Decompiled source of Headless v1.0.2

Headless.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using AwesomeTechnologies.VegetationSystem;
using BepInEx;
using BepInEx.Core.Logging.Interpolation;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using Bossa.Cinematika;
using Bossa.Dynamika.Character;
using Coherence;
using Coherence.Common;
using Expanse;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem;
using Microsoft.CodeAnalysis;
using Steamworks;
using UnityEngine;
using WildSkies.IslandExport;
using WildSkies.Service;
using WildSkies.Service.Data;
using WildSkies.World;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("Headless")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyCopyright("Nines (Natives)")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2")]
[assembly: AssemblyProduct("Headless")]
[assembly: AssemblyTitle("Headless")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Headless
{
	[BepInPlugin("Headless", "Headless", "1.0.2")]
	public class Plugin : BasePlugin
	{
		internal static ManualLogSource Log;

		internal static Harmony harmonyInstance;

		private static int CreateLobby_MaxMembers;

		public override void Load()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			Log = ((BasePlugin)this).Log;
			ManualLogSource log = Log;
			bool flag = default(bool);
			BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(18, 1, ref flag);
			if (flag)
			{
				((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Plugin ");
				((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("Headless");
				((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" is loaded!");
			}
			log.LogInfo(val);
			harmonyInstance = Harmony.CreateAndPatchAll(typeof(Plugin), (string)null);
		}

		public override bool Unload()
		{
			Harmony obj = harmonyInstance;
			if (obj != null)
			{
				obj.UnpatchSelf();
			}
			return true;
		}

		[HarmonyPatch(typeof(InputService), "InventoryKeyDown")]
		[HarmonyPatch(typeof(CameraManager), "CameraUpdate")]
		[HarmonyPatch(typeof(ApvWindSampler), "SampleAPV")]
		[HarmonyPatch(typeof(IslandTextureData), "GenerateWorldTextureArrays")]
		[HarmonyPatch(typeof(CloudManager), "GetSceneManager")]
		[HarmonyPatch(typeof(VegetationSystemPro), "OnEnable")]
		[HarmonyPatch(typeof(VegetationSystemPro), "OnDisable")]
		[HarmonyPatch(typeof(PlayerLootParticleController), "UpdateLootParticles")]
		[HarmonyPrefix]
		public static bool DisableIfBatchMode()
		{
			return !Application.isBatchMode;
		}

		[HarmonyPatch(typeof(EntityRendererService), "Initialise")]
		[HarmonyPrefix]
		public static bool EntityRendererService_Initialise(EntityRendererService __instance, ref int __result)
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			if (!Application.isBatchMode)
			{
				return true;
			}
			foreach (EffectSource item in (Il2CppArrayBase<EffectSource>)(object)__instance._effectSources)
			{
				__instance._effectSourceMap.Add(item.Alignment, item);
			}
			__result = 0;
			return false;
		}

		[HarmonyPatch(typeof(SceneService), "LoadLobby")]
		[HarmonyPrefix]
		public static bool SceneService_LoadLobby()
		{
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Expected O, but got Unknown
			//IL_0141: Unknown result type (might be due to invalid IL or missing references)
			//IL_014f: Unknown result type (might be due to invalid IL or missing references)
			if (!Application.isBatchMode)
			{
				return true;
			}
			try
			{
				ProjectContextInstaller.ResolveObject<AudioService>().SetMasterVolume(0f);
				string[] commandLineArgs = Environment.GetCommandLineArgs();
				int num = Array.FindIndex(commandLineArgs, 1, (string x) => x.Equals("-player", StringComparison.OrdinalIgnoreCase));
				int num2 = Array.FindIndex(commandLineArgs, 1, (string x) => x.Equals("-world", StringComparison.OrdinalIgnoreCase));
				int num3 = Array.FindIndex(commandLineArgs, 1, (string x) => x.Equals("-maxPlayers", StringComparison.OrdinalIgnoreCase));
				string text = ((num > 0 && num + 1 < commandLineArgs.Length) ? commandLineArgs[num + 1] : "Host");
				string text2 = ((num2 > 0 && num2 + 1 < commandLineArgs.Length) ? commandLineArgs[num2 + 1] : "World");
				CreateLobby_MaxMembers = ((num3 > 0 && num3 + 1 < commandLineArgs.Length) ? int.Parse(commandLineArgs[num3 + 1]) : 6);
				PlatformService val = ProjectContextInstaller.ResolveObject<PlatformService>();
				string text3 = Path.Combine(val.GetSaveDataCharactersPath(), val.MakeValidFileName(text) + ".lsc").Replace('/', '\\');
				if (!((Il2CppArrayBase<string>)(object)val.GetAllSavedCharacters()).Contains(text3))
				{
					CharacterSaveData val2 = new CharacterSaveData();
					val2.CharacterName = text;
					val2.Version = 4;
					val2.TimeStamp = DateTime.UtcNow;
					val2.LastSaved = val2.TimeStamp;
					val.SaveCharacterData(text3, val2);
				}
				SceneContextInstaller.ResolveObject<CharacterDataService>().SetCharacterSaveData(text3, val.LoadCharacterData(text3));
				WorldDBService val3 = SceneContextInstaller.ResolveObject<WorldDBService>();
				string text4 = Path.Combine(val.GetSaveDataWorldsPath(), val.MakeValidFileName(text2) + ".db").Replace('/', '\\');
				if (!((Il2CppArrayBase<string>)(object)val.GetAllSavedWorlds()).Contains(text4))
				{
					val3.CreateWorldDatabase(text4, text2);
				}
				val3.InitDatabase(text4);
				NetworkService obj = SceneContextInstaller.ResolveObject<NetworkService>();
				obj.StartReplicationServer();
				obj.JoinNewRoomWithTag(text2, new string[3] { "public", "local", text2 });
			}
			catch
			{
				Application.Quit();
			}
			return false;
		}

		[HarmonyPatch(typeof(SteamMatchmaking), "CreateLobbyAsync")]
		[HarmonyPrefix]
		public static void SteamMatchmaking_CreateLobbyAsync(ref int maxMembers)
		{
			if (Application.isBatchMode && CreateLobby_MaxMembers > 0)
			{
				maxMembers = CreateLobby_MaxMembers;
			}
		}

		[HarmonyPatch(typeof(HostControl), "HostStartup")]
		[HarmonyPostfix]
		public static void HostControl_HostStartup()
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			if (Application.isBatchMode)
			{
				PlayersService val = SceneContextInstaller.ResolveObject<PlayersService>();
				val.SetInvincible(true);
				FloatingWorldOriginService val2 = SceneContextInstaller.ResolveObject<FloatingWorldOriginService>();
				DynamikaCharacter dynamikaCharacter = val.LocalPlayer.DynamikaCharacter;
				Vector3d val3 = CoherenceToUnityConverters.ToVector3d(Vector3.zero) - val2.CurrentFloatingWorldOrigin;
				dynamikaCharacter.Teleport(CoherenceToUnityConverters.ToUnityVector3(((Vector3d)(ref val3)).ToCoreVector3()), ((Component)val.LocalPlayer.DynamikaCharacter).transform.rotation, false, true);
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "Headless";

		public const string PLUGIN_NAME = "Headless";

		public const string PLUGIN_VERSION = "1.0.2";
	}
}