using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LLBML;
using LLBML.Players;
using LLBML.Settings;
using LLBML.States;
using LLBML.Utils;
using LLGUI;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyCompany("CharacterReroll")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0+578c3d88c1d7bab91a2195f561df2ba0c56b3a56")]
[assembly: AssemblyProduct("CharacterReroll")]
[assembly: AssemblyTitle("CharacterReroll")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CharacterReroll
{
internal static class Assets
{
internal static Sprite SpriteRandom { get; private set; }
internal static void Init()
{
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
string path = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)Plugin.Instance).Info.Location), "assets");
DirectoryInfo directoryInfo = new DirectoryInfo(path);
Dictionary<string, FileInfo> dictionary = directoryInfo.GetFiles().ToDictionary((FileInfo file) => file.Name);
Texture2D val = LoadImageFile(dictionary["random.png"]);
SpriteRandom = Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f));
}
private static void CopyStream(Stream input, Stream output)
{
byte[] array = new byte[8192];
int count;
while ((count = input.Read(array, 0, array.Length)) > 0)
{
output.Write(array, 0, count);
}
}
internal static Texture2D LoadImageFile(FileInfo file)
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Expected O, but got Unknown
using FileStream input = file.OpenRead();
using MemoryStream memoryStream = new MemoryStream();
CopyStream(input, memoryStream);
Texture2D val = new Texture2D(1, 1);
ImageConversion.LoadImage(val, memoryStream.ToArray());
return val;
}
}
[BepInPlugin("avgduck.plugins.llb.characterreroll", "CharacterReroll", "1.1.0")]
public class Plugin : BaseUnityPlugin
{
private static class RandomPatch
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static Func<Character, bool> <>9__1_1;
public static ControlDelegate <>9__1_0;
internal void <PlayersCharacterButton_Init_Postfix>b__1_0(int playerNr)
{
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Expected I4, but got Unknown
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Invalid comparison between Unknown and I4
List<Character> list = LinqExtensions.Filter<Character>(CharacterApi.GetPlayableCharacters(), (Func<Character, bool>)((Character c) => ProgressApi.IsUnlocked(c, -1))).ToList();
GameStates.Send((Msg)50, playerNr, (int)list[Random.RandomRangeInt(0, list.Count)]);
int num = playerNr;
if ((int)GameSettings.current.gameMode == 100)
{
num = 0;
}
if (GameSettings.IsOnline)
{
num = Player.LocalPlayerNumber;
}
if (num != -1)
{
randomSkin[num] = true;
}
}
internal bool <PlayersCharacterButton_Init_Postfix>b__1_1(Character c)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
return ProgressApi.IsUnlocked(c, -1);
}
}
private static bool[] randomSkin = new bool[4];
[HarmonyPatch(typeof(PlayersCharacterButton), "Init")]
[HarmonyPostfix]
private static void PlayersCharacterButton_Init_Postfix(PlayersCharacterButton __instance)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Invalid comparison between Unknown and I4
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Expected O, but got Unknown
if ((int)__instance.character != 102)
{
return;
}
__instance.imCharacter.sprite = Assets.SpriteRandom;
LLButton btCharacter = __instance.btCharacter;
object obj = <>c.<>9__1_0;
if (obj == null)
{
ControlDelegate val = delegate(int playerNr)
{
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Expected I4, but got Unknown
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Invalid comparison between Unknown and I4
List<Character> list = LinqExtensions.Filter<Character>(CharacterApi.GetPlayableCharacters(), (Func<Character, bool>)((Character c) => ProgressApi.IsUnlocked(c, -1))).ToList();
GameStates.Send((Msg)50, playerNr, (int)list[Random.RandomRangeInt(0, list.Count)]);
int num = playerNr;
if ((int)GameSettings.current.gameMode == 100)
{
num = 0;
}
if (GameSettings.IsOnline)
{
num = Player.LocalPlayerNumber;
}
if (num != -1)
{
randomSkin[num] = true;
}
};
<>c.<>9__1_0 = val;
obj = (object)val;
}
((LLClickable)btCharacter).onClick = (ControlDelegate)obj;
}
[HarmonyPatch(typeof(ALDOKEMAOMB), "DIGHIEBNDPE", new Type[] { typeof(Character) })]
[HarmonyPrefix]
private static bool Player_GetVariantFirst_Prefix(ref CharacterVariant __result, ALDOKEMAOMB __instance, Character DNLBALOLMDF)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected I4, but got Unknown
Player val = Player.op_Implicit(__instance);
if (!randomSkin[val.nr])
{
return true;
}
val.CharacterSelected = DNLBALOLMDF;
__result = (CharacterVariant)(int)val.GetVariantRandom(false);
randomSkin[val.nr] = false;
return false;
}
[HarmonyPatch(typeof(ALDOKEMAOMB), "MKDAGHDAMML")]
[HarmonyPrefix]
private static bool Player_GetVariantNext_Prefix(ref CharacterVariant __result, ALDOKEMAOMB __instance)
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected I4, but got Unknown
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Invalid comparison between I4 and Unknown
Player val = Player.op_Implicit(__instance);
if (!randomSkin[val.nr])
{
return true;
}
CharacterVariant variant = val.variant;
do
{
__result = (CharacterVariant)(int)val.GetVariantRandom(false);
}
while ((int)__result == (int)variant);
randomSkin[val.nr] = false;
return false;
}
}
public const string GUID = "avgduck.plugins.llb.characterreroll";
internal static Plugin Instance { get; private set; }
internal static ManualLogSource LogGlobal { get; private set; }
private void Awake()
{
Instance = this;
LogGlobal = ((BaseUnityPlugin)this).Logger;
Assets.Init();
Harmony val = Harmony.CreateAndPatchAll(typeof(RandomPatch), "avgduck.plugins.llb.characterreroll");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "CharacterReroll";
public const string PLUGIN_NAME = "CharacterReroll";
public const string PLUGIN_VERSION = "1.1.0";
}
}