Decompiled source of InfiniteStamina v0.0.3

InfiniteStamina.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Core.Logging.Interpolation;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using WildSkies.Player;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("InfiniteStamina")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+acce72af8991f72df9058ee255e8de1fb7fe9a52")]
[assembly: AssemblyProduct("My first plugin")]
[assembly: AssemblyTitle("InfiniteStamina")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace InfiniteStamina
{
	public class InfiniteStaminaPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(LocalPlayer), "Awake")]
		private static bool InfiniteStamina(LocalPlayer __instance)
		{
			__instance._staminaController._infiniteStaminaEnabled = true;
			return true;
		}
	}
	[BepInPlugin("org.minemuffin.plugins.InfiniteStamina", "Infinite Stamina", "0.0.2")]
	public class InfiniteStaminaPlugin : BasePlugin
	{
		internal static ManualLogSource Log;

		public override void Load()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Expected O, but got Unknown
			Harmony val = new Harmony("minemuffin.InfiniteStamina");
			val.PatchAll(typeof(InfiniteStaminaPatch));
			Log = ((BasePlugin)this).Log;
			ManualLogSource log = Log;
			bool flag = default(bool);
			BepInExInfoLogInterpolatedStringHandler val2 = new BepInExInfoLogInterpolatedStringHandler(56, 0, ref flag);
			if (flag)
			{
				((BepInExLogInterpolatedStringHandler)val2).AppendLiteral("Plugin org.minemuffin.plugins.InfiniteStamina is loaded!");
			}
			log.LogInfo(val2);
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "InfiniteStamina";

		public const string PLUGIN_NAME = "My first plugin";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}