using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Core.Logging.Interpolation;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("MaxRangeInteraction")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyCopyright("Nines (Natives)")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MaxRangeInteraction")]
[assembly: AssemblyTitle("MaxRangeInteraction")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MaxRangeInteraction
{
[BepInPlugin("MaxRangeInteraction", "MaxRangeInteraction", "1.0.0")]
public class Plugin : BasePlugin
{
internal static ManualLogSource Log;
internal static Harmony harmonyInstance;
public override void Load()
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
Log = ((BasePlugin)this).Log;
ManualLogSource log = Log;
bool flag = default(bool);
BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(18, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Plugin ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("MaxRangeInteraction");
((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" is loaded!");
}
log.LogInfo(val);
harmonyInstance = Harmony.CreateAndPatchAll(typeof(Plugin), (string)null);
}
public override bool Unload()
{
Harmony obj = harmonyInstance;
if (obj != null)
{
obj.UnpatchSelf();
}
return true;
}
[HarmonyPatch(typeof(CharacterInteract), "UpdateInteractionDetectionList")]
[HarmonyPrefix]
public static void CharacterInteract_UpdateInteractionDetectionList(CharacterInteract __instance, ref int resultCount)
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
if (!__instance._character.IsRagdoll && !__instance._localPlayerService.LocalPlayer.EquipmentController.CurrentWeaponIsAiming)
{
resultCount = Math.Min(__instance._interactablesNearbyBufferSize, Physics.RaycastNonAlloc(__instance._character.MouseRay, __instance._occlusionCheckBuffer, float.PositiveInfinity, LayerMask.op_Implicit(__instance._interactableLayerMask), (QueryTriggerInteraction)2));
for (int i = 0; i < resultCount; i++)
{
Il2CppReferenceArray<Collider> interactablesNearby = __instance._interactablesNearby;
int num = i;
RaycastHit val = ((Il2CppArrayBase<RaycastHit>)(object)__instance._occlusionCheckBuffer)[i];
((Il2CppArrayBase<Collider>)(object)interactablesNearby)[num] = ((RaycastHit)(ref val)).collider;
}
}
}
[HarmonyPatch(typeof(ShowUIMenuInteraction), "Awake")]
[HarmonyPostfix]
public static void ShowUIMenuInteraction_Awake(ShowUIMenuInteraction __instance)
{
__instance._maxInteractionRange = float.PositiveInfinity;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "MaxRangeInteraction";
public const string PLUGIN_NAME = "MaxRangeInteraction";
public const string PLUGIN_VERSION = "1.0.0";
}
}