using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Core.Logging.Interpolation;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes;
using Il2CppSystem;
using Microsoft.CodeAnalysis;
using Player.Inventory;
using UnityEngine.InputSystem;
using WildSkies.Gameplay.Items;
using WildSkies.Service;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("CtrlClickToMoveItem")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyCopyright("Nines (Natives)")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("CtrlClickToMoveItem")]
[assembly: AssemblyTitle("CtrlClickToMoveItem")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CtrlClickToMoveItem
{
[BepInPlugin("CtrlClickToMoveItem", "CtrlClickToMoveItem", "1.0.1")]
public class Plugin : BasePlugin
{
internal static ManualLogSource Log;
internal static Harmony harmonyInstance;
public override void Load()
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
Log = ((BasePlugin)this).Log;
ManualLogSource log = Log;
bool flag = default(bool);
BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(18, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Plugin ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("CtrlClickToMoveItem");
((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" is loaded!");
}
log.LogInfo(val);
harmonyInstance = Harmony.CreateAndPatchAll(typeof(Plugin), (string)null);
}
public override bool Unload()
{
Harmony obj = harmonyInstance;
if (obj != null)
{
obj.UnpatchSelf();
}
return true;
}
[HarmonyPatch(typeof(InventoryInput), "UpdateCurrentGridController")]
[HarmonyPrefix]
public static bool InventoryInput_UpdateCurrentGridController(InventoryInput __instance)
{
if (!__instance._holdTriggered && Keyboard.current.ctrlKey.isPressed && __instance._inputService.UIInput.UI.SplitStack.WasReleasedThisFrame())
{
return false;
}
return true;
}
[HarmonyPatch(typeof(InventoryInput), "UpdateCurrentGridController")]
[HarmonyPostfix]
public static void InventoryInput_UpdateCurrentGridController_Postfix(InventoryInput __instance)
{
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Invalid comparison between Unknown and I4
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
if (__instance._playerInventoryService.InHandInventory.ItemInHand != null || __instance.CurrentActiveGridController.IsShowingSplitStack || __instance._holdTriggered || !Keyboard.current.ctrlKey.isPressed || !__instance._inputService.UIInput.UI.Click.WasReleasedThisFrame())
{
return;
}
DefaultInventory associatedInventory = ((GridControllerBase)__instance._inventoryPanel._storageGridController).AssociatedInventory;
IPlayerInventoryService playerInventoryService = __instance._playerInventoryService;
IInventoryItem val = default(IInventoryItem);
if ((int)__instance._inventoryPanel._inventoryType != 4 || !__instance._currentActiveGridController._associatedInventory.ContainsItemOnGrid(__instance._currentActiveGridController._gridPosition, ref val))
{
return;
}
Nullable<ColorDataInfo> val2;
try
{
val2 = val.ParentItem.Item.ItemColor;
}
catch
{
val2 = new Nullable<ColorDataInfo>();
}
InventoryItem val3 = InventoryItemFactory.CreateInventoryItem(val.ParentItem.Item.ItemDefinition, Math.Max(Keyboard.current.shiftKey.isPressed ? (val.StackCount / 2) : val.StackCount, 1), val.ParentItem.Item.CreatorName, val2, val.ParentItem.Item.ItemLevel);
IInventoryItem val4 = default(IInventoryItem);
if (((IEnumerable<DefaultInventory>)(object)new DefaultInventory[2] { playerInventoryService.DefaultPlayerInventory, playerInventoryService.BeltPlayerInventory }).Contains(__instance._currentActiveGridController.AssociatedInventory) && ((GridControllerBase)__instance._inventoryPanel._storageGridController).AssociatedInventory.TryDefaultAddItem(((Il2CppObjectBase)val3.ParentItem.Item).Cast<IItem>(), ref val4))
{
if (val.StackCount == val3.StackCount && playerInventoryService.ToolBarInventory.IsItemSlottedToToolbar(val))
{
playerInventoryService.ToolBarInventory.UnassignToolBarItem(val);
}
for (int i = 0; i < val3.StackCount; i++)
{
val.Use();
}
if (val.ParentItem.StackCount <= 0)
{
val.RemoveFromCurrentInventory(true);
}
}
if (((Object)__instance._currentActiveGridController.AssociatedInventory).Equals((Object)(object)associatedInventory) && (playerInventoryService.DefaultPlayerInventory.TryDefaultAddItem(((Il2CppObjectBase)val3.ParentItem.Item).Cast<IItem>(), ref val4) || playerInventoryService.BeltPlayerInventory.TryDefaultAddItem(((Il2CppObjectBase)val3.ParentItem.Item).Cast<IItem>(), ref val4)))
{
for (int j = 0; j < val3.StackCount; j++)
{
val.Use();
}
if (val.ParentItem.StackCount <= 0)
{
val.RemoveFromCurrentInventory(true);
}
}
}
[HarmonyPatch(typeof(InventoryInput), "HandleOverGridClickInputs")]
[HarmonyPrefix]
public static bool InventoryInput_HandleOverGridClickInputs(InventoryInput __instance)
{
if (!__instance._overAnyGrid)
{
return true;
}
if (!Keyboard.current.ctrlKey.isPressed || !__instance._inputService.UIInput.UI.Click.WasPressedThisFrame())
{
return true;
}
return false;
}
[HarmonyPatch(typeof(InventoryInput), "HandleHoldToActionInputs")]
[HarmonyPrefix]
public static void InventoryInput_HandleHoldToActionInputs(InventoryInput __instance)
{
if (Keyboard.current.ctrlKey.isPressed && __instance._inputService.UIInput.UI.Discard.IsPressed())
{
__instance._holdTimer = 1f;
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "CtrlClickToMoveItem";
public const string PLUGIN_NAME = "CtrlClickToMoveItem";
public const string PLUGIN_VERSION = "1.0.1";
}
}