LLB_Community-LLBCommunityPatch icon

LLBCommunityPatch

A community lead effort to address Bugs/Minor Features into LL:Blaze

Last updated 3 weeks ago
Total downloads 237
Total rating 0 
Categories Gameplay Tweaks
Dependency string LLB_Community-LLBCommunityPatch-1.5.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_LLBlaze-5.4.1900 icon
BepInEx-BepInExPack_LLBlaze

BepInEx pack for Lethal League Blaze. Preconfigured and ready to use.

Preferred version: 5.4.1900
Glomzubuk-LLBModdingLib-0.9.2 icon
Glomzubuk-LLBModdingLib

A library to help making LLB mods easier.

Preferred version: 0.9.2
Glomzubuk-LLBTweaker-0.1.4 icon
Glomzubuk-LLBTweaker

A library to make sharing patches easy.

Preferred version: 0.1.4

README

LLBCommunityPatch v1.5.1

DISCLAIMER: THIS IS NOT AN OFFICIAL PATCH FOR LETHAL LEAGUE BLAZE. JUST FOR FUN. THIS MOD IS NOT AFFILIATED OR ENDORSED BY TEAM REPTILE

Online Safe

This mod uses LLBTweaker which verifies if other players are using this mod. Due to this process the game may stutter when making/entering a lobby. Apologies for the inconvenience.

New Additions

  • Fixed slow cursor speeds at high resolutions.
  • Counter Parry damage now resets after 2 bounces; same as grab fails.
  • Switch can now double jump out of Crouchflip.
  • Grid's Teleport can no longer be activated on the last frame of hitpause due to it skipping the start.
  • Fixed clashing with Nitro's Cuff.
  • Fixed Speed-O-Meter spillout from rollbacks.
  • Re-Fix autospecial on Dust & Ashes.
  • Parries on slow speed balls; under 40, Increase ball speed by 3.
  • Made Nitro's Crouch Hurtbox shorter.
  • Made Grids's Crouch Hurtbox taller.

General

  • Holding jump after pitching the ball no longer forces a jump while in the air.
  • Blaze Getup Effect animation & duration adjusted to match when the hitbox is active.
  • The duration of spikes are now the same for all characters; Matching Candymans spike duration.
  • Port Priority Nitro, Candyman and Doombox Frame 1 Parries fixed
  • Toxic's Graffiti can no longer parry the opponent
  • Conflicting grabs; with the ball, now clash.
  • Swings now have priority over grabs when conflicting with the ball.
  • Landing can now be canceled by pivoting or crouching.
  • Landing now uses a characters (new) landing hurtbox rather than their crouch hurtbox.
  • Increased amount of Ball steps and adjusted trails to work with it.
  • Spamming Left and Right without holding down while crouched no longer keeps you in crouch aka Sticky Crouch.
  • Grabs are now a relevant held action meaning holding grab (online) now buffers special.
  • The ball no longer releases when Frame Perfect Protection applies.
  • Can buffer Pivot before landing; (2 Frames before)
  • Can buffer Crouch before landing; (8 Frames before: MUST Input UP, Down)
  • On Hit, Spikes retain the same amount of recovery regardless of whether the character hits the ground or not.
  • Adjusted Landing hurtbox's so they are on the ground.
  • Buffered parries now activate on frame 1 hits.
  • Added New feature to parries; should only be noticeable in Free for All / Teams.
  • Successful parries no longer make the ball unhittable afterwards; Free for All / Teams fix.
  • Powerups can no longer be parried.
  • Fixed remote parries on served balls.
  • Fixed slow cursor speeds at high resolutions.
  • Counter Parry damage now resets after 2 bounces; same as grab fails.
  • Fixed clashing with Nitro's Cuff.
  • Fixed Speed-O-Meter spillout from rollbacks.
  • Parries on slow speed balls; under 40, Increase ball speed by 3.

Grid

  • Teleport can no longer be activated on the last frame of hitpause due to it skipping the start.
  • Made Crouch Hurtbox taller.

Switch

  • Can now double jump out of Crouchflip.

Nitro

  • No longer forced into cuff pull at high ball speed.
  • Shining cuff bunt-out now works as a held input.
  • Made Crouch Hurtbox shorter.

Dice

  • Dices' special (Pong) can now be aimed during his windup.

Latch

  • Adjusted Latches Spit offset; Allows follow up bunts to hit the topmost part of his bunt without needing to move.

Doombox

  • Adjusted Laying Down hurtbox so the ball can't travel under it.

Dust & Ashes

  • (Special Move) Ashes now has a fixed held travel distance; It's no longer tied to vertical distance.
  • Kite mode can now be activated with the "Taunt" button; Like Jet's jetpack hover.
  • Kite mode maintains some vertical momentum
  • Increased Kite fuel
  • Increased Ashes long distance ground speed.
  • No Longer buffers special when hitting the ball after Ashes.

Toxic

  • Adjusted hitbox width
  • Swings now face away from the wall when clinging to one.
  • Bunt now has a hop when wall clinging; same a Latch.
  • No longer slides down the wall when re-attaching to it.