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AdvancedTraining
Give players a better experience when playing in Training mode.
Last updated | a year ago |
Total downloads | 1580 |
Total rating | 2 |
Categories | Gameplay Display |
Dependency string | LLB_Community-AdvancedTraining-2.1.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
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BepInEx-BepInExPack_LLBlaze
BepInEx pack for Lethal League Blaze. Preconfigured and ready to use.
Preferred version: 5.4.1900
README
AdvancedTraining
Version: 2.1.0
Authors: Daioutzu, MrGentle, Leibniz, Mecha, Axolotl, Glomzubuk
Release Data: 28/10/20
This mod was made to give players a better experience when playing in Training mode in Lethal League Blaze.
Features include:
- Hitbox Viewer
- Fastfall indicator
- Angle Drawer
- Frame Advance
- Training Partner
Changelogs
v2.0.1:
Training Partner:
- Added new setting to remove an angle from the "Random" Angle Mode.
- Fixed "Intangible Partner" option from affecting the player.
- Few UI tweaks and code clean up
v2.0.0
Angle Drawer:
- Trace ball follow through can now be set to 1-10 Bounces.
- Added "Options" to customise each angles reflect amount.
Corpse Spawner:
- Made Standalone: https://github.com/Daioutzu/LLBMM-CorpseJuggler/releases
Hitbox Mod:
- Ball Hitbox changes colour depending on if you can Parry or Special
Normal: Blue.
Can Parry: Yellow.
Can Special: Cyan. Has Priority over "Can Parry" - Added Full Charge indicator as white swing hitbox.
- Fixed Corpses not showing a hitbox.
Training Partner:
- Added "Training Partner" window to Trainig lobby for easier visibility of the feature.
- Partner's Character is now visible in the lobby.
- Added "Random" as a possible character pick.
- Fixed the possiblity of matching skins. Training sessions will now be less awkward.
- Fixed Training partner not leaving when you disabled the mod. It just wanted to be noticed UwU.
- "Can't hit partner" renamed to "Intangible Partner"
- "No Gravity" renamed to "Fixed Air Position"
- Partner no longer gets hit even if "Can't hit partner" was on.
- Added "None" as a Swing Type.
- Added "Swing Spammer" mode to 'better train against online opponents' ;)
- Training Partner just learned how to parry with frame levels of accuracy though doesn't go for the instant parry.
- 100% chance of parry, but is whiling to reduce it by 10% increments.
State System:
- Added Quick Restart option for Gamepad. (Select + Taunt)
- Pause time is now a toggle
- Continoius frame advance while Holding the "Advance Frame" key
- Fixed Frame Advance, ect from being used online.
General:
- Added "Character Info" window with:
- Hurt Boxes
- Hit Boxes
- Angles
- Movment
- Current Ability
- Player Info
- Options
- All Ability States
- Save States
- Added All keybinds to the "Advanced Training" control menu.
- GUI now scales with screen Size.
- Some UI Changes