Decompiled source of CharacterReroll v1.1.0

CharacterReroll.dll

Decompiled 2 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LLBML;
using LLBML.Players;
using LLBML.Settings;
using LLBML.States;
using LLBML.Utils;
using LLGUI;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyCompany("CharacterReroll")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0+578c3d88c1d7bab91a2195f561df2ba0c56b3a56")]
[assembly: AssemblyProduct("CharacterReroll")]
[assembly: AssemblyTitle("CharacterReroll")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CharacterReroll
{
	internal static class Assets
	{
		internal static Sprite SpriteRandom { get; private set; }

		internal static void Init()
		{
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			string path = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)Plugin.Instance).Info.Location), "assets");
			DirectoryInfo directoryInfo = new DirectoryInfo(path);
			Dictionary<string, FileInfo> dictionary = directoryInfo.GetFiles().ToDictionary((FileInfo file) => file.Name);
			Texture2D val = LoadImageFile(dictionary["random.png"]);
			SpriteRandom = Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f));
		}

		private static void CopyStream(Stream input, Stream output)
		{
			byte[] array = new byte[8192];
			int count;
			while ((count = input.Read(array, 0, array.Length)) > 0)
			{
				output.Write(array, 0, count);
			}
		}

		internal static Texture2D LoadImageFile(FileInfo file)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Expected O, but got Unknown
			using FileStream input = file.OpenRead();
			using MemoryStream memoryStream = new MemoryStream();
			CopyStream(input, memoryStream);
			Texture2D val = new Texture2D(1, 1);
			ImageConversion.LoadImage(val, memoryStream.ToArray());
			return val;
		}
	}
	[BepInPlugin("avgduck.plugins.llb.characterreroll", "CharacterReroll", "1.1.0")]
	public class Plugin : BaseUnityPlugin
	{
		private static class RandomPatch
		{
			[Serializable]
			[CompilerGenerated]
			private sealed class <>c
			{
				public static readonly <>c <>9 = new <>c();

				public static Func<Character, bool> <>9__1_1;

				public static ControlDelegate <>9__1_0;

				internal void <PlayersCharacterButton_Init_Postfix>b__1_0(int playerNr)
				{
					//IL_0040: Unknown result type (might be due to invalid IL or missing references)
					//IL_004a: Expected I4, but got Unknown
					//IL_0052: Unknown result type (might be due to invalid IL or missing references)
					//IL_0059: Invalid comparison between Unknown and I4
					List<Character> list = LinqExtensions.Filter<Character>(CharacterApi.GetPlayableCharacters(), (Func<Character, bool>)((Character c) => ProgressApi.IsUnlocked(c, -1))).ToList();
					GameStates.Send((Msg)50, playerNr, (int)list[Random.RandomRangeInt(0, list.Count)]);
					int num = playerNr;
					if ((int)GameSettings.current.gameMode == 100)
					{
						num = 0;
					}
					if (GameSettings.IsOnline)
					{
						num = Player.LocalPlayerNumber;
					}
					if (num != -1)
					{
						randomSkin[num] = true;
					}
				}

				internal bool <PlayersCharacterButton_Init_Postfix>b__1_1(Character c)
				{
					//IL_0000: Unknown result type (might be due to invalid IL or missing references)
					return ProgressApi.IsUnlocked(c, -1);
				}
			}

			private static bool[] randomSkin = new bool[4];

			[HarmonyPatch(typeof(PlayersCharacterButton), "Init")]
			[HarmonyPostfix]
			private static void PlayersCharacterButton_Init_Postfix(PlayersCharacterButton __instance)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0009: Invalid comparison between Unknown and I4
				//IL_003f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0044: Unknown result type (might be due to invalid IL or missing references)
				//IL_004a: Expected O, but got Unknown
				if ((int)__instance.character != 102)
				{
					return;
				}
				__instance.imCharacter.sprite = Assets.SpriteRandom;
				LLButton btCharacter = __instance.btCharacter;
				object obj = <>c.<>9__1_0;
				if (obj == null)
				{
					ControlDelegate val = delegate(int playerNr)
					{
						//IL_0040: Unknown result type (might be due to invalid IL or missing references)
						//IL_004a: Expected I4, but got Unknown
						//IL_0052: Unknown result type (might be due to invalid IL or missing references)
						//IL_0059: Invalid comparison between Unknown and I4
						List<Character> list = LinqExtensions.Filter<Character>(CharacterApi.GetPlayableCharacters(), (Func<Character, bool>)((Character c) => ProgressApi.IsUnlocked(c, -1))).ToList();
						GameStates.Send((Msg)50, playerNr, (int)list[Random.RandomRangeInt(0, list.Count)]);
						int num = playerNr;
						if ((int)GameSettings.current.gameMode == 100)
						{
							num = 0;
						}
						if (GameSettings.IsOnline)
						{
							num = Player.LocalPlayerNumber;
						}
						if (num != -1)
						{
							randomSkin[num] = true;
						}
					};
					<>c.<>9__1_0 = val;
					obj = (object)val;
				}
				((LLClickable)btCharacter).onClick = (ControlDelegate)obj;
			}

			[HarmonyPatch(typeof(ALDOKEMAOMB), "DIGHIEBNDPE", new Type[] { typeof(Character) })]
			[HarmonyPrefix]
			private static bool Player_GetVariantFirst_Prefix(ref CharacterVariant __result, ALDOKEMAOMB __instance, Character DNLBALOLMDF)
			{
				//IL_0008: Unknown result type (might be due to invalid IL or missing references)
				//IL_0009: Unknown result type (might be due to invalid IL or missing references)
				//IL_0022: Unknown result type (might be due to invalid IL or missing references)
				//IL_002c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0032: Expected I4, but got Unknown
				Player val = Player.op_Implicit(__instance);
				if (!randomSkin[val.nr])
				{
					return true;
				}
				val.CharacterSelected = DNLBALOLMDF;
				__result = (CharacterVariant)(int)val.GetVariantRandom(false);
				randomSkin[val.nr] = false;
				return false;
			}

			[HarmonyPatch(typeof(ALDOKEMAOMB), "MKDAGHDAMML")]
			[HarmonyPrefix]
			private static bool Player_GetVariantNext_Prefix(ref CharacterVariant __result, ALDOKEMAOMB __instance)
			{
				//IL_0020: Unknown result type (might be due to invalid IL or missing references)
				//IL_0025: Unknown result type (might be due to invalid IL or missing references)
				//IL_002a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Expected I4, but got Unknown
				//IL_0033: Unknown result type (might be due to invalid IL or missing references)
				//IL_0034: Invalid comparison between I4 and Unknown
				Player val = Player.op_Implicit(__instance);
				if (!randomSkin[val.nr])
				{
					return true;
				}
				CharacterVariant variant = val.variant;
				do
				{
					__result = (CharacterVariant)(int)val.GetVariantRandom(false);
				}
				while ((int)__result == (int)variant);
				randomSkin[val.nr] = false;
				return false;
			}
		}

		public const string GUID = "avgduck.plugins.llb.characterreroll";

		internal static Plugin Instance { get; private set; }

		internal static ManualLogSource LogGlobal { get; private set; }

		private void Awake()
		{
			Instance = this;
			LogGlobal = ((BaseUnityPlugin)this).Logger;
			Assets.Init();
			Harmony val = Harmony.CreateAndPatchAll(typeof(RandomPatch), "avgduck.plugins.llb.characterreroll");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "CharacterReroll";

		public const string PLUGIN_NAME = "CharacterReroll";

		public const string PLUGIN_VERSION = "1.1.0";
	}
}