin.Log("Overriding inTerminalMenu");
val.inTerminalMenu = false;
__state.didOverride = true;
}
}
return true;
}
private static void Postfix(State __state)
{
PlayerControllerB val = StartOfRound.Instance?.localPlayerController;
if ((Object)(object)val != (Object)null && __state.didOverride)
{
Plugin.Log("Resetting inTerminalMenu");
val.inTerminalMenu = __state.originalValue;
}
}
}
}