using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using LLBML.States;
using LLBML.Utils;
using LLScreen;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyCompany("avg_duck")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+b90cefa0bf4adfdeaef87ff893bf9b85d0bc02de")]
[assembly: AssemblyProduct("R2MM_BoomboxMod")]
[assembly: AssemblyTitle("R2MM_BoomboxMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace R2MM_BoomboxMod
{
public class Configs
{
internal static ConfigEntry<bool> IsMusicTextEnabled { get; private set; }
internal static ConfigEntry<bool> IsTimerTextEnabled { get; private set; }
internal static void BindConfigs(ConfigFile config)
{
IsMusicTextEnabled = config.Bind<bool>("Toggles", "musicText", false, (ConfigDescription)null);
IsTimerTextEnabled = config.Bind<bool>("Toggles", "timerText", false, (ConfigDescription)null);
}
}
[BepInPlugin("avgduck.plugins.llb.r2mm-boomboxmod", "R2MM_BoomboxMod", "1.0.1")]
[BepInProcess("LLBlaze.exe")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
internal static Plugin Instance { get; private set; }
internal static ManualLogSource GlobalLogSource { get; private set; }
private void Awake()
{
Instance = this;
GlobalLogSource = ((BaseUnityPlugin)this).Logger;
GlobalLogSource.LogInfo((object)"Plugin R2MM_BoomboxMod is loaded!");
Harmony.CreateAndPatchAll(typeof(Plugin), "avgduck.plugins.llb.r2mm-boomboxmod");
Configs.BindConfigs(((BaseUnityPlugin)this).Config);
}
private void Start()
{
ModDependenciesUtils.RegisterToModMenu(((BaseUnityPlugin)this).Info, PluginDetails.MODMENU_TEXT);
}
[HarmonyPatch(typeof(UIScreen), "Open", new Type[]
{
typeof(ScreenType),
typeof(int),
typeof(ScreenTransition),
typeof(bool)
})]
[HarmonyPostfix]
private static void HideText()
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Expected O, but got Unknown
GameState current = GameStates.GetCurrent();
if ((EnumWrapper<JOFJHDJHJGI>)(object)current != (EnumWrapper<JOFJHDJHJGI>)(object)GameState.GAME)
{
return;
}
ScreenGameHud val = (ScreenGameHud)UIScreen.GetScreen((ScreenType)20);
if (!((Object)(object)val == (Object)null))
{
if (!Configs.IsTimerTextEnabled.Value)
{
GlobalLogSource.LogInfo((object)"Timer text DISABLED -> hiding boombox timer text");
((Component)val.imtextTime).gameObject.SetActive(false);
}
else
{
GlobalLogSource.LogInfo((object)"Timer text ENABLED -> showing boombox timer text");
((Component)val.imtextTime).gameObject.SetActive(true);
}
if (!Configs.IsMusicTextEnabled.Value)
{
GlobalLogSource.LogInfo((object)"Music text DISABLED -> hiding boombox music text");
val.lbTrack.text = "";
}
else
{
GlobalLogSource.LogInfo((object)"Music text ENABLED -> showing boombox music text");
}
}
}
}
public static class PluginDetails
{
public const string PLUGIN_GUID = "avgduck.plugins.llb.r2mm-boomboxmod";
public const string PLUGIN_NAME = "R2MM_BoomboxMod";
public const string PLUGIN_VERSION = "1.0.1";
public const string DEPENDENCY_LLBMODDINGLIB = "fr.glomzubuk.plugins.llb.llbml";
public const string DEPENDENCY_MODMENU = "no.mrgentle.plugins.llb.modmenu";
public static readonly List<string> MODMENU_TEXT = new List<string>(1) { "This mod allows the user to toggle both the music text and timer text of the in-game boombox HUD" };
}
}