using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Core.Logging.Interpolation;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UI;
using UnityEngine;
using WildSkies.Gameplay.AI;
using WildSkies.IslandExport;
using WildSkies.Service;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("AILevelMultiplier")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyCopyright("Nines (Natives)")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AILevelMultiplier")]
[assembly: AssemblyTitle("AILevelMultiplier")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace AILevelMultiplier
{
[BepInPlugin("AILevelMultiplier", "AILevelMultiplier", "1.0.0")]
public class Plugin : BasePlugin
{
private class AILevelMultiplierSimpleChatCommands
{
public static string SetMultiplier(float value)
{
if (value <= 0f)
{
AILevelMultiplier_LevelMultiplier.Value = (float)((ConfigEntryBase)AILevelMultiplier_LevelMultiplier).DefaultValue;
}
else
{
AILevelMultiplier_LevelMultiplier.Value = value;
}
return $"AI Level Multiplier now set to {value}.";
}
}
internal static ManualLogSource Log;
internal static Harmony harmonyInstance;
private static ConfigEntry<float> AILevelMultiplier_LevelMultiplier;
public override void Load()
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
Log = ((BasePlugin)this).Log;
ManualLogSource log = Log;
bool flag = default(bool);
BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(18, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Plugin ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("AILevelMultiplier");
((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" is loaded!");
}
log.LogInfo(val);
AILevelMultiplier_LevelMultiplier = ((BasePlugin)this).Config.Bind<float>("AILevelMultiplier", "LevelMultiplier", 0f, "AILevelMultiplier.LevelMultiplier");
harmonyInstance = Harmony.CreateAndPatchAll(typeof(Plugin), (string)null);
}
public override bool Unload()
{
Harmony obj = harmonyInstance;
if (obj != null)
{
obj.UnpatchSelf();
}
return true;
}
[HarmonyPatch(typeof(AILevelsService), "GetLevel", new Type[]
{
typeof(AIDefinition),
typeof(int),
typeof(Region),
typeof(IslandDifficulty)
})]
[HarmonyPostfix]
public static void AILevelsService_GetLevel(AILevelsService __instance, Region region, ref int __result)
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
if (AILevelMultiplier_LevelMultiplier.Value <= 0f)
{
__result = __instance._regionInfoLookUp[region].RegionMin;
}
else
{
__result = (int)Math.Round((float)__result * AILevelMultiplier_LevelMultiplier.Value);
}
}
[HarmonyPatch(typeof(HealthBar), "SetEnemyLevel")]
[HarmonyPostfix]
public static void HealthBar_SetEnemyLevel(HealthBar __instance, int level)
{
((TMP_Text)__instance._level).text = __instance.DisplayHealth.GetEntityLevel().ToString();
((TMP_Text)__instance._level).autoSizeTextContainer = false;
((TMP_Text)__instance._level).autoSizeTextContainer = true;
((Component)((TMP_Text)__instance._level).transform).gameObject.SetActive(true);
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "AILevelMultiplier";
public const string PLUGIN_NAME = "AILevelMultiplier";
public const string PLUGIN_VERSION = "1.0.0";
}
}